Search found 43 matches
- 13 May 2014, 13:43
- Forum: General Discussion
- Replies: 3
- Views: 2685
[Unity] Exception when setting ProgressBar ControlTemplate
Hi all, I am getting following exception when setting ProgressBar control template at v1.1.5. {{{ Unhandled exception at 0x457EED8F: Access Violation reading location 0x000000FC }}} {{{ [ 0] [0x457EED8F] Noesis.dll!Noesis::Gui::UIElement::TryGetEventHandlerRecursive + 0x10f bytes [ 1] [0x457F097C] N...
- 09 May 2014, 13:24
- Forum: General Discussion
- Replies: 82
- Views: 50675
Re: NoesisGUI + Unreal Engine (4) ?
Btw can we have DX11 already,please ? do you have a roadmap?
- 05 May 2014, 16:34
- Forum: General Discussion
- Replies: 5
- Views: 2823
Re: ComboBox: strange behaviour when adding items
Same thing happens with treeview items also. I had to delay going into 1.1.7 . Still using 1.1.5
- 11 Mar 2014, 15:59
- Forum: General Discussion
- Replies: 1
- Views: 1934
Multi Camera GUI Panel
Hello all, We have an application that has more than one camera looking at the same scene. On each of them, we have separate GUIs (separate NoesisGUIPanel components attached to each camera). The problem is that, when we hover mouse on screen, noesis captures mouse position according to whole screen...
- 03 Mar 2014, 10:22
- Forum: General Discussion
- Replies: 3
- Views: 3234
Re: poor performance of noesis calls.
As of 1.1.5 there is a great improvement (up to 20 times) in editor although still not comparable to standalone mod. I wonder is it possible to use standalone dll in editor time ?
- 08 Jan 2014, 00:36
- Forum: General Discussion
- Replies: 4
- Views: 3487
Re: ListBox does not insert items at top
Yup. It's fixed. Thanks.
- 05 Jan 2014, 20:42
- Forum: General Discussion
- Replies: 4
- Views: 3487
Re: ListBox does not insert items at top
I see that this issue is not resolved yet. Do you have an internal ticket for this? if not would you like me to create one?
- 11 Oct 2013, 09:17
- Forum: General Discussion
- Replies: 9
- Views: 4895
Re: Dynamically adding a usercontrol.
By the way, there won't be 1.0.5. Next version (we are finishing the last tests, if everything goes ok it will be in the servers tomorrow) is going to be 1.1.0 and brings a new and simplified API for UserControls. Now extending is a lot simpler. Thanks Well that's a relief.. Eagerly anticipating. I...
- 06 Oct 2013, 19:07
- Forum: General Discussion
- Replies: 2
- Views: 2649
Re: Buttons and OnMouseButtonDown - firing events.
I believe the mousebuttondown events are converted OnClick events by the button control.
I use tunneling version of the events (PreviewMouseLeftButtonDown for example) in this case . Please read about Routed events and Tunneling&bubbling event.
I use tunneling version of the events (PreviewMouseLeftButtonDown for example) in this case . Please read about Routed events and Tunneling&bubbling event.
- 06 Oct 2013, 18:34
- Forum: General Discussion
- Replies: 3
- Views: 3234
poor performance of noesis calls.
I am drawing buttons that move with objects in unity and turning them on or off if whether they are visible by the camera. I discovered much to my chagrin that this is very costly as shown in the highlighted sections of unity profiler capture below. https://db.tt/QDro2OIr I am using canvas.SetLeft()...