Search found 3632 matches
- 22 Feb 2023, 18:46
- Forum: Official Announcements
- Replies: 14
- Views: 2935
Re: [Beta 3] NoesisGUI v3.2
Beta 3 released Feature Unreal Unity Implemented support for World Space UI. Feature Unreal Unity Implemented support for stereo rendering. Feature Unreal Unity Added support for Rive assets. Feature Unreal Unity Support for Visual Studio Code extension. Feature Unity Added support for Vulkan rende...
- 20 Feb 2023, 12:13
- Forum: General Discussion
- Replies: 3
- Views: 110
Re: Dispatcher.BeginInvoke does not accept object[] as argument
That's a deviation we must fix. Could you please open a ticket about this?
- 20 Feb 2023, 12:13
- Forum: General Discussion
- Replies: 4
- Views: 326
Re: AccessViolationException when clicking on user control
Are you able to reproduce this in one of our examples? If so, please, let us know the steps.
- 20 Feb 2023, 12:12
- Forum: General Discussion
- Replies: 5
- Views: 364
Re: Adding controls to canvas dynamically
Yes, it is a supported scenario. Could you please paste your code here? Thanks.
- 20 Feb 2023, 12:09
- Forum: General Discussion
- Replies: 7
- Views: 861
Re: Working pipeline from Figma (or other editors) to XAML?
Will this new design tool you are planning also run under MacOS and can you already say when we can expect this tool at the earliest? Yes, the Studio will be multi-platform (but in the first versions we will be focused on Windows). Similar to the inspector, that was recently released for macOS. Dur...
- 20 Feb 2023, 12:03
- Forum: General Discussion
- Replies: 7
- Views: 861
Re: Working pipeline from Figma (or other editors) to XAML?
FYI guys your tutorial and solution doesn't work out of the box for VS Community 2022. Visual Studio 2022 (and our templates extension) is still not supported ( 2221 ). It is hard to believe that you did it manually and Blend doesn't seem to show the animations (or maybe I don't find them). Our exa...
- 17 Feb 2023, 12:52
- Forum: General Discussion
- Replies: 7
- Views: 861
Re: Working pipeline from Figma (or other editors) to XAML?
If there is some setup to do, it would be great if you guys could post a tutorial or something. Make sure to start with our examples after reading the Unity3D tutorial . All the examples come with a Blend solution. Second, I have a team of designers that surely will complain about using Blend. Comp...
- 17 Feb 2023, 11:48
- Forum: General Discussion
- Replies: 7
- Views: 861
Re: Working pipeline from Figma (or other editors) to XAML?
Hi Diego, have you tried Microsoft Blend? That's what we recommend to all our clients and what we are using for our demos. We recently added support for Rive, but it is not a replacement for tools like Blend.
- 16 Feb 2023, 02:21
- Forum: General Discussion
- Replies: 3
- Views: 790
Re: Feed a ViewModel with massive Data coming from a different Thread
Hi Manuel, As far as I understand, you can swap the viewmodel by setting the new pointer calling SetDataContext . BaseComponent cannot be copied but that's on purpose. So I think, the scenario you describe can be resolved as: 1. Install an initial Viewmodel in the UI thread. 2. Fill a new ViewModel ...
- 09 Feb 2023, 14:30
- Forum: General Discussion
- Replies: 3
- Views: 1433
Re: Noesis 3.2 - Thank you!
Thanks for the kind words! :)
Regarding the BackgroundEffect we are still not sure if we will be able (efficiently) to automatically capture the 3D scene into a texture or if this step will be needed manually. But if we don't achieve this in 3.2.0, it will be implemented in 3.2.X for sure.
Regarding the BackgroundEffect we are still not sure if we will be able (efficiently) to automatically capture the 3D scene into a texture or if this step will be needed manually. But if we don't achieve this in 3.2.0, it will be implemented in 3.2.X for sure.