Search found 57 matches

by Daki
06 Sep 2013, 00:58
Forum: General Discussion
Replies: 13
Views: 6403

Re: Tab Order / Focus

I just emailed you my current bindings code. I hope it is of some use. :)
by Daki
05 Sep 2013, 05:33
Forum: General Discussion
Replies: 5
Views: 2568

DependencyProperty with string value

What is the proper way to implement a DependencyProperty that represents a string value? I have a simple UserControl object that is basically just some text blocks whose text I want to expose with Dependency Properties so I may set it programmatically. I have these properties as NsStrings right now ...
by Daki
05 Sep 2013, 02:06
Forum: General Discussion
Replies: 13
Views: 6403

Re: Tab Order / Focus

The conversion should definitely happen withing the Bindings, since that code is meant to join the two systems. I've implemented a mapping on my end. Keep in mind though that I have included the bindings code directly in my project and removed the dll logic. At the top if my cpp file I have: static ...
by Daki
05 Sep 2013, 01:05
Forum: General Discussion
Replies: 15
Views: 6544

Re: Build tool refusing Class directive

Yep, that was the problem. The NumericUpDown example is loading fine now in my game so I am in a good spot to progress with my own controls. Thanks for your help!
by Daki
04 Sep 2013, 04:30
Forum: General Discussion
Replies: 13
Views: 6403

Re: Tab Order / Focus

Yeah, I would put it in the OgreBindings logic. I was mainly curious if Noesis already had that array defined so that I could paste it into my version of the bindings as a hot-fix (as opposed to me writing it by hand). If you don't already have it written though I can wait until the update goes out....
by Daki
04 Sep 2013, 04:23
Forum: General Discussion
Replies: 15
Views: 6544

Re: Build tool refusing Class directive

Thanks again for your response. I've set up my extensions dll with a header so that I can reference it from my game. The Noesis resource builder parses it fine and generates the resources, but when I call NsRegisterReflection(NsGetKernel()->GetComponentFactory(), true); in my game I get the followin...
by Daki
04 Sep 2013, 04:09
Forum: General Discussion
Replies: 13
Views: 6403

Re: Tab Order / Focus

Where should that mOISKeyToNoesis array be defined? I'd like to put it in my code unless you guys plan on releasing an update to the bindings soon in which case I'll just grab the update.
by Daki
04 Sep 2013, 02:17
Forum: General Discussion
Replies: 13
Views: 6403

Re: Tab Order / Focus

Hey, thanks for the quick investigation. :D I've integrated your code but there is still one small issue. It appears the key mappings are off between Noesis and OIS. When I hit left tab OIS represents that with 0x0F in their KeyCode enumeration. 0x0F maps to Key_Left in the Noesis Key enumeration ho...
by Daki
04 Sep 2013, 01:54
Forum: General Discussion
Replies: 2
Views: 1574

Re: Help with wide strings

Thank you for the clarification. I didn't realize it was expecting UTF8, but upon converting my existing strings to this format they can be displayed with no problem. :)
by Daki
03 Sep 2013, 03:06
Forum: General Discussion
Replies: 2
Views: 1643

Re: TryFindResource returning non-null value on unfound reso

That's fine if that is the intended behavior. I was just confused because the documentation stated otherwise. I am checking for "UnsetValue" now and treating those assets as not existing. Thanks for your reply!