Search found 193 matches
- 03 May 2021, 03:26
- Forum: General Discussion
- Replies: 16
- Views: 15822
Re: Caliburn.Noesis (Caliburn.Micro port)
Platform stuff is in place, so is a first rudamentary sample. Next I'll try to get everything working in a WPF solution. Static LogManager is still in for now, I need to remove that still. I'm still looking for a solution that will work with dependency injection while not being too cumbersome withou...
- 02 May 2021, 04:17
- Forum: General Discussion
- Replies: 16
- Views: 15822
Caliburn.Noesis (Caliburn.Micro port)
So here we are, things have started. All the core implementation, plus a little bit of extra is in place. Next will come the Bootstrapper and some other Noesis specific stuff and then I'll try to set up some samples and get those to run in both Unity and .NET Blend/VS. Every bit of feedback is wellc...
- 30 Apr 2021, 21:59
- Forum: General Discussion
- Replies: 5
- Views: 2512
Re: Using Noesis to extend the Unity Editor. Possible?
I know this is very old, but was there ever any progress on this? (honestly Unity should have gone for a full XAML solution for their UI in general. Their UI Elements is just a giant mess also and way more cumbersome and not even remotely as feature complete as the XAML space out there. Sigh. Had bi...
- 30 Apr 2021, 20:12
- Forum: General Discussion
- Replies: 4
- Views: 4489
Re: How bad are binding errors?
Yeah I've done that before with some Behaviors. The problem is just that the VM property can run out of sync that way, but oh well.
- 30 Apr 2021, 19:49
- Forum: General Discussion
- Replies: 10
- Views: 5272
Re: Removing and detecting keyboard focus in NoesisView
I'll check. I thought keyboard.FocusedElement was missing. I'll check again next time I'm working on the project.
- 30 Apr 2021, 19:49
- Forum: General Discussion
- Replies: 4
- Views: 4489
Re: How bad are binding errors?
TreeView.SelectedItem is not bindable :D That's the problem.
- 30 Apr 2021, 17:09
- Forum: General Discussion
- Replies: 4
- Views: 2237
Re: QuickEnter Playmode does not work with Noesis
1995 Somehow this feature seems to be an odyssey. Some larger studios report half the assets and libraries on the asset store being broken as soon as this is turned on. So you seem to be in good company :P Still.. might be worth taking a look at, if only to communicate to Unity how to make it easie...
- 30 Apr 2021, 16:45
- Forum: General Discussion
- Replies: 4
- Views: 4489
How bad are binding errors?
Very simple question regarding the performance impact of binding errors. How bad are they really? In my normal WPF development we're trying to avoid Binding errors but some we just ignore since they are just artifacts of something not yet being initialized or whatnot and not really worth avoiding. t...
- 30 Apr 2021, 14:42
- Forum: General Discussion
- Replies: 4
- Views: 2237
Re: QuickEnter Playmode does not work with Noesis
Actually it works without DomainReload as long as SceneReload is on. It's still very fast that way. Might still be worth looking into why it fails without SceneReload on the initial start.
- 30 Apr 2021, 14:14
- Forum: General Discussion
- Replies: 4
- Views: 2237
QuickEnter Playmode does not work with Noesis
Unity has created new options to enter playmode quicker without a full domain reload or scene reload. The discussion and an article testing this feature can be found here: https://forum.unity.com/threads/insanely-fast-enter-to-play-mode.701930/ https://docs.google.com/document/d/1QFMWHG05w7Rj8pe2nz5...