Search found 231 matches

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by ai_enabled
14 Jul 2020, 02:40
Forum: General Discussion
Replies: 6
Views: 2014

Re: ComboBox selection not updating when model changes

Interestingly, the fix doesn't work completely for me.
Everything works properly except the selected item (through the value binding) is not highlighted in the ComboBox dropdown menu.
If I bind the SelectedItemProperty property directly, it works fine.
by ai_enabled
25 May 2020, 19:16
Forum: General Discussion
Replies: 7
Views: 3120

Re: [Unity] Seek of Storyboard

I wish to see this feature in the near future :-)
Found the ticket: #1484
by ai_enabled
30 Aug 2019, 20:25
Forum: General Discussion
Replies: 7
Views: 4460

Re: Using the delegate version of VisualTree.HitTest crashes Unity

Thanks!
I would prefer if you mark such as C#/Unity in the release notes as it's really important for all of us who're not using Unity but using C# SDK.
Regards!
by ai_enabled
30 Aug 2019, 19:34
Forum: General Discussion
Replies: 7
Views: 4460

Re: Using the delegate version of VisualTree.HitTest crashes Unity

@sfernandez, you're right. It's me who is writing wrong code :-) probably need a vacation... Thank you. For some reason, I've incorrectly changed || to && in the IsHitTestVisible || IsVisible check. The original code works perfectly. Thanks! BTW, I'm curious if the update to latest NoesisGUI...
by ai_enabled
29 Aug 2019, 22:25
Forum: General Discussion
Replies: 7
Views: 4460

Re: Using the delegate version of VisualTree.HitTest crashes Unity

I'm curious whether this issue is also affecting non-Unity version? I've just found about about the new VisualTree.HitTest delegate version (I've missed it in the changelog when it was introduced only in 2.2.0b6). Exciting! I was finally able to remove weird piece of hit testing check and write reli...
by ai_enabled
30 Apr 2019, 14:28
Forum: General Discussion
Replies: 3
Views: 1339

Any way to override the style from code?

Hi guys, so we're making a moddable game and one of the requests is—API to override a certain Style resource with another Style resource (from another resource dictionary or created right in the code). Is there any way to do this? We have a fairly monolithic DefaultStyles.xaml file so overriding it ...
by ai_enabled
12 Apr 2019, 15:07
Forum: General Discussion
Replies: 6
Views: 1715

Re: Setting the text hinting

Thanks for your responses. Yes, the scroll value is changed every frame. Well, it doesn't look bad, I just wanted to be sure the pixel snapping is disabled :-) Support for TextOptions.TextHintingMode="Animated" would have helped me to ensure this, but if you're 100% certain the snapping is...
by ai_enabled
12 Apr 2019, 15:04
Forum: General Discussion
Replies: 5
Views: 2121

Re: Xenko Integration

Yes, I'm going to update NoesisGUI Wrapper to add support for 2.2 on this weekend. Recently I was extremely busy with the game launch so it was not updated in time.
by ai_enabled
06 Apr 2019, 02:38
Forum: General Discussion
Replies: 6
Views: 1715

Re: Setting the text hinting

I definitely can see the text glimmering more than it should when it slowly scrolls up. Especially noticeable on 1920x1080 or lower resolution screen. And the text is very clear every frame. So I assume the snapping is applied every frame as the text is not actually animated via storyboard, but the ...
by ai_enabled
04 Apr 2019, 02:21
Forum: General Discussion
Replies: 6
Views: 1715

Re: Setting the text hinting

Right, this seems to be related to the text snapping. I've tried to disable SnapsToDevicePixel but can't see any difference. We're not actually using animation but simply adjusting the vertical scroll offset every frame. This way it's much easier to program the complex behavior we need (so it's poss...
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