Search found 4047 matches

by jsantos
29 Aug 2024, 11:11
Forum: General Discussion
Replies: 3
Views: 823

Re: Multi-cursor and Multi-touch support

Just to ensure i understand correctly, to distinguish between cursors, i will pass for first cursor id = 0 & for second id = 1 ? Yes, exactly. Just to ensure this behaves correctly, if there are several buttons on screen, and one cursor is hovering some button & the second cursor is hoverin...
by jsantos
28 Aug 2024, 14:19
Forum: General Discussion
Replies: 1
Views: 539

Re: Drawing circles produces geometry too complex errors

Thank you for the ticket. Let's continue our conversation there.
by jsantos
28 Aug 2024, 12:20
Forum: General Discussion
Replies: 3
Views: 823

Re: Multi-cursor and Multi-touch support

You can implement multi-cursor using the multi-touch architecture. But you will need to render the cursor yourself. From the point of view of the integration, you have the following view methods to inject multi-touch events: virtual bool TouchDown(int x, int y, uint64_t id) = 0; virtual bool TouchMo...
by jsantos
27 Aug 2024, 12:28
Forum: Official Announcements
Replies: 41
Views: 14431

Re: Updates to Our Licensing Terms

Hi @jsantos can you email me an invitation to the alpha as well please? I've been awaiting it eagerly and am happy to share feedback.
Hello! I can confirm you are in the queue for getting access to Noesis Studio
by jsantos
21 Aug 2024, 12:50
Forum: General Discussion
Replies: 3
Views: 2080

Re: DataEventTrigger never trigger in first "frame"

Thank you!
by jsantos
21 Aug 2024, 12:49
Forum: General Discussion
Replies: 4
Views: 2007

Re: Custom TypeConverter for Wrapper to String

Thanks for sharing the example! We should definitely improve the documentation regarding how to register and user converters.
by jsantos
21 Aug 2024, 12:46
Forum: General Discussion
Replies: 4
Views: 1941

Re: Data Binding in UE5

Glad to know you solved the issue!

Was this related to WITH_CASE_PRESERVING_NAME? (viewtopic.php?t=3384)
by jsantos
21 Aug 2024, 12:45
Forum: General Discussion
Replies: 5
Views: 1606

Re: Curved World Space UI

Yes, apologies, but we don't have specific plans for this in the upcoming versions.
by jsantos
21 Aug 2024, 12:02
Forum: General Discussion
Replies: 5
Views: 1606

Re: Curved World Space UI

We haven't had the opportunity to consider this thoroughly yet, and implementing it without using render to texture would require significant changes to our architecture.

Could you please provide more details about your specific use case?