Search found 3632 matches

by jsantos
18 Dec 2012, 01:17
Forum: General Discussion
Replies: 1
Views: 2243

Re: OpenSceneGraph integration

Excellent work! :) This is how the renderer works in OpenGL, there may be things that must be changed. But for now, You should pass a new context to our device. That context will be used internally by us. And it is a way to preserve our cache of states without altering the state of the application a...
by jsantos
14 Dec 2012, 14:46
Forum: General Discussion
Replies: 19
Views: 9011

Re: Unity and OSX status..

Not yet. Unity is only Win32 + DX9 for now...
by jsantos
10 Dec 2012, 13:27
Forum: General Discussion
Replies: 1
Views: 1997

Re: Ogre Integration with game state manager

Hi!

Noesis_Init() and Noesis_Shutdown() are expected to be called once. The idea is that you invoke these functions at startup and then you load/unload as many xamls as you need in your aplication.
by jsantos
07 Dec 2012, 17:16
Forum: General Discussion
Replies: 7
Views: 3820

Re: DX11 Build in the near future?

Yes, it is planned for v1.10. Not for the first release of NoesisGui (begining 2013).

OpenGL is almost finished. After that, we will continue with DX11 on win32.
by jsantos
07 Dec 2012, 17:14
Forum: General Discussion
Replies: 2
Views: 2751

Re: Debug Builds of Noesis, et al, for OgreNsGuiSample?

We have created a github repository for the OgreBindings: https://github.com/Noesis/OgreBindings For now, it is empty, waiting for the Ogre team to fill it. That way, you will be able to compile yourself the bindings. Apart from, that, our next release of NoesisGui will include PDBs to improve the d...
by jsantos
07 Dec 2012, 17:11
Forum: General Discussion
Replies: 1
Views: 1946

Re: Build Tool Quirks

We have detected some scenarios where buildtoold.exe never returns. Probably you had xamlplayer.exe running or another instance of buildtool.exe in parallel (could you confirm this please?)

This bug and the other ones you are describing will be fixed in the next release.

Thanks for reporting!
by jsantos
30 Nov 2012, 02:23
Forum: General Discussion
Replies: 2
Views: 2823

Re: Tutorials

Hi! There are a few tutorials in the documentation of the SDK. Have you read them? Documentation is one the parts that will improve a lot in the final version. Meanwhile we are adding new tutorials on each release. OSX is yet not supported. But the next version will come with the OpenGL renderer. Th...
by jsantos
27 Nov 2012, 23:41
Forum: General Discussion
Replies: 7
Views: 4358

Re: Source code access? & GCC support?

Hi! Thanks for expressing your opinion here. Yes, one of our objectives is filling those gaps that Scaleform is not filling actually. In fact, we saw the Unity3D port as an opportunity because it wasn't one of our main targets at first. If you see the description of NoesisEngine in our webpage you w...
by jsantos
22 Nov 2012, 17:46
Forum: General Discussion
Replies: 7
Views: 4358

Re: Source code access? & GCC support?

We have been asked for the GCC&OpenGL distributable too. So we will think about it. The OpenGL implementation is almost finished. We will probably release it in our next version. About the sources... yes, there is a license with source code. But the target is "big" projects because it ...
by jsantos
20 Nov 2012, 20:48
Forum: General Discussion
Replies: 6
Views: 4174

Re: Other Platforms

Yes, the public roadmap is mandatory to avoid the actual confusion. Give us some time to clean the document and we will publish it. About Unity4, yes it is compatible although the new feature that is new for us in Unity4, render a xaml to texture, is still not implemented. We expect to do it for the...