Search found 231 matches
- 16 Jan 2018, 19:38
- Forum: Official Announcements
- Replies: 130
- Views: 102311
Re: BETA: NoesisGUI v2.1.0b16
Turns out #1217 is an expected change to match WPF behavior (I'm using NoesisGUI so much more that completely forgot how it actually works in WPF!). @jsantos , please mention about this (potentially breaking) change in the release notes for 2.1. Something like "The global resource dictionary yo...
- 16 Jan 2018, 09:24
- Forum: Official Announcements
- Replies: 130
- Views: 102311
Re: BETA: NoesisGUI v2.1.0b16
#902 - if we take Storyboard instance from the control Template and subscribe to the Completed event, the event will be triggered for all the controls of this type (so they share the same Storyboard instance). In WPF Template is instantiated for every control, but NoesisGUI seems to reuse the same T...
- 16 Jan 2018, 07:21
- Forum: Official Announcements
- Replies: 130
- Views: 102311
Re: BETA: NoesisGUI v2.1.0b16
Good to see quick fixes!
However, I reported new issue yesterday #1217. Also would like to see a proper fix for #902 (though it's ok for us with the provided workaround and it seems other customers don't complain about it).
However, I reported new issue yesterday #1217. Also would like to see a proper fix for #902 (though it's ok for us with the provided workaround and it seems other customers don't complain about it).
- 13 Jan 2018, 08:30
- Forum: Official Announcements
- Replies: 130
- Views: 102311
Re: BETA: NoesisGUI v2.1.0b15
@sfernandez, thanks! I've reported regression with another issue, please check #902. I'm surprised this issue is still present after so long time and it seems nobody else mentioned that it's simply unusable and different from WPF reliable behavior...
- 12 Jan 2018, 14:36
- Forum: Official Announcements
- Replies: 130
- Views: 102311
Re: BETA: NoesisGUI v2.1.0b15
Reported an issue with the custom C# enums. #1215
- 12 Dec 2017, 10:34
- Forum: Showcase Gallery
- Replies: 8
- Views: 20655
Re: Text Inlines (NoesisGUI 1.3)
We're already using it since NoesisGUI 1.3/2.0.
- 05 Oct 2017, 08:36
- Forum: Showcase Gallery
- Replies: 6
- Views: 18587
Re: Monogame - Noesis interop fork with "XAML edit-and-continue"
Hi, currently, I'm focused on D3D11/Windows version only. The game I'm working on will support only this platform at launch and we have plans for Linux version with OpenGL (or maybe Vulkan, will see) if the game sells well enough to continue development (it already took almost 2 years and focus on a...
- 29 Sep 2017, 11:02
- Forum: Official Announcements
- Replies: 130
- Views: 102311
Re: BETA: NoesisGUI v2.1.0b4 (Unity)
@jsantos, each UserControl xaml needs to be referenced from somewhere (this is Unity architecture, not us and it happens with all resources). We provide the 'Preloaded Xamls' array for that purpose, but you can use whatever solution suits you. Seems to be a lot of hassle for Unity users with this as...
- 23 Sep 2017, 18:21
- Forum: General Discussion
- Replies: 12
- Views: 3146
Re: Can Noesis GUI form "wrap" a Unity 3D Cube face? Is the GUI from from XAML a 2D or a 3D object in Unity?
Hi! You can setup NoesisGUI component to render to a render texture (and have many of them). So you can render to 6 render textures and map them to each face of the cube. Though, at a single time, only 3 faces of the cube will be visible - you can disable rendering for not visible NoesisGUI panels a...
- 22 Sep 2017, 09:47
- Forum: General Discussion
- Replies: 6
- Views: 2972
Re: Crisper font rendering
nikobarli , thanks for posting the comparison screenshot with UWP! It seems it's much more important for hieroglyphic text to have strong hinting. We didn't notice so big difference in our game even in comparison to WPF ClearType, even with very small font size. I recall e-mail conversation with js...