Search found 321 matches
- 10 Jul 2023, 16:23
- Forum: General Discussion
- Replies: 1
- Views: 465
Re: Color textures are not processed properly in Unreal brushes
This is the expected behavior. We assume that the colors returned by Materials are sRGB, not linear.
- 07 Jul 2023, 10:13
- Forum: General Discussion
- Replies: 1
- Views: 1119
Re: Large 3D UI components disappear on resizing the viewport
Could you provide us a repro XAML? Or give us some guidelines to reproduce the issue, such as: What's the size of the UI element? And how small do you have to make the window to cause it to disappear?
Thanks!
Thanks!
- 07 Jul 2023, 10:11
- Forum: General Discussion
- Replies: 3
- Views: 1447
Re: Is there some way to pass from Unreal C++ a value that would be interpreted as DateTime on xaml side?
Hi,
No, there's no type right now that maps to a DateTime, but I can map Unreal's FDateTime to Noesis::DateTime for Bindings.
I've created a ticket to track this issue: https://www.noesisengine.com/bugs/view.php?id=2646
No, there's no type right now that maps to a DateTime, but I can map Unreal's FDateTime to Noesis::DateTime for Bindings.
I've created a ticket to track this issue: https://www.noesisengine.com/bugs/view.php?id=2646
- 06 Jul 2023, 17:12
- Forum: General Discussion
- Replies: 6
- Views: 1694
Re: Crashes due to TypeClass objects getting garbage collected after loading a new world
Those are the MaterialInstanceDynamic objects we create, not the Material/MaterialInstance assets, which are the ones that are being destroyed. I've attached a patch for you to try. I may end up fixing this in a different way for 3.2.2, but at least this will allow you to move on for now. Let me kno...
- 06 Jul 2023, 01:07
- Forum: General Discussion
- Replies: 6
- Views: 1694
Re: Crashes due to TypeClass objects getting garbage collected after loading a new world
Thank you, that saves me the time to create a repro to test my theory.
I'll create a patch for you to try as soon as possible.
Did the other change fix the issue with the UFunctions?
I'll create a patch for you to try as soon as possible.
Did the other change fix the issue with the UFunctions?
- 05 Jul 2023, 11:18
- Forum: General Discussion
- Replies: 6
- Views: 1694
Re: Crashes due to TypeClass objects getting garbage collected after loading a new world
Hi vmaurer, The problem with the UFunctions is solved by adding them to the root set when they are created. Right after auto NoesisDelegateFunc = NewObject<UFunction>(ObjectClass, *DelegateName); add NoesisDelegateFunc->AddToRoot(); I have created a ticket for the other issue: https://www.noesisengi...
- 14 Jun 2023, 09:12
- Forum: General Discussion
- Replies: 1
- Views: 449
Re: Calling NoesisNotifyPropertyChanged outside of the scope of the object does not work
That's weird, they are used from outside when used from Blueprint (from the set with Notify nodes, for example). Let me run some tests and I'll get back to you.
- 30 May 2023, 21:27
- Forum: General Discussion
- Replies: 2
- Views: 456
Re: Unreal Engine 5 Text Properties
Hi again,
I've created a ticket for this issue: https://www.noesisengine.com/bugs/view.php?id=2613
There's a patch attached with the changes to the Set with NotifyChanged node.
Please, let us know if you run into any other issues.
I've created a ticket for this issue: https://www.noesisengine.com/bugs/view.php?id=2613
There's a patch attached with the changes to the Set with NotifyChanged node.
Please, let us know if you run into any other issues.
- 29 May 2023, 18:40
- Forum: General Discussion
- Replies: 2
- Views: 456
Re: Unreal Engine 5 Text Properties
Hi mshvern23, Just wanted to let you know that I'm looking into this. I'm taking the opportunity to try and move some of the code from Blueprint to native. I don't think it will take me long, but I want to make sure I don't break anything in the process. I'll let you know once it's done and will pro...
- 12 May 2023, 10:52
- Forum: General Discussion
- Replies: 2
- Views: 364
Re: C# and NativeAOT
Hi brgishy, I'm not sure if you're aware of the UnrealCLR project. It's a plugin that supports loading managed assemblies and interop with Unreal. I've never used it myself, nor are we aware of anyone using it, but sounds like a starting point. They are based on .NET 6, so no AOT support. I'm not su...