Search found 316 matches
- 15 Mar 2018, 14:10
- Forum: General Discussion
- Replies: 5
- Views: 1635
Re: How binding a element of TArray?
Hi, You can actually make that 0 to be parsed as an integer, in which case you would get a boxed integer, and there could be ways to get the UStruct from the IList. But before we get into that, is <Button Content="{Binding SpellList[0].DisplayName}"/> what you're trying to do? Accessing el...
- 14 Mar 2018, 16:01
- Forum: General Discussion
- Replies: 1
- Views: 975
Re: Different on set UserControl's background
Hi UE4, I just tried it, and I can't get the first way to work on Blend. The second way works on both. Here's the XAML and code I've used in blend: MainWindow.xaml <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winf...
- 13 Mar 2018, 11:35
- Forum: Official Announcements
- Replies: 177
- Views: 117138
Re: Unreal Engine 4
Hi null, The syntax is -TargetPlatforms="Win64,Android" if you want to have more than one. But you also need to copy the Intermediate directory, because we only commit those files for the host platform. In any case, I just committed to GitHub the scripts. I've added an Android build script...
- 13 Mar 2018, 08:08
- Forum: Official Announcements
- Replies: 177
- Views: 117138
Re: Unreal Engine 4
Hi null, That's with the engine installed through the Epic Games Launcher, right? Sorry about that, we need to create more BuildNoesisGUIPlugin scripts for the platforms other than Win64 and Mac to fix that. I'll commit them and update the documentation today, and update this thread when it's done. ...
- 12 Mar 2018, 23:21
- Forum: General Discussion
- Replies: 5
- Views: 1635
Re: How binding a element of TArray?
Hi, You shouldn't need to access the NoesisArrayWrapper class. It implements the IList interface. You should be able to do something like this: bool SpellIndexConverter::TryConvert(BaseComponent* value, const Type* targetType, BaseComponent* parameter, Ptr<BaseComponent>& result) { int Idx = Box...
- 12 Mar 2018, 23:08
- Forum: General Discussion
- Replies: 13
- Views: 3007
Re: How to send event from view to VM?
Do you mean if you can have more than one Command bound to a given event?
- 06 Mar 2018, 21:11
- Forum: General Discussion
- Replies: 13
- Views: 3007
Re: How to send event from view to VM?
Hi, I've tried this modified version of your xaml that doesn't use your custom TouchButton: <ItemsControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:noesis="clr-namespace:NoesisGUIExtensions&...
- 06 Mar 2018, 17:10
- Forum: General Discussion
- Replies: 3
- Views: 1213
Re: Question about RaiseEVent(Args) and sample UserControl
Hi, As you figured out, if you want to create multiple custom events, you need multiple static const Noesis::RoutedEvent* members in your class. This RoutedEvent is passed as part of the RoutedEventArgs when you call RaiseEvent. As for the type of the event arguments, it depends. The code you've add...
- 06 Mar 2018, 15:23
- Forum: General Discussion
- Replies: 12
- Views: 17927
Re: How to use transparent images In UE4
Hi guys, I've just uploaded a new version of the plugin that contain a couple of changes to deal with this issue. First is that now textures imported with XAMLs are assigned to the UI Texture Group, instead of the default World group as before. Texture_UI.PNG Then, all textures in the UI group are i...
- 02 Mar 2018, 20:25
- Forum: General Discussion
- Replies: 13
- Views: 3007
Re: How to send event from view to VM?
EventToCommand is part of the native NoesisGUI runtime, so it works out of the box.