Search found 2984 matches

by sfernandez
21 Oct 2016, 11:00
Forum: General Discussion
Replies: 2
Views: 2186

Re: Asian Text(NoesisGUI 1.3 BETA2, Unreal Engine 4.12)[Solv

Hi,

I was going to answer that I tried your sample with the Arial Unicode MS and it worked fine :)

Great to hear you managed to solve the problem. What was it?
by sfernandez
20 Oct 2016, 19:27
Forum: General Discussion
Replies: 18
Views: 5656

Re: Using EventTriggers gives error

No, it is not possible to invoke a Command directly from the EventTrigger. But it can be done using animation and a custom class that stores and invokes the command, something like this: <Grid   xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"   xmlns:x="http://schema...
by sfernandez
19 Oct 2016, 19:18
Forum: General Discussion
Replies: 18
Views: 5656

Re: Using EventTriggers gives error

Hi, Interactivity namespace is defined by a Blend SDK extension assembly and we don't implement it. Anyway we implement the standard WPF EventTriggers that can be used in FrameworkElement.Triggers and inside ControlTemplate.Triggers collections. <Grid.Triggers>   <EventTrigger RoutedEvent="Fram...
by sfernandez
19 Oct 2016, 12:11
Forum: General Discussion
Replies: 5
Views: 1891

Re: ContextMenu Close event problem

Could you explain why HitTest failed?
And what was your final solution? It can help others in the same situation.

Thanks a lot for your feedback.
by sfernandez
19 Oct 2016, 03:48
Forum: General Discussion
Replies: 1
Views: 1370

Re: complex Listview

Hi, If you use a virtualized list (by default in ListBox and ListView), having variable size elements introduces some inefficiency to the scroll logic. But having very complex items has the most impact on performance, as item's visual representation must be generated every time a new item enters the...
by sfernandez
19 Oct 2016, 03:29
Forum: General Discussion
Replies: 1
Views: 1276

Re: Is Unity Pro required for NoesisGUI?

Since NoesisGUI 1.2 and Unity 5, the plugin will work for Unity Free Personal versions, you won't need the Pro version anymore.

What version of Unity and NoesisGUI are you using?
by sfernandez
19 Oct 2016, 03:09
Forum: General Discussion
Replies: 5
Views: 1891

Re: ContextMenu Close event problem

Hi, I verified the order of events in WPF and we are not raising them in the correct order. If the user clicks a MenuItem the order should be: 1. MenuItem.Click 2. ContextMenu.Closed We will fix it for the next release, sorry for the inconvenience. Meanwhile, I don't know if it is possible in your s...
by sfernandez
19 Oct 2016, 02:18
Forum: General Discussion
Replies: 3
Views: 2183

Re: Get Data of path in code

Hi, I think your latest approach won't work either, because the Geometry.ToString() will return just the name of the underlying geometry type. Unfortunately there is no way to get that info in NoesisGUI. If you need this, please create a ticket in our bugtracker and we will discuss the best way to i...
by sfernandez
19 Oct 2016, 01:59
Forum: General Discussion
Replies: 1
Views: 1325

Re: Touch Scrolling With mouse

Hi, Are you using C++ SDK or Unity package? In Unity you can select the NoesisGUIPanel component and click on 'Emulate Touch' to convert mouse clicks to touch events. Is this what you want? If that is not your case, and you need to customize the scroll using the mouse, you will have to modify Scroll...
by sfernandez
19 Oct 2016, 01:34
Forum: General Discussion
Replies: 3
Views: 2343

Re: Animate path StrokeDashOffset

Hi monstercho,

We found the source of the problem, the property StrokeDashOffset was not notifying about changes, so render was not updated. We will fix it for the next release.

Meanwhile you can rotate the whole Path as you did in your last post.

Sorry for the inconvenience.