Search found 73 matches

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by Faerdan
19 Jul 2018, 13:41
Forum: General Discussion
Replies: 5
Views: 1939

Code-Behind in Referenced Assembly

Hi all, When I use a code-behind class which is in the executing assembly it works fine (e.g. x:Class="CurrentAssemblyNamespace.MainWindow"), however if the class is in a referenced assembly it cannot be found (e.g. (e.g. x:Class="ReferencedAssemblyNamespace.MainWindow")). Is thi...
by Faerdan
29 May 2017, 21:31
Forum: General Discussion
Replies: 4
Views: 1881

Re: Custom Events (C# SDK)

I am using DataTriggers currently, but since my animations trigger multiple times I have to toggle the value between True and False, and have a DataTrigger for each. It is messy and I really dislike it as a solution. Will you be exposing RoutedEvents in the C# SDK, and if so what is the time frame f...
by Faerdan
25 May 2017, 13:25
Forum: General Discussion
Replies: 1
Views: 1215

[C#] Crash when using a Setter in DataTrigger

Hey all, When I use a Setter in a DataTrigger where a Setter for the same property exists in the Style, I get an AccessViolationException. If I continue execution after the exception (while debugging) everything, including the DataTrigger, works correctly. Here is the style markup: <Style x:Key=&quo...
by Faerdan
24 May 2017, 01:05
Forum: General Discussion
Replies: 4
Views: 1881

Custom Events (C# SDK)

Hey all, I need to trigger animations in my UI from code, for example I have damage animations on a variety of elements which need to be activated at the correct time. It seemed like using EventTrigger with a custom RoutedEvent (which I would then raise in code) was my best choice, but custom Routed...
by Faerdan
17 Jan 2017, 16:36
Forum: General Discussion
Replies: 3
Views: 1761

Re: [1.3.0b4] Indexer OnPropertyChange event bug

Excellent thanks.

In the future should I just post on the bug tracker, and not here?
by Faerdan
16 Jan 2017, 21:33
Forum: General Discussion
Replies: 3
Views: 1761

[1.3.0b4] Indexer OnPropertyChange event bug

Hi all, I have just integrated 1.3.0b4 into Universe or Nothing. First of all, let me say thank you for an excellent update! Unfortunately I have encountered a memory bug with Indexers when accessing a property within the returned value, after that value has changed. For example, here an Indexer bin...
by Faerdan
29 Oct 2016, 01:09
Forum: Official Announcements
Replies: 42
Views: 68242

Re: NoesisGUI 1.3 BETA3

Thanks for the info, I will keep you updated.
by Faerdan
29 Oct 2016, 00:45
Forum: Official Announcements
Replies: 42
Views: 68242

Re: NoesisGUI 1.3 BETA3

Support for activating linear space rendering (sRGB) in D3D11RenderDevice constructor.
Thank you! :D
by Faerdan
19 Oct 2016, 11:55
Forum: Official Announcements
Replies: 42
Views: 68242

Re: NoesisGUI 1.3 BETA2

Ah cool, thanks man.
by Faerdan
18 Oct 2016, 15:23
Forum: Official Announcements
Replies: 42
Views: 68242

Re: NoesisGUI 1.3 BETA2

Hey all,

This latest version looks amazing, I'm really looking forward to using it.

I've downloaded the managed SDK (I'm using C# in the Xenko engine) but I cannot find the D3D11 reference integration in the download, where can I find it?

Apologies if I've missed something obvious.


Thanks,

Mark
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