Search found 193 matches
- 06 May 2021, 16:44
- Forum: General Discussion
- Replies: 13
- Views: 3367
Re: Keyboard Navigation - how to make a tree of focusable input?
It's really hard to describe all the basics here in a short post. I think you need to read up on how the MVVM pattern works. You're trying to implement an advanced navigation without understanding the basics of the architecture yet. I don't think this is the best place for that. Maybe try it in a no...
- 05 May 2021, 20:24
- Forum: General Discussion
- Replies: 13
- Views: 3367
Re: Keyboard Navigation - how to make a tree of focusable input?
You want to databind a ContentControl to the a property on the ViewModel. That property will change to whatever should be displayed. Then you define the UserControls as DataTemplates for these types.
https://stackoverflow.com/questions/573 ... pplication
https://stackoverflow.com/questions/573 ... pplication
- 05 May 2021, 12:43
- Forum: General Discussion
- Replies: 13
- Views: 3367
Re: Keyboard Navigation - how to make a tree of focusable input?
Yes you want to do your navigation in a view model. THe button press should trigger a command.
- 05 May 2021, 11:04
- Forum: General Discussion
- Replies: 13
- Views: 3367
Re: Keyboard Navigation - how to make a tree of focusable input?
@sfernandez
I'm not 100% sure if I understand the problem correctly, but could he mean what I recently suggested with that Custom/Extended FocusScope?
I'm not 100% sure if I understand the problem correctly, but could he mean what I recently suggested with that Custom/Extended FocusScope?
- 05 May 2021, 06:08
- Forum: General Discussion
- Replies: 16
- Views: 15775
Re: Caliburn.Noesis (Caliburn.Micro port)
Edit: Activation logic, draggability and z-order are in place :)
- 04 May 2021, 21:30
- Forum: General Discussion
- Replies: 1
- Views: 3932
Access to Application Resources in Unity in Noesis 3.0.12
I saw in the release notes that there should be an API for this now, but I cannot find it.
What is the API to access the resource dictionary? Is it something on the NoesisView?
What is the API to access the resource dictionary? Is it something on the NoesisView?
- 04 May 2021, 21:05
- Forum: General Discussion
- Replies: 8
- Views: 3502
Re: Any reason NuGet package for Noesis.GUI.Extensions targets .NET Framework instead of .NET standard?
Might want to think about the behaviors too. From what I know WPF moved the standard behavior stuff to the package Microsoft.Xaml.Behaviors.Wpf, which has a different namespace in XAML. Would be good to eventually adjust that as well so the Blend project can use that and not have a namespace collisi...
- 04 May 2021, 12:28
- Forum: General Discussion
- Replies: 16
- Views: 15775
Re: Caliburn.Noesis (Caliburn.Micro port)
The code runs in WPF and Unity now. I had to fix some issues with some async code which I stupidly missinterpreted. But now it should work fine. I'm still not happy with the Logger, but I'll deal with that later.
- 04 May 2021, 06:47
- Forum: General Discussion
- Replies: 8
- Views: 3502
Re: Any reason NuGet package for Noesis.GUI.Extensions targets .NET Framework instead of .NET standard?
I'm going to revive this. I'm a bit confused myself by this, since WPF does live in .NET 5 now. The Framework version is no longer being developed.
So a move to .NET 5 as a target is in order here sooner or later I think?
So a move to .NET 5 as a target is in order here sooner or later I think?
- 03 May 2021, 20:04
- Forum: General Discussion
- Replies: 16
- Views: 15775
Re: Caliburn.Noesis (Caliburn.Micro port)
We can make something work. I'm currently doing freelance work and still working on my game (well right now this framework kinda IS my game since I need a UI for the editor I'm doing so a good UI integration is my next step. And nothing Unity has to offer comes close to XAML productivity. Especially...