Search found 3911 matches
- 04 Feb 2014, 21:31
- Forum: General Discussion
- Replies: 6
- Views: 5319
Re: D3D9 Render System Exception
Thanks for reporting the bug! In theory we though the current structure (SDK in a zip and each runtime in a different zip) to minimize downloads. That way, you only download the parts you need. You can download each part by separate and organize it the way you are describing (although the include fo...
- 04 Feb 2014, 12:43
- Forum: General Discussion
- Replies: 6
- Views: 5319
Re: D3D9 Render System Exception
Hi Nir, Yes, we should never show that error and detect if the card supports GPU queries. Could you please file a bug to track this? But, and we should improve the documentation about this, you should never use the DLL that comes with the SDK within your program. You should use the corresponding run...
- 04 Feb 2014, 00:26
- Forum: General Discussion
- Replies: 1
- Views: 1538
Re: Ignore key on Key event
If you are using the native SDK (as it seems reading your previous post) this can easily accomplished by filtering the calls from the IRenderer KeyDown and KeyUp. In Unity, there is an option in the component to ignore all keyboard input. In case you want to ignore a single key you would have to edi...
- 04 Feb 2014, 00:12
- Forum: General Discussion
- Replies: 6
- Views: 3885
Re: Windows Store and WP8 versions
We are working in this port. For now we cannot give an exact date for this, but it is being actively developed. This and the DX11 renderer. Yes, we know that this should have finished time ago... sorry for that.
Thanks!
Thanks!
- 04 Feb 2014, 00:08
- Forum: General Discussion
- Replies: 5
- Views: 3161
Re: Displaying a polygon
We fixed this problem in v1.1.4
- 04 Feb 2014, 00:03
- Forum: General Discussion
- Replies: 3
- Views: 2652
Re: Latest noesis won't compile out of the box for me...
Since v1.1.4 all our samples always specify the namespace to avoid collisions.
- 01 Feb 2014, 21:18
- Forum: Official Announcements
- Replies: 70
- Views: 232696
NoesisGUI v1.1.4
Support for specifying a StaticResource in the Binding.Source property of a xaml. Support for using ItemsControl directly in a xaml. Support for "./" in UriConverter paths. Minimal improvements to Images Tutorial in the section "Generating Images at Runtime". Substitution of gly...
- 31 Jan 2014, 17:16
- Forum: General Discussion
- Replies: 2
- Views: 2936
Re: New to NoesisGUI (Unity) : Crash on simple xaml
Hi! Exception: Font Fill only available with solid paints For now, we only support text rendering with solid colors. Gradients are yet not supported. If this is an important feature for you, we can prioritize it (not being a bug, features are only prioritized for customers). The first error is a bug...
- 30 Jan 2014, 04:16
- Forum: General Discussion
- Replies: 3
- Views: 2170
Re: Ogre Renderer Update Never Completes
Thanks for the report! And sorry for the delay, we are preparing the release of noesisGUI v1.1.4. I have sent you a preview.
- 29 Jan 2014, 03:38
- Forum: General Discussion
- Replies: 3
- Views: 2170
Re: Ogre Renderer Update Never Completes
Hi,
Did you rebuild all the data? Does the lock happen randomly or always at the same time?
I think that the best way to solve this is that you file a bug in the tracker. And if possible, please, attach a minidump (just when the game is locked, break with the debugger and save a minidump).
Thanks!
Did you rebuild all the data? Does the lock happen randomly or always at the same time?
I think that the best way to solve this is that you file a bug in the tracker. And if possible, please, attach a minidump (just when the game is locked, break with the debugger and save a minidump).
Thanks!