Search found 44 matches
- 10 Feb 2018, 21:58
- Forum: Official Announcements
- Replies: 177
- Views: 117875
Re: Unreal Engine 4
And One Other Thing :) I notice that in the NoesisView widget blueprints I do not have access to many of the standard blueprint nodes like: GetGameMode GetGameInstance GetPlayerCharacter etc These nodes are all available in a standard blueprint Widget, so I would think they should be available in a ...
- 10 Feb 2018, 21:54
- Forum: Official Announcements
- Replies: 177
- Views: 117875
Re: Unreal Engine 4
UPDATE: I was able to get it to sort of work by installing the plugin at the project level. I can now see my HUD and can get mouse over events on my actors in the scene, so this is progress. However now I am unable to click on any xaml elements (buttons etc) in my HUD, unless I set the NoesisView vi...
- 10 Feb 2018, 20:38
- Forum: Official Announcements
- Replies: 177
- Views: 117875
Re: Unreal Engine 4
I do see this in the log files: LogWindows: Failed to load '../../../Engine/NoesisGUI/Source/Noesis//NoesisSDK/Bin/windows_x86_64/Noesis.dll' (GetLastError=126) LogWindows: File '../../../Engine/NoesisGUI/Source/Noesis//NoesisSDK/Bin/windows_x86_64/Noesis.dll' does not exist I checked and the DLLs a...
- 10 Feb 2018, 20:32
- Forum: Official Announcements
- Replies: 177
- Views: 117875
Re: Unreal Engine 4
I just updated to the latest plugin and now my xaml views are not displaying. They are just invisible. I don't get any errors in the log. Using the same BP code as before. Recompiled everything with no errors. What I see happen is this: When I set the XAML var in the Noesis View, the thumbnail turns...
- 09 Feb 2018, 03:21
- Forum: General Discussion
- Replies: 2
- Views: 1346
Re: Binding a Slider
UPDATE: I got this working with my viewmodel. I was way off base. I'm new to xaml. The trick was deriving the VM from NotifyPropertyChandedBase, and then calling OnPropertyChanged in the setter. Everything is peachy now thanks!
Jake
Jake
- 09 Feb 2018, 00:49
- Forum: General Discussion
- Replies: 2
- Views: 1346
Binding a Slider
I am trying to bind the slider to a property in my view model - for a volume control. So far I can get the ValueChanged event to fire on the VM, but I cannot figure out how to set the initial slider value from the VM. This is how my slider is set in xaml. <Slider Minimum="0" Maximum="...
- 31 Jan 2018, 15:21
- Forum: General Discussion
- Replies: 1
- Views: 824
noesis:NineSlice Image
Hello,
I have seen references to noesis:NineSlice here and there in the forums, but I can't seem to find it in any of my plugin or sdk files.
Where should I be looking for this, and how can (or can) I reference and use this in a UE4 project?
Thanks!
Jake
I have seen references to noesis:NineSlice here and there in the forums, but I can't seem to find it in any of my plugin or sdk files.
Where should I be looking for this, and how can (or can) I reference and use this in a UE4 project?
Thanks!
Jake
- 30 Jan 2018, 23:11
- Forum: General Discussion
- Replies: 9
- Views: 4818
Re: UE4 NoesisView Blocks Actor Mouse Events
Thanks for the reply hcpizzi!
I'm glad that it is already on the radar.
Jake
I'm glad that it is already on the radar.
Jake
- 29 Jan 2018, 19:13
- Forum: General Discussion
- Replies: 9
- Views: 4818
UE4 NoesisView Blocks Actor Mouse Events
Hello, It looks like the NoesisView is blocking my actor's mouse events - BeginCursorOver, EndCursorOver, OnClicked, etc. In a UMG scenario I would set the background to SelfHitTestInvisible to allow mouse events to fall thru the transparent area of the widget. Setting this on the NoesisView widget ...
- 26 Jan 2018, 21:20
- Forum: General Discussion
- Replies: 4
- Views: 1579
Re: UE4 C++ Custom Converter Question
UPDATE: I have this working now. Stupid mistake. I missed adding the call to: NsRegisterComponent<Scoreboard::InvertNumberConverter>(); in the FDefaultGameModuleImpl::StartupModule() function. FYI - This is not something that is commonly implemented manually, particularly when knocking together a te...