Search found 3632 matches
- 12 Jan 2023, 11:00
- Forum: General Discussion
- Replies: 6
- Views: 658
Re: Noesis 3.2.0b1 TextBlock Some glyphs are not displayed
3.2.0 handles the unicode value more strictly? Yes, we are now more compatible with Unicode. In 3.2 we implemented a new Shaping algorithm with support for complex scripts, RTL languages, emoji sequences, ligatures, mark positioning... The U+0048x space doesn't seem to be a good one for storing gen...
- 12 Jan 2023, 10:56
- Forum: General Discussion
- Replies: 3
- Views: 160
Re: View.MouseMove() is slow
The MouseEvent should only go through the markers that are under the cursor. I assume this will only be just one of a few of the total.
Would it be possible to replicate this problem in a minimal scene you could share with us in a ticket?
Would it be possible to replicate this problem in a minimal scene you could share with us in a ticket?
- 11 Jan 2023, 20:58
- Forum: General Discussion
- Replies: 1
- Views: 106
Re: Example of integration or API bindings in C?
I am sorry to say we don't have an example for that. You will probably have to do something similar to what we are doing with the C# layer, exposing every C++ class method using free functions. If you have a look at the C# SDK you can inspect the exported function in Noesis.dll
- 11 Jan 2023, 20:55
- Forum: General Discussion
- Replies: 3
- Views: 160
Re: View.MouseMove() is slow
Something very bad and unexpected is happening inside MouseMove. I would say the time is being taken by an event handler connected to MouseMove, MouseEnter or something similar. Do you have something like that? How many views are you using? Could you please elaborate a bit more about what a "ma...
- 11 Jan 2023, 20:51
- Forum: General Discussion
- Replies: 6
- Views: 658
Re: Noesis 3.2.0b1 TextBlock Some glyphs are not displayed
I am not sure if that font is well formed. First, the character U+483 is an extend Cyrillic codepoint (so in your XAML there is only one grapheme). Second, by the tables of that font, the U+483 is shaped with a horizontal displacement of -707 units and an empty advance. I have been analyzing this wi...
- 11 Jan 2023, 17:21
- Forum: General Discussion
- Replies: 4
- Views: 163
Re: CustomConverter: What is the target type of a DoubleAnimation targeting RenderTransform.X?
By the way you can get the type (and name) of any BaseObject by doing:
Code: Select all
obj->GetClassType()->GetName();
- 10 Jan 2023, 15:16
- Forum: General Discussion
- Replies: 5
- Views: 209
Re: Best way to show a noesis UI within Unity
We recommend a single View for the camera that you dynamically populate with elements (loading from other XAMLs for example or just modifying the visibility).
I recommend having a look at our examples, Menu3D is doing something similar.
I recommend having a look at our examples, Menu3D is doing something similar.
- 10 Jan 2023, 15:13
- Forum: General Discussion
- Replies: 4
- Views: 585
Re: lepoco/wpfui
Please, let us know the features you found interesting in lepoco/wpfui and we will evaluate the implementation.
- 10 Jan 2023, 15:12
- Forum: General Discussion
- Replies: 5
- Views: 177
Re: Advice for sharing an OpenGL context with Noesis
The potential driver issues you mention also concern me. I wasn't able to google much concrete information on that matter though. Any personal experience you'd be open to sharing re. issues you've experienced? At the very beginning we experimented with not sharing the client context and using a sep...
- 10 Jan 2023, 15:09
- Forum: General Discussion
- Replies: 3
- Views: 758
Re: Emoticons
Yes, COLR/CPAL fonts are supported. (ony v0 for now, but there are plans to support v1 gradients). <Grid xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"> <Viewbox> <Viewbox Height="600"> <StackPanel TextElement.FontFamily="Fonts/#Twemoji Mozilla"> <Tex...