Search found 3540 matches

by jsantos
19 Oct 2022, 01:08
Forum: General Discussion
Replies: 8
Views: 230

Re: NoesisGUI and Unity UI Problem

The first problem is when opening the solution in Blend, instead of opening in Blend it opens in Visual Studio and from there I have to choose "Design in Blend", rather than just having Blend load up. Is this the solution automatically generated by our plugin or the solutions of the examp...
by jsantos
19 Oct 2022, 01:01
Forum: General Discussion
Replies: 5
Views: 170

Re: NoesisGUI With Unity's New Input System

Thanks for the clarification. I am going to mark this as solved. In the future we will reconsider this again.
by jsantos
17 Oct 2022, 12:36
Forum: General Discussion
Replies: 8
Views: 230

Re: NoesisGUI and Unity UI Problem

Are you able to reproduce this without using extra packages?

In the screenshots you attached, it seems the 3D render is also being clipped.
by jsantos
17 Oct 2022, 12:33
Forum: General Discussion
Replies: 2
Views: 109

Re: Passing a member function to Noesis::SetLogHandler()

Unfortunately this is not possible with the current API. Please report if this is a blocking feature for your development.
by jsantos
17 Oct 2022, 12:32
Forum: General Discussion
Replies: 1
Views: 90

Re: Issue with KeyDown repeat

Because the first implementation of Noesis was for Windows, the API for input events in views was based on that. If you have doubts about specific details, I recommend debugging our Win32Display with the HelloWorld example, to analyze how events are being sent to the View . But yes, you need to invo...
by jsantos
17 Oct 2022, 12:21
Forum: General Discussion
Replies: 5
Views: 170

Re: NoesisGUI With Unity's New Input System

For they keyboard, it seems only "polling" is supported. This is very inefficient for our 100+ keys, so we need to be notified about changes. Last time we checked this was not possible with the New Input System. But we can recheck again if necessary. For the mouse, I am not sure right now,...
by jsantos
14 Oct 2022, 10:50
Forum: General Discussion
Replies: 4
Views: 176

Re: The Canvas.SetLeft() and Canvas.SetTop() methods do not work correctly when scaling the Windows 125% screen

Desktop DPI is adding a scale at the root of the tree. Make sure you are using Visual.PointFromScreen to properly transform screen coordinates to local elements.
by jsantos
14 Oct 2022, 10:47
Forum: General Discussion
Replies: 2
Views: 137

Re: Html

For now it is not possible. Although there is an internal nugget for C# giving support for this.

viewtopic.php?t=2708
by jsantos
14 Oct 2022, 10:46
Forum: General Discussion
Replies: 5
Views: 170

Re: NoesisGUI With Unity's New Input System

The legacy is necessary for keyboard, mouse and touch. For gamepad we are using the new Input System.

Legacy is still necessary because the functionality we need for keyboard events is not available in the new architecture, or at least, not efficiently the last time we investigated.
by jsantos
14 Oct 2022, 10:43
Forum: General Discussion
Replies: 2
Views: 150

Re: Inline enum reflection causes linker error

It seems there is a problem when using that macro in headers included more than once. The following patch fixes the problem: Index: ReflectionImplementEnum.h =================================================================== --- ReflectionImplementEnum.h (revision 11568) +++ ReflectionImplementEnum...