Search found 73 matches
- 19 Jul 2018, 13:41
- Forum: General Discussion
- Replies: 5
- Views: 1939
Code-Behind in Referenced Assembly
Hi all, When I use a code-behind class which is in the executing assembly it works fine (e.g. x:Class="CurrentAssemblyNamespace.MainWindow"), however if the class is in a referenced assembly it cannot be found (e.g. (e.g. x:Class="ReferencedAssemblyNamespace.MainWindow")). Is thi...
- 29 May 2017, 21:31
- Forum: General Discussion
- Replies: 4
- Views: 1881
Re: Custom Events (C# SDK)
I am using DataTriggers currently, but since my animations trigger multiple times I have to toggle the value between True and False, and have a DataTrigger for each. It is messy and I really dislike it as a solution. Will you be exposing RoutedEvents in the C# SDK, and if so what is the time frame f...
- 25 May 2017, 13:25
- Forum: General Discussion
- Replies: 1
- Views: 1215
[C#] Crash when using a Setter in DataTrigger
Hey all, When I use a Setter in a DataTrigger where a Setter for the same property exists in the Style, I get an AccessViolationException. If I continue execution after the exception (while debugging) everything, including the DataTrigger, works correctly. Here is the style markup: <Style x:Key=&quo...
- 24 May 2017, 01:05
- Forum: General Discussion
- Replies: 4
- Views: 1881
Custom Events (C# SDK)
Hey all, I need to trigger animations in my UI from code, for example I have damage animations on a variety of elements which need to be activated at the correct time. It seemed like using EventTrigger with a custom RoutedEvent (which I would then raise in code) was my best choice, but custom Routed...
- 17 Jan 2017, 16:36
- Forum: General Discussion
- Replies: 3
- Views: 1761
Re: [1.3.0b4] Indexer OnPropertyChange event bug
Excellent thanks.
In the future should I just post on the bug tracker, and not here?
In the future should I just post on the bug tracker, and not here?
- 16 Jan 2017, 21:33
- Forum: General Discussion
- Replies: 3
- Views: 1761
[1.3.0b4] Indexer OnPropertyChange event bug
Hi all, I have just integrated 1.3.0b4 into Universe or Nothing. First of all, let me say thank you for an excellent update! Unfortunately I have encountered a memory bug with Indexers when accessing a property within the returned value, after that value has changed. For example, here an Indexer bin...
- 29 Oct 2016, 01:09
- Forum: Official Announcements
- Replies: 42
- Views: 68242
Re: NoesisGUI 1.3 BETA3
Thanks for the info, I will keep you updated.
- 29 Oct 2016, 00:45
- Forum: Official Announcements
- Replies: 42
- Views: 68242
Re: NoesisGUI 1.3 BETA3
Thank you!Support for activating linear space rendering (sRGB) in D3D11RenderDevice constructor.
- 19 Oct 2016, 11:55
- Forum: Official Announcements
- Replies: 42
- Views: 68242
Re: NoesisGUI 1.3 BETA2
Ah cool, thanks man.
- 18 Oct 2016, 15:23
- Forum: Official Announcements
- Replies: 42
- Views: 68242
Re: NoesisGUI 1.3 BETA2
Hey all,
This latest version looks amazing, I'm really looking forward to using it.
I've downloaded the managed SDK (I'm using C# in the Xenko engine) but I cannot find the D3D11 reference integration in the download, where can I find it?
Apologies if I've missed something obvious.
Thanks,
Mark
This latest version looks amazing, I'm really looking forward to using it.
I've downloaded the managed SDK (I'm using C# in the Xenko engine) but I cannot find the D3D11 reference integration in the download, where can I find it?
Apologies if I've missed something obvious.
Thanks,
Mark