Search found 321 matches

by hcpizzi
16 Mar 2018, 09:57
Forum: General Discussion
Replies: 14
Views: 3088

Re: ListBoxItem is out of ListBox's bounds in UE4 Android Platform.

Thank you. One more thing: could you get the output log from the device?
by hcpizzi
16 Mar 2018, 07:10
Forum: General Discussion
Replies: 14
Views: 3088

Re: ListBoxItem is out of ListBox's bounds in UE4 Android Platform.

Hi,

It looks like a problem with the stencil buffer. In what device are you testing? What's the GPU in that?

I'll look into it and test on my devices.

Thank you.
by hcpizzi
15 Mar 2018, 23:14
Forum: Official Announcements
Replies: 177
Views: 117747

Re: Unreal Engine 4

OK, the 4.19 update is up on GitHub.

As always, let us know if you find anything wrong.
by hcpizzi
15 Mar 2018, 20:18
Forum: Official Announcements
Replies: 177
Views: 117747

Re: Unreal Engine 4

Hi iniside,

The plugin has not yet been updated to work with UE4.19, but I'm working on it at the moment. I'm doing some tests at the moment, and if everything goes well I'll commit the code in a few hours.

I'll update this post when it's done.
by hcpizzi
15 Mar 2018, 15:00
Forum: General Discussion
Replies: 13
Views: 3024

Re: How to send event from view to VM?

Hi, Yes, you are right, that is a limitation of the EventToCommand class. We are working on an new system that will allow you to bind multiple events to commands, with a syntax like this: <ListBox ...> <i:Interaction.Triggers> <i:EventTrigger EventName="SelectionChanged"> <i:InvokeCommandA...
by hcpizzi
15 Mar 2018, 14:10
Forum: General Discussion
Replies: 5
Views: 1650

Re: How binding a element of TArray?

Hi, You can actually make that 0 to be parsed as an integer, in which case you would get a boxed integer, and there could be ways to get the UStruct from the IList. But before we get into that, is <Button Content="{Binding SpellList[0].DisplayName}"/> what you're trying to do? Accessing el...
by hcpizzi
14 Mar 2018, 16:01
Forum: General Discussion
Replies: 1
Views: 977

Re: Different on set UserControl's background

Hi UE4, I just tried it, and I can't get the first way to work on Blend. The second way works on both. Here's the XAML and code I've used in blend: MainWindow.xaml <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winf...
by hcpizzi
13 Mar 2018, 11:35
Forum: Official Announcements
Replies: 177
Views: 117747

Re: Unreal Engine 4

Hi null, The syntax is -TargetPlatforms="Win64,Android" if you want to have more than one. But you also need to copy the Intermediate directory, because we only commit those files for the host platform. In any case, I just committed to GitHub the scripts. I've added an Android build script...
by hcpizzi
13 Mar 2018, 08:08
Forum: Official Announcements
Replies: 177
Views: 117747

Re: Unreal Engine 4

Hi null, That's with the engine installed through the Epic Games Launcher, right? Sorry about that, we need to create more BuildNoesisGUIPlugin scripts for the platforms other than Win64 and Mac to fix that. I'll commit them and update the documentation today, and update this thread when it's done. ...
by hcpizzi
12 Mar 2018, 23:21
Forum: General Discussion
Replies: 5
Views: 1650

Re: How binding a element of TArray?

Hi, You shouldn't need to access the NoesisArrayWrapper class. It implements the IList interface. You should be able to do something like this: bool SpellIndexConverter::TryConvert(BaseComponent* value, const Type* targetType, BaseComponent* parameter, Ptr<BaseComponent>& result) { int Idx = Box...