Search found 2984 matches
- 17 Apr 2015, 19:51
- Forum: General Discussion
- Replies: 4
- Views: 1792
Re: Find storyboard object to bind events
Objects that are defined inside the Resources property can be obtained by calling FindResource. In your sample you will do: FrameworkElement* window = uiRenderer->GetXAML()->FindName<FrameworkElement>("window"); Ptr<ResourceKeyString> key = ResourceKeyString::Create("LogoStoryboard&qu...
- 17 Apr 2015, 19:39
- Forum: General Discussion
- Replies: 4
- Views: 2218
Re: PopUp bound to a Toggle Button
There was a bug in Popups with StaysOpen="false" that was not updating the IsOpen property when popup was closed by clicking outside it. We just solved this issue for the upcoming 1.2.3 version.
If you create a ticket in our bugtracker I can provide you with a hotfix for 1.1.14.
If you create a ticket in our bugtracker I can provide you with a hotfix for 1.1.14.
- 17 Apr 2015, 19:33
- Forum: General Discussion
- Replies: 5
- Views: 1932
Re: Issue when using custom class with indexes in data bindi
You also have to implement IDictionary.Contains() because we use it when trying to solve the binding.
Anyway, we have to improve our code to support simple indexer properties. Please add this feature to the bugtracker to follow the status of the implementation.
Anyway, we have to improve our code to support simple indexer properties. Please add this feature to the bugtracker to follow the status of the implementation.
- 17 Apr 2015, 16:47
- Forum: General Discussion
- Replies: 21
- Views: 12523
Re: Multi-language and translation
For a full support of arabic languages we have to implement the FrameworkElement.FlowDirection property, so text and UI elements are correctly aligned inside their containers. Now your only option is to play with HorizontalAlignment, HorizontalContentAlignment and TextAlignment to simulate the corre...
- 17 Apr 2015, 16:44
- Forum: General Discussion
- Replies: 9
- Views: 3396
Re: Setting selected item in combo box
Hi, Could you please create a ticket in our bugtracker and attach the crash dump and log files? Because I tried with a sample xaml like this, and it works as expected: ... <ComboBox x:Name="TheComboBox"> <ComboBoxItem Name="item1" Content="Value 1"/> <ComboBoxIt...
- 17 Apr 2015, 16:28
- Forum: General Discussion
- Replies: 26
- Views: 10940
Re: Specify ResourceDictionary and ResourceKey in Binding
Hi Alex, Because the MultiBinding feature is not available, this scenario must be solved using some kind of workaround. As you are using the native SDK you have the option to create a complex converter that is able to directly bind properties from the DataContext, for example, the selected localizat...
- 14 Apr 2015, 15:52
- Forum: General Discussion
- Replies: 5
- Views: 1932
Re: Issue when using custom class with indexes in data bindi
Currently we only support indexers on classes that implement the IList or IDictionary interface.
You will have to implement the IDictionary interface on your Lexicon class meanwhile.
You can create a ticket in our bugtracker if you need this feature to be implemented.
You will have to implement the IDictionary interface on your Lexicon class meanwhile.
You can create a ticket in our bugtracker if you need this feature to be implemented.
- 14 Apr 2015, 13:23
- Forum: General Discussion
- Replies: 3
- Views: 2006
Re: V. 1.2.2 crashes in Unity 3D Editor or Player
Looking at the crash dumps it seems a problem with a ToolTip closing. We will investigate it and solve it for the next release.
You can also create a ticket in our bugtracker to follow the status of this issue and ask for a hotfix if you need it.
You can also create a ticket in our bugtracker to follow the status of this issue and ask for a hotfix if you need it.
- 14 Apr 2015, 13:09
- Forum: General Discussion
- Replies: 26
- Views: 10940
Re: Specify ResourceDictionary and ResourceKey in Binding
Bindings can only be used in DependencyProperties of DependencyObject instances, and ResourceDictionary is a simple object and ResourceDictionary.Source is just a CLR property. We will improve the error message so it gets clear what happened. You have to set the source as in your last code, so parse...
- 09 Apr 2015, 01:43
- Forum: General Discussion
- Replies: 8
- Views: 2112
Re: Logo Animation
TexturePacker is just a tool for packing several images into one big image, so you can benefit from rendering from the same texture, which translates to less draw calls and better performance. Our TexturePacker exporter generates a xaml file that defines a ResourceDictionary with one ImageBrush for ...