Search found 22 matches
- 01 May 2015, 22:41
- Forum: General Discussion
- Replies: 1
- Views: 1193
[c#] Platform not set
version: 1.2.2b
When attempting to 'Noesis.GUI.InitDirectX11(devicePointer);"
I am getting a 'System.Exception' with message 'Platform not set'. What does this mean, and how do i fix it?
When attempting to 'Noesis.GUI.InitDirectX11(devicePointer);"
I am getting a 'System.Exception' with message 'Platform not set'. What does this mean, and how do i fix it?
- 17 Dec 2014, 22:36
- Forum: General Discussion
- Replies: 6
- Views: 1943
Re: Has DX11 been droped from the lastest releases?
Alright, well i guess i have some more learning to do, alot of breaking changes since the last time i worked on a project using noesis.
Thanks for the help
Thanks for the help
- 17 Dec 2014, 21:53
- Forum: General Discussion
- Replies: 6
- Views: 1943
Re: Has DX11 been droped from the lastest releases?
it's actually the beta 6 release of 1.2
1.2.0.5141
1.2.0.5141
- 17 Dec 2014, 18:58
- Forum: General Discussion
- Replies: 6
- Views: 1943
Re: Has DX11 been droped from the lastest releases?
atleast that's what's missing, before i can continue to compile
NsRender/IDX11RenderSystem.h
NsRender/DX11Texture2D.h
NsResource/IResourceProvider.h
NsResource/ResourceProvider.h
NsRender/IDX11RenderSystem.h
NsRender/DX11Texture2D.h
NsResource/IResourceProvider.h
NsResource/ResourceProvider.h
- 17 Dec 2014, 18:40
- Forum: General Discussion
- Replies: 6
- Views: 1943
Has DX11 been droped from the lastest releases?
Just woundering if DX11 support has been dropped from the lastest releases, it seems like the same header files that were used in a previous version '1.1.9' are no longer available in 1.1.14. Is there a new way of setting up the xaml renderer to support DX11 hardware
- 08 May 2014, 19:49
- Forum: General Discussion
- Replies: 82
- Views: 39567
Re: NoesisGUI + Unreal Engine (4) ?
Sorry for the delay in updates with the Integration progress, was having some some personal issues getting in the way of hobbies. Will start working on it this week. As you know, Noesis has made incredible strides in bringing xaml based ui's to games, which i'm am highly grateful for. Thanks Guys, b...
- 26 Mar 2014, 07:38
- Forum: General Discussion
- Replies: 6
- Views: 2891
Re: Issues when using SFML
perfect ^^
- 24 Mar 2014, 16:41
- Forum: General Discussion
- Replies: 82
- Views: 39567
Re: NoesisGUI + Unreal Engine (4) ?
If there is 'any' demand for this, i'm willing to put it to work. Although the Slate Gui system within UE4 is pretty good, it's no match for xaml, and noesis.
- 24 Mar 2014, 16:34
- Forum: General Discussion
- Replies: 7
- Views: 2405
Re: Adding context menu using styles/resources
The best way around this, is not to create a 'ContextMenu' for each item, but only create 1 ContextMenu. Trap when an item opens it's context menu, handle it, and open the 'custom' context menu you created in it's place. This saves on resources, and allows you to do what your looking for. If you nee...
- 24 Mar 2014, 16:26
- Forum: General Discussion
- Replies: 6
- Views: 2891
Re: Issues when using SFML
I'm still unsure what you mean by stencil surface active, however i'm not to concerned, since i realized that OpenGL isnt' as straight forward as DX. So i opted to go with a rendering engine, and since you suggested 'Orge' via binding in a previous post. I decided to use that. Everything seems to be...