Search found 59 matches
- 21 Apr 2016, 10:21
- Forum: General Discussion
- Replies: 13
- Views: 4594
Re: Path/SVG quality using C# DX11 renderer
Xenko has MSAA disabled by default. I'm talking to the Xenko devs to find out how best to create a RenderTargetView in the engine (I also need this to correct the SRGB colour issue).
- 18 Apr 2016, 13:51
- Forum: General Discussion
- Replies: 13
- Views: 4594
Path/SVG quality using C# DX11 renderer
Hi, I have ported my game, and UIs built using Noesis, from Unity to Xenko. I am using a modified version of the Monogame wrapper (with the Noesis C# API), which uses the DirectX 11 renderer. I am having an issue though, the quality of the SVG paths in Xenko is very poor (it was "perfect" in Unity)....
- 15 Apr 2016, 13:56
- Forum: General Discussion
- Replies: 4
- Views: 2321
Re: [719] Linear color space issues (in Xenko DX11)
Excellent info, thank you.
I won't have time to try this today, but I will as soon. I'll let you know how I get on.
Thanks again.
I won't have time to try this today, but I will as soon. I'll let you know how I get on.
Thanks again.

- 15 Apr 2016, 13:49
- Forum: General Discussion
- Replies: 3
- Views: 1580
Re: Loading NSB files from outside of working directory
I had tried using an absolute path with GUI.AddResourceProvider(), but I realise now that there must have been something wrong with the path I provided.
I've tried it again it and it works. Thanks very much!
I've tried it again it and it works. Thanks very much!
- 14 Apr 2016, 11:51
- Forum: General Discussion
- Replies: 3
- Views: 1580
Loading NSB files from outside of working directory
Hi, As part of the modding system in UNION I compile XAML files into NSB files at runtime, allowing modders to easily change the game UIs. With the Noesis build system I can save NSB files anywhere, but within the Noesis API I can only seem to add Resource paths (using GUI.AddResourceProvider()) whi...
- 14 Apr 2016, 10:17
- Forum: General Discussion
- Replies: 4
- Views: 2321
Re: [719] Linear color space issues (in Xenko DX11)
Thank you for the compliments. I searched for a long time to find a GUI library which would make my UI concepts possible using vectors, and Noesis is really the first one with the quality and feature level required. Thank you for a great product. I don't have any graphics programming experience, bey...
- 13 Apr 2016, 22:07
- Forum: General Discussion
- Replies: 4
- Views: 2321
[719] Linear color space issues (in Xenko DX11)
Hi, I know this issue is known to exist in Unity, but I am also experiencing washes out colours in Xenko (DX11 renderer) using linear color space. We will be putting together a press release for our game in about three to four weeks, and need to be able to include screenshots of the UI. It is not fe...
- 11 Feb 2016, 17:45
- Forum: General Discussion
- Replies: 3
- Views: 1921
Re: DataTriggers seem to ignore Converters
Actually sorry, I just realised I had tested "True" and "False" with a Converter (before I realised they were ignored). The Converter was the issue there.
Glad to hear the fix is incoming.
Thanks for your time.
Glad to hear the fix is incoming.
Thanks for your time.
- 11 Feb 2016, 17:30
- Forum: General Discussion
- Replies: 3
- Views: 1921
DataTriggers seem to ignore Converters
Hi there, Using a Converter in a DataTrigger binding is not working, the Converter's return value seems to be ignored and the original value is used instead. Example: <DataTrigger Binding="{Binding EquipmentSlot.Equipment.OperatingPowerLevel, Converter={StaticResource Return2TestConverter}}" Value="...
- 23 Jan 2016, 19:32
- Forum: General Discussion
- Replies: 5
- Views: 2512
Re: Converters in merged ResourceDictionary (Unity 5)
Hi there,
Any update on this issue?
Not being able to use converters with merged dictionaries is becoming a real pain (I am having to copy and paste and resource changes across multiple files).
Thanks,
Mark
Any update on this issue?
Not being able to use converters with merged dictionaries is becoming a real pain (I am having to copy and paste and resource changes across multiple files).
Thanks,
Mark