Search found 3911 matches

by jsantos
07 Jan 2014, 20:50
Forum: General Discussion
Replies: 14
Views: 6518

Re: Drag/input performance

The matrices of noesisGUI elements are full 4x4 matrices. You can apply perspective and z layering. I think that you could achieve what you want without using render to texture. The unique limitation is that we ignore the zbuffer.
by jsantos
07 Jan 2014, 20:21
Forum: General Discussion
Replies: 14
Views: 6518

Re: Drag/input performance

50 is a lot. Definitely trying to reuse a single render target should help performance. Although I am not sure if I would dedicate time to it because at the end, when we fix the lag issue, you will render directly to screen without render texture, won't you?
by jsantos
07 Jan 2014, 19:43
Forum: General Discussion
Replies: 14
Views: 6518

Re: Drag/input performance

How many render to textures are you trying to optimize?
by jsantos
07 Jan 2014, 15:16
Forum: General Discussion
Replies: 14
Views: 6518

Re: Drag/input performance

We tested your scene today. We are observing a lag of two frames. This is definitely a bug in our side that needs to be solved. Thanks for the report!
by jsantos
07 Jan 2014, 15:14
Forum: General Discussion
Replies: 4
Views: 2524

Re: License Confusion

With Unity - I have to make projects using the unity engine - will that work with ANY platform that unity supports? iphone, android, linix, and xbox? For now we only support the following platforms: windows,osx,iphone,android an linux. The same for native. With Indie - Can I make a single xaml wind...
by jsantos
04 Jan 2014, 16:46
Forum: General Discussion
Replies: 14
Views: 6518

Re: Drag/input performance

Ok, could you please file a bug with a sample scene? I think we need to investigate this issue to see is there is something we can do to improve it. There is a similar problem in the Primitives sample when a label is attached to a game object. It is in our internal list finding time to investigate i...
by jsantos
04 Jan 2014, 16:43
Forum: General Discussion
Replies: 4
Views: 2524

Re: License Confusion

Hi David, Basically you can license noesisGUI in two ways: If you are only interested in Unity, you can buy using the Unity Asset Store. This license is per seat , forcing you to buy a license in each machine (programmer or not) using the noesisGUI runtime. The support offered in this license is lim...
by jsantos
03 Jan 2014, 11:55
Forum: General Discussion
Replies: 2
Views: 1695

Re: free demo or try

Please email us in private for requesting trial versions.

Thanks.
by jsantos
03 Jan 2014, 11:21
Forum: General Discussion
Replies: 3
Views: 2384

Re: Roadmap?

Porting OxyPlot sounds really great! It will help us a a lot to detect problem and make noesisGUI a better product.

Count on our help whenever you start it.
by jsantos
03 Jan 2014, 11:15
Forum: General Discussion
Replies: 14
Views: 6518

Re: Drag/input performance

I think that what you are observing is lag due to our multithreaded architecture. When you set the the position of an element in the main thread the following things happens: The changes are sent in a job to the update thread. This job evaluates all the changes that were made in the last frame and u...