Search found 3910 matches
- 16 Feb 2024, 10:50
- Forum: General Discussion
- Replies: 5
- Views: 119
Re: Different matrices in native and managed builds
Oh, thank you, I see the difference now. The .Net DeviceCaps does not have these two: Yes, sorry about that. Fixed here. Please add the following at the end of the C# struct /// <summary>Indicates whether the device clip space depth values range from 0 to 1</summary> [MarshalAs(UnmanagedType.U1)] p...
- 15 Feb 2024, 19:07
- Forum: General Discussion
- Replies: 5
- Views: 119
Re: Different matrices in native and managed builds
Although the projection matrix should be always the same for all renderers, a renderer can activate certain flags to change this: struct DeviceCaps { // Offset in pixel units from top-left corner to center of pixel float centerPixelOffset = 0.0f; // When this flag is enabled the device works in 'Lin...
- 15 Feb 2024, 19:01
- Forum: General Discussion
- Replies: 5
- Views: 132
Re: To test the created prototype without connecting with Unity Engine
Yes, all our examples come with a Blend project that can be built and executed.
This will be also the same once the Studio is released.
This will be also the same once the Studio is released.
- 15 Feb 2024, 18:56
- Forum: General Discussion
- Replies: 2
- Views: 98
Re: How to do I make Noeisis Ignore chunks of XAML?
I don't think that's possible to implement on your side. But I am not sure if I am following you, if you want to "debug my XAML in Blend", you can use the d: namespace right? Only Blend parses these blocks.
- 15 Feb 2024, 18:48
- Forum: General Discussion
- Replies: 2
- Views: 102
Re: view->SetSize() reports thread safety errors
There is no shared state between Views, they are completely isolated. But I think that the warnings are coming from the fact that the theme is being loaded in the main thread and there must be resources inside it that are not properly sealed. Could you please open a ticket about this? We also have p...
- 13 Feb 2024, 13:27
- Forum: General Discussion
- Replies: 12
- Views: 4294
Re: How to setup NoesisGUI XAML Tools (VSCode Extension) and preview XAML correctly on macOS
In the latest extension version we implemented previews in Unreal and Unity
- 08 Feb 2024, 18:11
- Forum: Official Announcements
- Replies: 70
- Views: 232481
Re: [Latest] NoesisGUI v3.2.3
Release Notes for 3.2.3
- 08 Feb 2024, 13:44
- Forum: General Discussion
- Replies: 5
- Views: 190
Re: Building a WPF app to Android
We haven't tried the emulator recently but it should work. Make sure to use the right library for the architecture of the device you are trying to emulate (so arm instead of x86). This is different in comparison to iOS emulators.
- 08 Feb 2024, 13:41
- Forum: General Discussion
- Replies: 1
- Views: 132
Re: Pros and Cons of NoesisGUI
A few important advantages: True vector support where everything feels more “crisp” Dramatically improved performance, with a tiny memory footprint Engine agnostic, if in the future you decide to change your technology (Unreal, Unity, Custom) your UI stack remains Scalability in workflow and perform...
- 06 Feb 2024, 18:00
- Forum: General Discussion
- Replies: 5
- Views: 190
Re: Building a WPF app to Android
For C# SDK you need to use this guide: