Search found 3910 matches
- 14 Jan 2014, 01:11
- Forum: General Discussion
- Replies: 2
- Views: 2122
Re: GUI hit testing
Do you want this to know if an input event must be sent to your 3d scene? We use HitTest() in our integration tutorial for this purpose: static bool captured = false; switch (uMsg) { case WM_MOUSEMOVE: { if (gXamlRenderer != 0) { gXamlRenderer->MouseMove(LOWORD(lParam), HIWORD(lParam)); } break; } c...
- 13 Jan 2014, 21:05
- Forum: General Discussion
- Replies: 10
- Views: 5347
Re: Video Rendering
Just want to be sure that I understand you - In order to achieve dynamic texture effect I have to do the following: 1. Create the low level GPU resource myself (D3D9, GL etc..) 2. Create an instance of Noesis::Render::DX9Texture2D or Noesis::Render::GLTexture2D (Depends on used rendering API) with ...
- 13 Jan 2014, 19:20
- Forum: Showcase Gallery
- Replies: 0
- Views: 8715
Horizontal Text Fade
A little XAML showing text that advances horizontally with a fade in.
- 11 Jan 2014, 17:11
- Forum: Showcase Gallery
- Replies: 2
- Views: 19230
9-slice scaling
9-slice scaling lets you scale vector and bitmap objects without distorting their geometry, retaining the look of key elements like text or rounded corners. 9-Slice.jpg <Grid xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx...
- 10 Jan 2014, 19:05
- Forum: General Discussion
- Replies: 5
- Views: 3616
Re: asm.js and webGL
Hi Rob,
Yes! We have investigated that option and is in the roadmap (low priority for now) to implement it. I personally would love to find time to implement this but we have so many tickets... I don't know yet when we will start with this.
Thanks for sharing!
Yes! We have investigated that option and is in the roadmap (low priority for now) to implement it. I personally would love to find time to implement this but we have so many tickets... I don't know yet when we will start with this.
Thanks for sharing!
- 10 Jan 2014, 19:01
- Forum: General Discussion
- Replies: 5
- Views: 3470
Re: SVG Renderer questions
Yes I'd like to render it with perspective, but what I would ideally like is to be able to attach it to a gameobject and have it render whereever the gameobject is (i.e. using its transform). This is the way RenderTexture works with gameobjects. Although if you have a lot of them it can be ineffici...
- 10 Jan 2014, 18:51
- Forum: General Discussion
- Replies: 10
- Views: 5347
Re: Video Rendering
Hi Nir, You are right, using an image source is quite inefficient (a texture is created for each frame). The best way is that you create the texture yourself (you are in charge of updating it) and using a texture source. TextureSource needs a ITexture2D. You can wrap a ITexture2D using a DirectX or ...
- 08 Jan 2014, 15:22
- Forum: General Discussion
- Replies: 5
- Views: 3470
Re: SVG Renderer questions
noesisGUI renders directly using triangles, yes. You have the option of using a Render Texture, but the component attached to the camera renders directly to the main screen surface. What do you mean with world space? You can apply 3d-projection to any element to apply perspective. Is that what you w...
- 07 Jan 2014, 21:20
- Forum: General Discussion
- Replies: 14
- Views: 6517
Re: Drag/input performance
Yes, if you need panels hidden by 3d scene objects you have to use quads for now. Although this is something that could be improved in the future, we didn't find time to investigate it yet.
- 07 Jan 2014, 20:50
- Forum: General Discussion
- Replies: 14
- Views: 6517
Re: Drag/input performance
The matrices of noesisGUI elements are full 4x4 matrices. You can apply perspective and z layering. I think that you could achieve what you want without using render to texture. The unique limitation is that we ignore the zbuffer.