Search found 321 matches

by hcpizzi
10 Jul 2023, 16:23
Forum: General Discussion
Replies: 1
Views: 465

Re: Color textures are not processed properly in Unreal brushes

This is the expected behavior. We assume that the colors returned by Materials are sRGB, not linear.
by hcpizzi
07 Jul 2023, 10:13
Forum: General Discussion
Replies: 1
Views: 1119

Re: Large 3D UI components disappear on resizing the viewport

Could you provide us a repro XAML? Or give us some guidelines to reproduce the issue, such as: What's the size of the UI element? And how small do you have to make the window to cause it to disappear?

Thanks!
by hcpizzi
07 Jul 2023, 10:11
Forum: General Discussion
Replies: 3
Views: 1447

Re: Is there some way to pass from Unreal C++ a value that would be interpreted as DateTime on xaml side?

Hi,

No, there's no type right now that maps to a DateTime, but I can map Unreal's FDateTime to Noesis::DateTime for Bindings.

I've created a ticket to track this issue: https://www.noesisengine.com/bugs/view.php?id=2646
by hcpizzi
06 Jul 2023, 17:12
Forum: General Discussion
Replies: 6
Views: 1694

Re: Crashes due to TypeClass objects getting garbage collected after loading a new world

Those are the MaterialInstanceDynamic objects we create, not the Material/MaterialInstance assets, which are the ones that are being destroyed. I've attached a patch for you to try. I may end up fixing this in a different way for 3.2.2, but at least this will allow you to move on for now. Let me kno...
by hcpizzi
06 Jul 2023, 01:07
Forum: General Discussion
Replies: 6
Views: 1694

Re: Crashes due to TypeClass objects getting garbage collected after loading a new world

Thank you, that saves me the time to create a repro to test my theory.

I'll create a patch for you to try as soon as possible.

Did the other change fix the issue with the UFunctions?
by hcpizzi
05 Jul 2023, 11:18
Forum: General Discussion
Replies: 6
Views: 1694

Re: Crashes due to TypeClass objects getting garbage collected after loading a new world

Hi vmaurer, The problem with the UFunctions is solved by adding them to the root set when they are created. Right after auto NoesisDelegateFunc = NewObject<UFunction>(ObjectClass, *DelegateName); add NoesisDelegateFunc->AddToRoot(); I have created a ticket for the other issue: https://www.noesisengi...
by hcpizzi
14 Jun 2023, 09:12
Forum: General Discussion
Replies: 1
Views: 449

Re: Calling NoesisNotifyPropertyChanged outside of the scope of the object does not work

That's weird, they are used from outside when used from Blueprint (from the set with Notify nodes, for example). Let me run some tests and I'll get back to you.
by hcpizzi
30 May 2023, 21:27
Forum: General Discussion
Replies: 2
Views: 456

Re: Unreal Engine 5 Text Properties

Hi again,

I've created a ticket for this issue: https://www.noesisengine.com/bugs/view.php?id=2613

There's a patch attached with the changes to the Set with NotifyChanged node.

Please, let us know if you run into any other issues.
by hcpizzi
29 May 2023, 18:40
Forum: General Discussion
Replies: 2
Views: 456

Re: Unreal Engine 5 Text Properties

Hi mshvern23, Just wanted to let you know that I'm looking into this. I'm taking the opportunity to try and move some of the code from Blueprint to native. I don't think it will take me long, but I want to make sure I don't break anything in the process. I'll let you know once it's done and will pro...
by hcpizzi
12 May 2023, 10:52
Forum: General Discussion
Replies: 2
Views: 364

Re: C# and NativeAOT

Hi brgishy, I'm not sure if you're aware of the UnrealCLR project. It's a plugin that supports loading managed assemblies and interop with Unreal. I've never used it myself, nor are we aware of anyone using it, but sounds like a starting point. They are based on .NET 6, so no AOT support. I'm not su...