Search found 193 matches
- 25 May 2021, 08:41
- Forum: General Discussion
- Replies: 3
- Views: 3248
Getting the View DPI
In WPF there are a couple common ways of getting the current DPI: VisualTreeHelper.GetDpi(Visual visual); // Since .NET Framework 4.6.2 var dpiXProperty = typeof(SystemParameters).GetProperty("DpiX", BindingFlags.NonPublic | BindingFlags.Static); var dpiYProperty = typeof(SystemParameters)...
- 24 May 2021, 03:32
- Forum: General Discussion
- Replies: 16
- Views: 15768
Re: Caliburn.Noesis (Caliburn.Micro port)
Added some helper controls for easier transitions. Inspired by MaterialDesignInXamlToolkit but heavily refactored. I didn't enjoy that API. Examples are in this branch https://github.com/VacuumBreather/Caliburn.Noesis/tree/feature/transitions (still waiting for Noesis API to catch up before merging ...
- 16 May 2021, 04:34
- Forum: General Discussion
- Replies: 1
- Views: 2256
Trouble understanding what exactle the Application Framework is
Ok so maybe i'm a bit stupid here but I'm trying to get a very simple Hello World screen to show up in an existing game that I try to integrate Noesis into. But the tutorials are really hard to understand for me. It mentions the Application framework tons of times basically telling me "oh yeah ...
- 14 May 2021, 12:33
- Forum: General Discussion
- Replies: 3
- Views: 2193
Re: Trouble Building the C++ SDK
Nevermind, Visual Studio messed up the SDK installation apparently. I googled and some had this problem. A repair installation + adding Game Development in C++ to make completely sure cause it to reinstall the latest WinSDK. Apparently VS had messed something up before and was missing some stuff. It...
- 14 May 2021, 11:38
- Forum: General Discussion
- Replies: 3
- Views: 2193
Trouble Building the C++ SDK
I'm having some trouble building the C++ SDK Solution with the samples. The NoesisApp project basically complains that it's not a win32 executable, the others all fail complaining there is no ucrtbased.dll to be found. I'm trying to build with VS 2019 and retargeted the solution to my current Window...
- 10 May 2021, 20:11
- Forum: General Discussion
- Replies: 16
- Views: 15768
Re: Caliburn.Noesis (Caliburn.Micro port)
It is necessary. I also ran into a couple problems implementing my current sample, which is supposed to look a little more beautiful. The most pressing things that are right now blocking me from getting it to run in Unity are these: 2016 2015 2013 2008 2006 2004 1041 You can check my feature/conduct...
- 10 May 2021, 15:00
- Forum: General Discussion
- Replies: 2
- Views: 4559
Re: Default Styles and Generic.xaml in Unity
It's actually not THAT bad I think, since you'll probably override everything anyway in a game... I'm working on a sample at the moment. Check my "feature/Conductors" sample branch in my github for Caliburn.Noesis. I added a few controls and work with them in new styling in the sample :) Y...
- 09 May 2021, 17:14
- Forum: General Discussion
- Replies: 1
- Views: 2015
Re: UserControl binding to ContentControl's Content
I'm not sure what you are trying to do here but I can already tell you that it's now how you do things. You don't use controls behind the scenes. They need to be an actual part of the tree.
- 06 May 2021, 21:41
- Forum: General Discussion
- Replies: 2
- Views: 4559
Default Styles and Generic.xaml in Unity
In standard WPF, when I create a new custom control, a few things happen: [*]DefaultStyleKeyProperty metadata is overriden [*]A style is added in Themes/Generic.xaml [*]ThemeInfoAttribute is set on assembly level In Unity this probably has to work differently? Unless AssemblyDefinitions are provided...
- 06 May 2021, 20:48
- Forum: General Discussion
- Replies: 16
- Views: 15768
Re: Caliburn.Noesis (Caliburn.Micro port)
I'll probably need this event:
https://www.noesisengine.com/bugs/view.php?id=1041
https://www.noesisengine.com/bugs/view.php?id=1041