Search found 3909 matches

by jsantos
26 Sep 2014, 10:59
Forum: Official Announcements
Replies: 48
Views: 77675

Re: [Unity] v1.2 Preview

So I got all my code converted over using Properties instead of the functions now. Great change. I'm only having one issue now I keep getting the error Exception: Loading Assets/GUI/GameLobby.xaml Child already has a logical parent . This is what is loaded from GameLobby.xaml as a UserControl http:...
by jsantos
26 Sep 2014, 10:58
Forum: General Discussion
Replies: 5
Views: 3555

Re: Render Texture Does not update Alpha

Yes, it is happening because the background is not being cleared. You need a root element with a Background set to transparent, for example: <Grid xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Background=&...
by jsantos
24 Sep 2014, 17:35
Forum: Official Announcements
Replies: 90
Views: 109411

Re: noesisGUI v1.2 BETA

We have released a new version of the beta. Please, test it and share your feedback with us.

Post in this thread if you are using the Unity package.

Thanks!
by jsantos
24 Sep 2014, 17:32
Forum: Official Announcements
Replies: 48
Views: 77675

[Unity] v1.2 Preview

We have published the seventh beta of 1.2 for Unity. Important points: Don't use this version in production projects. This version is yet not ready for that. Supported platforms: Windows x86 & x86_64 OSX x86 & x86_64 Windows Store x86 & arm Windows Phone x86 & arm Linux x86 iOS (to b...
by jsantos
24 Sep 2014, 17:16
Forum: General Discussion
Replies: 9
Views: 5982

Re: support for unity 5

Yes, please, paste the errors here. For now we didnt't have time to test that version with NoesisGUI.
by jsantos
23 Sep 2014, 03:39
Forum: General Discussion
Replies: 2
Views: 2101

Re: When is it coming?

Hi, Sorry for the delay. We are going as fast as we can with the development of v1.2. At the end I think that we should have moved things to v1.3 because there are things (like DX11) that are working long time algo in our internal releases. This wednesday , we are going to release the first version ...
by jsantos
23 Sep 2014, 03:37
Forum: General Discussion
Replies: 1
Views: 1306

Re: Need help on some detail info about NoesisGUI

0. We don't use Unity Perfect. You need the native SDK then. 1. What's the process of building/debugging for Android, iOS and WinRT/WP8? We need to test our game a lot on the real device, since it requires multi-touch and the Accelerometer. The process of building and debugging with NoesisGUI on th...
by jsantos
23 Sep 2014, 03:14
Forum: General Discussion
Replies: 1
Views: 1668

Re: Help Request For Integrating NoessisGUI for Leadwerks En

Hi Damien, First at all I recommend that you download this sample from the LeadWerks page. It is a full project showing a mini game using noesisGUI. The include folder from NoesisSDK must be added to your project project's additional include directories. In Visual Studio you can change that setting ...
by jsantos
22 Sep 2014, 21:14
Forum: General Discussion
Replies: 2
Views: 2236

Re: [Unity]Problem with SVG

Hi!

Yes, to get a fine quality you need to

1. Activate MSAA in your game

or

2. If MSAA is not a valid option for your game you need to enable PPAA (PerPrimitive Antialiasing) that is an emulation of MSAA. It works fine in most of the scenarios.
by jsantos
19 Sep 2014, 03:10
Forum: General Discussion
Replies: 9
Views: 3927

Re: [Unity] How to set HeaderedContentControl header with st

Collections are just one issue. The other one is that right now it's not possible to create a generic class, add the "Extended"-attribute and just use it in Noesis. The "Extended" attribute is going to be deprecated in v1.2 also. So, I think that Generic classes should work fine...