Search found 3910 matches

by jsantos
28 Feb 2024, 11:11
Forum: General Discussion
Replies: 2
Views: 112

Re: Error thrown when defining multiple Ignorable prefixes

The prefixes in the Ignorable section must be declared too. Something like this works <Grid xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expressi...
by jsantos
28 Feb 2024, 10:55
Forum: General Discussion
Replies: 6
Views: 340

Re: Questions about Noesis (non-technical)

Sorry, only Windows x64 for now. We need to focus our energy for this first release.

We already have an internal macOS version that we are using to check we are not breaking important things on this platform.
by jsantos
28 Feb 2024, 10:53
Forum: General Discussion
Replies: 10
Views: 1262

Re: Apple Vision Pro Support

Thank you!
by jsantos
26 Feb 2024, 13:47
Forum: General Discussion
Replies: 4
Views: 112

Re: Text glyph blur when text size is very large

Yes, there are plans to implement Multi-Channel Signed Distance Fields after first release of the Studio.

Thanks for the feedback!
by jsantos
26 Feb 2024, 13:46
Forum: General Discussion
Replies: 5
Views: 119

Re: Different matrices in native and managed builds

Yes, the internal matrix only changes with the dimensions of the view. void VGLContext::SetViewport(const Rect& rect, bool flipY) { mViewport = rect; mViewportFlipY = flipY; if (IsZero(rect.width) || IsZero(rect.height)) { mBias = Matrix4::Identity(); } else { float sx = 2.0f / rect.width; float...
by jsantos
26 Feb 2024, 13:42
Forum: General Discussion
Replies: 10
Views: 1262

Re: Apple Vision Pro Support

You can't use NoesisGUI natively on the Vision Pro yet. They have not released NoesisGUI library compiled for visionOS.
Could you create a ticket similar to #2988 but for visionOS? I will try to provide an experimenal core library.
by jsantos
26 Feb 2024, 13:33
Forum: General Discussion
Replies: 6
Views: 340

Re: Questions about Noesis (non-technical)

Hello! We have plans to release the first beta of the studio before GDC (March 18th) and after that, more betas will be rolling during this year. These are going to be private versions available only to paying customers. Changes are also coming to our licenses, we received a lot of feedback during t...
by jsantos
21 Feb 2024, 19:12
Forum: General Discussion
Replies: 2
Views: 85

Re: [Enhancement] Text Extensions. TextBlock Vertical Trim

This is a very interesting feature. Could you please create a ticket for this?

As you said, you can achieve something similar playing with the Margin property.

by jsantos
21 Feb 2024, 18:42
Forum: General Discussion
Replies: 2
Views: 81

Re: The font does not apply when Build and run the project.

System fonts have that problem. If you are going to use them, we recommend using a fallback list (for example setting FontFamily="Arial,Tahoma" to make sure they are picked in the expected order. By default (in NoesisUnity.cs) we have these global defaults: if (Noesis.Platform.ID == Noesis...
by jsantos
19 Feb 2024, 14:45
Forum: General Discussion
Replies: 1
Views: 88

Re: Using Noesis on WebGL without Unity

The C++ SDK comes with WebGL support. The examples can be built following the Getting Started steps.

The JS layer is minimal, this is something you need to extend in case you need it.