Search found 3898 matches
- 24 Oct 2014, 11:20
- Forum: General Discussion
- Replies: 4
- Views: 1864
Re: [Native] What is this error message ?
The list of GL changes can be found in the Leadwerks bindings:
https://github.com/FourthQuarter/NoesisLeadwerksWrapper
Although it would be better if you could avoid it by having a GL state cache manager that gets invalidated.
https://github.com/FourthQuarter/NoesisLeadwerksWrapper
Although it would be better if you could avoid it by having a GL state cache manager that gets invalidated.
- 23 Oct 2014, 18:53
- Forum: General Discussion
- Replies: 10
- Views: 6672
Re: [Unity] NoesisGUI and Vuforia Issue
Good! I would also notify the Vuforia developers about this problem.
- 23 Oct 2014, 18:51
- Forum: General Discussion
- Replies: 4
- Views: 1864
Re: [Native] What is this error message ?
Are you using a GL3+ context? If affirmative, then you need NoesisGUI v1.2 (yet in beta but quite stable for the native API)
- 23 Oct 2014, 13:20
- Forum: General Discussion
- Replies: 10
- Views: 6672
Re: [Unity] NoesisGUI and Vuforia Issue
Could you please try to move .dll files from Plugins to Plugins/x86 ?In Plugins. I uploaded an image of the vuforia file structure:
http://i.imgur.com/LMthMG4.png
- 23 Oct 2014, 12:55
- Forum: General Discussion
- Replies: 10
- Views: 6672
Re: [Unity] NoesisGUI and Vuforia Issue
EDIT: I tested a bit more. So when I import noesis and vuforia into a fresh project and then create a scene with only a camera with the vuforia stuff on it (no noesis panel), it works as long as I don't close unity and reopen it again (after that the image is white again). Hmm.. Where is vuforia co...
- 23 Oct 2014, 01:53
- Forum: General Discussion
- Replies: 4
- Views: 2866
Re: Integration into Paradox Engine
Best way would be having the bindings in a new repository (public to everyone) as we are doing with the rest of integrations (Ogre, Open Scene Graph, Leadwerks, UE4). But if you think you need a better solution just tell us about it.
Thanks!
Thanks!
- 23 Oct 2014, 01:47
- Forum: General Discussion
- Replies: 10
- Views: 6672
Re: [Unity] NoesisGUI and Vuforia Issue
We fixed several problems regarding compatibility with other native plugins in the past. The API offerered by Unity is not very straightforward. If Vuforia is not working properly when NoesisGUI is active it probably could be a problem in Vuforia itself. First thing I would do is sending the project...
- 14 Oct 2014, 13:13
- Forum: Official Announcements
- Replies: 70
- Views: 232282
NoesisGUI v1.1.12
DOWNLOAD Support for TabControl using ItemsSource property. Support for GridLength animation. Support for xml:space="preserve". Changed TabItem in the DefaultStyle so content gets stretched as in WPF styles. Support for using Projection property in Blend WPF projects. Fixed: Noesis.UserCo...
- 14 Oct 2014, 02:51
- Forum: General Discussion
- Replies: 3
- Views: 2910
[Unity] Windows Store - Windows Phone
An update for those patiently waiting for these platforms: our demos are already working in the v1.2 version!
Expect the beta very soon.
Expect the beta very soon.
- 12 Oct 2014, 19:27
- Forum: General Discussion
- Replies: 82
- Views: 46952
Re: NoesisGUI Unreal Engine 4 Plugin
Very good news Erio!
As soon as you have the XAML loaded, rendering it with DX11 should be quite straightforward.
Please, continue telling us about your work.
As soon as you have the XAML loaded, rendering it with DX11 should be quite straightforward.
Please, continue telling us about your work.