Search found 3911 matches
- 07 Jan 2014, 20:50
- Forum: General Discussion
- Replies: 14
- Views: 6518
Re: Drag/input performance
The matrices of noesisGUI elements are full 4x4 matrices. You can apply perspective and z layering. I think that you could achieve what you want without using render to texture. The unique limitation is that we ignore the zbuffer.
- 07 Jan 2014, 20:21
- Forum: General Discussion
- Replies: 14
- Views: 6518
Re: Drag/input performance
50 is a lot. Definitely trying to reuse a single render target should help performance. Although I am not sure if I would dedicate time to it because at the end, when we fix the lag issue, you will render directly to screen without render texture, won't you?
- 07 Jan 2014, 19:43
- Forum: General Discussion
- Replies: 14
- Views: 6518
Re: Drag/input performance
How many render to textures are you trying to optimize?
- 07 Jan 2014, 15:16
- Forum: General Discussion
- Replies: 14
- Views: 6518
Re: Drag/input performance
We tested your scene today. We are observing a lag of two frames. This is definitely a bug in our side that needs to be solved. Thanks for the report!
- 07 Jan 2014, 15:14
- Forum: General Discussion
- Replies: 4
- Views: 2524
Re: License Confusion
With Unity - I have to make projects using the unity engine - will that work with ANY platform that unity supports? iphone, android, linix, and xbox? For now we only support the following platforms: windows,osx,iphone,android an linux. The same for native. With Indie - Can I make a single xaml wind...
- 04 Jan 2014, 16:46
- Forum: General Discussion
- Replies: 14
- Views: 6518
Re: Drag/input performance
Ok, could you please file a bug with a sample scene? I think we need to investigate this issue to see is there is something we can do to improve it. There is a similar problem in the Primitives sample when a label is attached to a game object. It is in our internal list finding time to investigate i...
- 04 Jan 2014, 16:43
- Forum: General Discussion
- Replies: 4
- Views: 2524
Re: License Confusion
Hi David, Basically you can license noesisGUI in two ways: If you are only interested in Unity, you can buy using the Unity Asset Store. This license is per seat , forcing you to buy a license in each machine (programmer or not) using the noesisGUI runtime. The support offered in this license is lim...
- 03 Jan 2014, 11:55
- Forum: General Discussion
- Replies: 2
- Views: 1695
Re: free demo or try
Please email us in private for requesting trial versions.
Thanks.
Thanks.
- 03 Jan 2014, 11:21
- Forum: General Discussion
- Replies: 3
- Views: 2384
Re: Roadmap?
Porting OxyPlot sounds really great! It will help us a a lot to detect problem and make noesisGUI a better product.
Count on our help whenever you start it.
Count on our help whenever you start it.
- 03 Jan 2014, 11:15
- Forum: General Discussion
- Replies: 14
- Views: 6518
Re: Drag/input performance
I think that what you are observing is lag due to our multithreaded architecture. When you set the the position of an element in the main thread the following things happens: The changes are sent in a job to the update thread. This job evaluates all the changes that were made in the last frame and u...