Search found 231 matches

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by ai_enabled
16 Jan 2018, 19:38
Forum: Official Announcements
Replies: 130
Views: 102311

Re: BETA: NoesisGUI v2.1.0b16

Turns out #1217 is an expected change to match WPF behavior (I'm using NoesisGUI so much more that completely forgot how it actually works in WPF!). @jsantos , please mention about this (potentially breaking) change in the release notes for 2.1. Something like "The global resource dictionary yo...
by ai_enabled
16 Jan 2018, 09:24
Forum: Official Announcements
Replies: 130
Views: 102311

Re: BETA: NoesisGUI v2.1.0b16

#902 - if we take Storyboard instance from the control Template and subscribe to the Completed event, the event will be triggered for all the controls of this type (so they share the same Storyboard instance). In WPF Template is instantiated for every control, but NoesisGUI seems to reuse the same T...
by ai_enabled
16 Jan 2018, 07:21
Forum: Official Announcements
Replies: 130
Views: 102311

Re: BETA: NoesisGUI v2.1.0b16

Good to see quick fixes! :-)
However, I reported new issue yesterday #1217. Also would like to see a proper fix for #902 (though it's ok for us with the provided workaround and it seems other customers don't complain about it).
by ai_enabled
13 Jan 2018, 08:30
Forum: Official Announcements
Replies: 130
Views: 102311

Re: BETA: NoesisGUI v2.1.0b15

@sfernandez, thanks! I've reported regression with another issue, please check #902. I'm surprised this issue is still present after so long time and it seems nobody else mentioned that it's simply unusable and different from WPF reliable behavior... :?
by ai_enabled
12 Jan 2018, 14:36
Forum: Official Announcements
Replies: 130
Views: 102311

Re: BETA: NoesisGUI v2.1.0b15

Reported an issue with the custom C# enums. #1215
by ai_enabled
12 Dec 2017, 10:34
Forum: Showcase Gallery
Replies: 8
Views: 20655

Re: Text Inlines (NoesisGUI 1.3)

We're already using it since NoesisGUI 1.3/2.0.
by ai_enabled
05 Oct 2017, 08:36
Forum: Showcase Gallery
Replies: 6
Views: 18587

Re: Monogame - Noesis interop fork with "XAML edit-and-continue"

Hi, currently, I'm focused on D3D11/Windows version only. The game I'm working on will support only this platform at launch and we have plans for Linux version with OpenGL (or maybe Vulkan, will see) if the game sells well enough to continue development (it already took almost 2 years and focus on a...
by ai_enabled
29 Sep 2017, 11:02
Forum: Official Announcements
Replies: 130
Views: 102311

Re: BETA: NoesisGUI v2.1.0b4 (Unity)

@jsantos, each UserControl xaml needs to be referenced from somewhere (this is Unity architecture, not us and it happens with all resources). We provide the 'Preloaded Xamls' array for that purpose, but you can use whatever solution suits you. Seems to be a lot of hassle for Unity users with this as...
by ai_enabled
23 Sep 2017, 18:21
Forum: General Discussion
Replies: 12
Views: 3146

Re: Can Noesis GUI form "wrap" a Unity 3D Cube face? Is the GUI from from XAML a 2D or a 3D object in Unity?

Hi! You can setup NoesisGUI component to render to a render texture (and have many of them). So you can render to 6 render textures and map them to each face of the cube. Though, at a single time, only 3 faces of the cube will be visible - you can disable rendering for not visible NoesisGUI panels a...
by ai_enabled
22 Sep 2017, 09:47
Forum: General Discussion
Replies: 6
Views: 2972

Re: Crisper font rendering

nikobarli , thanks for posting the comparison screenshot with UWP! It seems it's much more important for hieroglyphic text to have strong hinting. We didn't notice so big difference in our game even in comparison to WPF ClearType, even with very small font size. I recall e-mail conversation with js...
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