Search found 2984 matches

by sfernandez
17 Apr 2015, 19:51
Forum: General Discussion
Replies: 4
Views: 1792

Re: Find storyboard object to bind events

Objects that are defined inside the Resources property can be obtained by calling FindResource. In your sample you will do: FrameworkElement* window = uiRenderer->GetXAML()->FindName<FrameworkElement>("window"); Ptr<ResourceKeyString> key = ResourceKeyString::Create("LogoStoryboard&qu...
by sfernandez
17 Apr 2015, 19:39
Forum: General Discussion
Replies: 4
Views: 2218

Re: PopUp bound to a Toggle Button

There was a bug in Popups with StaysOpen="false" that was not updating the IsOpen property when popup was closed by clicking outside it. We just solved this issue for the upcoming 1.2.3 version.

If you create a ticket in our bugtracker I can provide you with a hotfix for 1.1.14.
by sfernandez
17 Apr 2015, 19:33
Forum: General Discussion
Replies: 5
Views: 1932

Re: Issue when using custom class with indexes in data bindi

You also have to implement IDictionary.Contains() because we use it when trying to solve the binding.

Anyway, we have to improve our code to support simple indexer properties. Please add this feature to the bugtracker to follow the status of the implementation.
by sfernandez
17 Apr 2015, 16:47
Forum: General Discussion
Replies: 21
Views: 12523

Re: Multi-language and translation

For a full support of arabic languages we have to implement the FrameworkElement.FlowDirection property, so text and UI elements are correctly aligned inside their containers. Now your only option is to play with HorizontalAlignment, HorizontalContentAlignment and TextAlignment to simulate the corre...
by sfernandez
17 Apr 2015, 16:44
Forum: General Discussion
Replies: 9
Views: 3396

Re: Setting selected item in combo box

Hi, Could you please create a ticket in our bugtracker and attach the crash dump and log files? Because I tried with a sample xaml like this, and it works as expected: ... <ComboBox x:Name="TheComboBox">     <ComboBoxItem Name="item1" Content="Value 1"/>     <ComboBoxIt...
by sfernandez
17 Apr 2015, 16:28
Forum: General Discussion
Replies: 26
Views: 10940

Re: Specify ResourceDictionary and ResourceKey in Binding

Hi Alex, Because the MultiBinding feature is not available, this scenario must be solved using some kind of workaround. As you are using the native SDK you have the option to create a complex converter that is able to directly bind properties from the DataContext, for example, the selected localizat...
by sfernandez
14 Apr 2015, 15:52
Forum: General Discussion
Replies: 5
Views: 1932

Re: Issue when using custom class with indexes in data bindi

Currently we only support indexers on classes that implement the IList or IDictionary interface.
You will have to implement the IDictionary interface on your Lexicon class meanwhile.

You can create a ticket in our bugtracker if you need this feature to be implemented.
by sfernandez
14 Apr 2015, 13:23
Forum: General Discussion
Replies: 3
Views: 2006

Re: V. 1.2.2 crashes in Unity 3D Editor or Player

Looking at the crash dumps it seems a problem with a ToolTip closing. We will investigate it and solve it for the next release.

You can also create a ticket in our bugtracker to follow the status of this issue and ask for a hotfix if you need it.
by sfernandez
14 Apr 2015, 13:09
Forum: General Discussion
Replies: 26
Views: 10940

Re: Specify ResourceDictionary and ResourceKey in Binding

Bindings can only be used in DependencyProperties of DependencyObject instances, and ResourceDictionary is a simple object and ResourceDictionary.Source is just a CLR property. We will improve the error message so it gets clear what happened. You have to set the source as in your last code, so parse...
by sfernandez
09 Apr 2015, 01:43
Forum: General Discussion
Replies: 8
Views: 2112

Re: Logo Animation

TexturePacker is just a tool for packing several images into one big image, so you can benefit from rendering from the same texture, which translates to less draw calls and better performance. Our TexturePacker exporter generates a xaml file that defines a ResourceDictionary with one ImageBrush for ...