Search found 4047 matches
- 29 Aug 2024, 11:11
- Forum: General Discussion
- Replies: 3
- Views: 823
Re: Multi-cursor and Multi-touch support
Just to ensure i understand correctly, to distinguish between cursors, i will pass for first cursor id = 0 & for second id = 1 ? Yes, exactly. Just to ensure this behaves correctly, if there are several buttons on screen, and one cursor is hovering some button & the second cursor is hoverin...
- 28 Aug 2024, 14:19
- Forum: General Discussion
- Replies: 1
- Views: 539
Re: Drawing circles produces geometry too complex errors
Thank you for the ticket. Let's continue our conversation there.
- 28 Aug 2024, 12:20
- Forum: General Discussion
- Replies: 3
- Views: 823
Re: Multi-cursor and Multi-touch support
You can implement multi-cursor using the multi-touch architecture. But you will need to render the cursor yourself. From the point of view of the integration, you have the following view methods to inject multi-touch events: virtual bool TouchDown(int x, int y, uint64_t id) = 0; virtual bool TouchMo...
- 27 Aug 2024, 12:28
- Forum: Official Announcements
- Replies: 41
- Views: 14431
Re: Updates to Our Licensing Terms
Hello! I can confirm you are in the queue for getting access to Noesis StudioHi @jsantos can you email me an invitation to the alpha as well please? I've been awaiting it eagerly and am happy to share feedback.
- 21 Aug 2024, 12:50
- Forum: General Discussion
- Replies: 3
- Views: 982
- 21 Aug 2024, 12:50
- Forum: General Discussion
- Replies: 3
- Views: 2080
- 21 Aug 2024, 12:49
- Forum: General Discussion
- Replies: 4
- Views: 2007
Re: Custom TypeConverter for Wrapper to String
Thanks for sharing the example! We should definitely improve the documentation regarding how to register and user converters.
- 21 Aug 2024, 12:46
- Forum: General Discussion
- Replies: 4
- Views: 1941
Re: Data Binding in UE5
Glad to know you solved the issue!
Was this related to WITH_CASE_PRESERVING_NAME? (viewtopic.php?t=3384)
Was this related to WITH_CASE_PRESERVING_NAME? (viewtopic.php?t=3384)
- 21 Aug 2024, 12:45
- Forum: General Discussion
- Replies: 5
- Views: 1606
Re: Curved World Space UI
Yes, apologies, but we don't have specific plans for this in the upcoming versions.
- 21 Aug 2024, 12:02
- Forum: General Discussion
- Replies: 5
- Views: 1606
Re: Curved World Space UI
We haven't had the opportunity to consider this thoroughly yet, and implementing it without using render to texture would require significant changes to our architecture.
Could you please provide more details about your specific use case?
Could you please provide more details about your specific use case?