Search found 3910 matches
- 28 Feb 2024, 11:11
- Forum: General Discussion
- Replies: 2
- Views: 113
Re: Error thrown when defining multiple Ignorable prefixes
The prefixes in the Ignorable section must be declared too. Something like this works <Grid xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expressi...
- 28 Feb 2024, 10:55
- Forum: General Discussion
- Replies: 6
- Views: 340
Re: Questions about Noesis (non-technical)
Sorry, only Windows x64 for now. We need to focus our energy for this first release.
We already have an internal macOS version that we are using to check we are not breaking important things on this platform.
We already have an internal macOS version that we are using to check we are not breaking important things on this platform.
- 28 Feb 2024, 10:53
- Forum: General Discussion
- Replies: 10
- Views: 1262
Re: Apple Vision Pro Support
Thank you!
- 26 Feb 2024, 13:47
- Forum: General Discussion
- Replies: 4
- Views: 112
Re: Text glyph blur when text size is very large
Yes, there are plans to implement Multi-Channel Signed Distance Fields after first release of the Studio.
Thanks for the feedback!
Thanks for the feedback!
- 26 Feb 2024, 13:46
- Forum: General Discussion
- Replies: 5
- Views: 119
Re: Different matrices in native and managed builds
Yes, the internal matrix only changes with the dimensions of the view. void VGLContext::SetViewport(const Rect& rect, bool flipY) { mViewport = rect; mViewportFlipY = flipY; if (IsZero(rect.width) || IsZero(rect.height)) { mBias = Matrix4::Identity(); } else { float sx = 2.0f / rect.width; float...
- 26 Feb 2024, 13:42
- Forum: General Discussion
- Replies: 10
- Views: 1262
Re: Apple Vision Pro Support
Could you create a ticket similar to #2988 but for visionOS? I will try to provide an experimenal core library.You can't use NoesisGUI natively on the Vision Pro yet. They have not released NoesisGUI library compiled for visionOS.
- 26 Feb 2024, 13:33
- Forum: General Discussion
- Replies: 6
- Views: 340
Re: Questions about Noesis (non-technical)
Hello! We have plans to release the first beta of the studio before GDC (March 18th) and after that, more betas will be rolling during this year. These are going to be private versions available only to paying customers. Changes are also coming to our licenses, we received a lot of feedback during t...
- 21 Feb 2024, 19:12
- Forum: General Discussion
- Replies: 2
- Views: 85
Re: [Enhancement] Text Extensions. TextBlock Vertical Trim
This is a very interesting feature. Could you please create a ticket for this?
As you said, you can achieve something similar playing with the Margin property.
As you said, you can achieve something similar playing with the Margin property.
- 21 Feb 2024, 18:42
- Forum: General Discussion
- Replies: 2
- Views: 81
Re: The font does not apply when Build and run the project.
System fonts have that problem. If you are going to use them, we recommend using a fallback list (for example setting FontFamily="Arial,Tahoma" to make sure they are picked in the expected order. By default (in NoesisUnity.cs) we have these global defaults: if (Noesis.Platform.ID == Noesis...
- 19 Feb 2024, 14:45
- Forum: General Discussion
- Replies: 1
- Views: 88
Re: Using Noesis on WebGL without Unity
The C++ SDK comes with WebGL support. The examples can be built following the Getting Started steps.
The JS layer is minimal, this is something you need to extend in case you need it.
The JS layer is minimal, this is something you need to extend in case you need it.