Search found 321 matches
- 26 Jan 2024, 18:28
- Forum: General Discussion
- Replies: 7
- Views: 1688
Re: NoesisWorldUI not rendering
Hi, I've been looking into this. Turns out the VR template turns off a rendering feature called Separate Translucency that we counted on to render in world space. I believe that simply choosing MSAA as the antialiasing method also disables it. I've figured out how to make it work, but I need to test...
- 19 Dec 2023, 18:12
- Forum: General Discussion
- Replies: 2
- Views: 4245
Re: Handling UIElement events in UE5
If I understand it correctly, you want to be able to receive the event arguments in a handler function in your ViewModel, which is an UObject derived class. Am I right? In that case, that is not possible at the moment. If all you need is to know the source of the event, that could be done using beha...
- 05 Dec 2023, 03:13
- Forum: General Discussion
- Replies: 2
- Views: 1745
Re: TMap of F structs does not work in packaged builds, resizing crashes the game
Hi, I've created a ticket and attached a patch that fixes the resizing issue. Here's a link: https://www.noesisengine.com/bugs/view.php?id=2918 Regarding the other issue, could you try changing the definition of WITH_CASE_PRESERVING_NAME to be always 1? Right now it's defined to be WITH_EDITORONLY_D...
- 27 Oct 2023, 13:39
- Forum: General Discussion
- Replies: 3
- Views: 474
Re: WorldUI is multiplied for each connected client
I'll look into it. Are the actors containing the WorldUIComponents replicated?
- 18 Oct 2023, 13:12
- Forum: General Discussion
- Replies: 5
- Views: 1475
Re: Textures sometimes fail to load in Unreal
Hi David,
I've added a comment to the ticket (to keep the conversation in a single place). Could you please take a look?
Thanks!
I've added a comment to the ticket (to keep the conversation in a single place). Could you please take a look?
Thanks!
- 16 Oct 2023, 14:52
- Forum: General Discussion
- Replies: 2
- Views: 1631
Re: Crash using DataEventTriggers in Unreal
Hi David,
Have you updated to 3.2.2? There was a fix for that issue in that release. I've attached a patch for this issue.
Please, let us know if this resolves the problem for you.
Thanks
Have you updated to 3.2.2? There was a fix for that issue in that release. I've attached a patch for this issue.
Please, let us know if this resolves the problem for you.
Thanks
- 29 Sep 2023, 14:49
- Forum: General Discussion
- Replies: 5
- Views: 1475
Re: Textures sometimes fail to load in Unreal
Hi David,
I've created a ticket to keep track of this issue. Here's a link: https://www.noesisengine.com/bugs/view.php?id=2705
Please, monitor the ticket, and I will post there as soon as I figure out how to resolve this.
Thanks
I've created a ticket to keep track of this issue. Here's a link: https://www.noesisengine.com/bugs/view.php?id=2705
Please, monitor the ticket, and I will post there as soon as I figure out how to resolve this.
Thanks
- 14 Sep 2023, 11:36
- Forum: General Discussion
- Replies: 4
- Views: 1183
Re: Noesis not compiling with UE 5.3
Hi,
Support will be added on the next release. For the time being, here's a patch that you can try. Please, bear in mind that the patch is made from a later revision than what's on release 3.2.1, so you may run into problems while applying it.
Support will be added on the next release. For the time being, here's a patch that you can try. Please, bear in mind that the patch is made from a later revision than what's on release 3.2.1, so you may run into problems while applying it.
- 11 Sep 2023, 17:47
- Forum: General Discussion
- Replies: 4
- Views: 764
Re: Unloading Textures
Actually, looking at the code you shared, that cannot be the cause. The Noesis objects created won't keep the Unreal objects in memory. Are you holding a reference to the NoesisXAML object? It contains hard references to the textures it uses, and it will prevent them from being unloaded. Also, is th...
- 10 Sep 2023, 16:00
- Forum: General Discussion
- Replies: 4
- Views: 764
Re: Unloading Textures
Hi! I’m pretty sure the Inspector displays all the textures that have been loaded during the session, not just the currently loaded ones. It operates through the TextureProvider, and thus it only knows about textures when they are loaded, not when they are unloaded. I’ll check the code and make sure...