Search found 3632 matches
- 18 Dec 2012, 01:17
- Forum: General Discussion
- Replies: 1
- Views: 2243
Re: OpenSceneGraph integration
Excellent work! :) This is how the renderer works in OpenGL, there may be things that must be changed. But for now, You should pass a new context to our device. That context will be used internally by us. And it is a way to preserve our cache of states without altering the state of the application a...
- 14 Dec 2012, 14:46
- Forum: General Discussion
- Replies: 19
- Views: 9011
Re: Unity and OSX status..
Not yet. Unity is only Win32 + DX9 for now...
- 10 Dec 2012, 13:27
- Forum: General Discussion
- Replies: 1
- Views: 1997
Re: Ogre Integration with game state manager
Hi!
Noesis_Init() and Noesis_Shutdown() are expected to be called once. The idea is that you invoke these functions at startup and then you load/unload as many xamls as you need in your aplication.
Noesis_Init() and Noesis_Shutdown() are expected to be called once. The idea is that you invoke these functions at startup and then you load/unload as many xamls as you need in your aplication.
- 07 Dec 2012, 17:16
- Forum: General Discussion
- Replies: 7
- Views: 3820
Re: DX11 Build in the near future?
Yes, it is planned for v1.10. Not for the first release of NoesisGui (begining 2013).
OpenGL is almost finished. After that, we will continue with DX11 on win32.
OpenGL is almost finished. After that, we will continue with DX11 on win32.
- 07 Dec 2012, 17:14
- Forum: General Discussion
- Replies: 2
- Views: 2751
Re: Debug Builds of Noesis, et al, for OgreNsGuiSample?
We have created a github repository for the OgreBindings: https://github.com/Noesis/OgreBindings For now, it is empty, waiting for the Ogre team to fill it. That way, you will be able to compile yourself the bindings. Apart from, that, our next release of NoesisGui will include PDBs to improve the d...
- 07 Dec 2012, 17:11
- Forum: General Discussion
- Replies: 1
- Views: 1946
Re: Build Tool Quirks
We have detected some scenarios where buildtoold.exe never returns. Probably you had xamlplayer.exe running or another instance of buildtool.exe in parallel (could you confirm this please?)
This bug and the other ones you are describing will be fixed in the next release.
Thanks for reporting!
This bug and the other ones you are describing will be fixed in the next release.
Thanks for reporting!
- 30 Nov 2012, 02:23
- Forum: General Discussion
- Replies: 2
- Views: 2823
Re: Tutorials
Hi! There are a few tutorials in the documentation of the SDK. Have you read them? Documentation is one the parts that will improve a lot in the final version. Meanwhile we are adding new tutorials on each release. OSX is yet not supported. But the next version will come with the OpenGL renderer. Th...
- 27 Nov 2012, 23:41
- Forum: General Discussion
- Replies: 7
- Views: 4358
Re: Source code access? & GCC support?
Hi! Thanks for expressing your opinion here. Yes, one of our objectives is filling those gaps that Scaleform is not filling actually. In fact, we saw the Unity3D port as an opportunity because it wasn't one of our main targets at first. If you see the description of NoesisEngine in our webpage you w...
- 22 Nov 2012, 17:46
- Forum: General Discussion
- Replies: 7
- Views: 4358
Re: Source code access? & GCC support?
We have been asked for the GCC&OpenGL distributable too. So we will think about it. The OpenGL implementation is almost finished. We will probably release it in our next version. About the sources... yes, there is a license with source code. But the target is "big" projects because it ...
- 20 Nov 2012, 20:48
- Forum: General Discussion
- Replies: 6
- Views: 4174
Re: Other Platforms
Yes, the public roadmap is mandatory to avoid the actual confusion. Give us some time to clean the document and we will publish it. About Unity4, yes it is compatible although the new feature that is new for us in Unity4, render a xaml to texture, is still not implemented. We expect to do it for the...