Search found 193 matches

  • 1
  • 4
  • 5
  • 6
  • 7
  • 8
  • 20
by KeldorKatarn
03 May 2021, 03:26
Forum: General Discussion
Replies: 16
Views: 15822

Re: Caliburn.Noesis (Caliburn.Micro port)

Platform stuff is in place, so is a first rudamentary sample. Next I'll try to get everything working in a WPF solution. Static LogManager is still in for now, I need to remove that still. I'm still looking for a solution that will work with dependency injection while not being too cumbersome withou...
by KeldorKatarn
02 May 2021, 04:17
Forum: General Discussion
Replies: 16
Views: 15822

Caliburn.Noesis (Caliburn.Micro port)

So here we are, things have started. All the core implementation, plus a little bit of extra is in place. Next will come the Bootstrapper and some other Noesis specific stuff and then I'll try to set up some samples and get those to run in both Unity and .NET Blend/VS. Every bit of feedback is wellc...
by KeldorKatarn
30 Apr 2021, 21:59
Forum: General Discussion
Replies: 5
Views: 2512

Re: Using Noesis to extend the Unity Editor. Possible?

I know this is very old, but was there ever any progress on this? (honestly Unity should have gone for a full XAML solution for their UI in general. Their UI Elements is just a giant mess also and way more cumbersome and not even remotely as feature complete as the XAML space out there. Sigh. Had bi...
by KeldorKatarn
30 Apr 2021, 20:12
Forum: General Discussion
Replies: 4
Views: 4489

Re: How bad are binding errors?

Yeah I've done that before with some Behaviors. The problem is just that the VM property can run out of sync that way, but oh well.
by KeldorKatarn
30 Apr 2021, 19:49
Forum: General Discussion
Replies: 10
Views: 5272

Re: Removing and detecting keyboard focus in NoesisView

I'll check. I thought keyboard.FocusedElement was missing. I'll check again next time I'm working on the project.
by KeldorKatarn
30 Apr 2021, 19:49
Forum: General Discussion
Replies: 4
Views: 4489

Re: How bad are binding errors?

TreeView.SelectedItem is not bindable :D That's the problem.
by KeldorKatarn
30 Apr 2021, 17:09
Forum: General Discussion
Replies: 4
Views: 2237

Re: QuickEnter Playmode does not work with Noesis

1995 Somehow this feature seems to be an odyssey. Some larger studios report half the assets and libraries on the asset store being broken as soon as this is turned on. So you seem to be in good company :P Still.. might be worth taking a look at, if only to communicate to Unity how to make it easie...
by KeldorKatarn
30 Apr 2021, 16:45
Forum: General Discussion
Replies: 4
Views: 4489

How bad are binding errors?

Very simple question regarding the performance impact of binding errors. How bad are they really? In my normal WPF development we're trying to avoid Binding errors but some we just ignore since they are just artifacts of something not yet being initialized or whatnot and not really worth avoiding. t...
by KeldorKatarn
30 Apr 2021, 14:42
Forum: General Discussion
Replies: 4
Views: 2237

Re: QuickEnter Playmode does not work with Noesis

Actually it works without DomainReload as long as SceneReload is on. It's still very fast that way. Might still be worth looking into why it fails without SceneReload on the initial start.
by KeldorKatarn
30 Apr 2021, 14:14
Forum: General Discussion
Replies: 4
Views: 2237

QuickEnter Playmode does not work with Noesis

Unity has created new options to enter playmode quicker without a full domain reload or scene reload. The discussion and an article testing this feature can be found here: https://forum.unity.com/threads/insanely-fast-enter-to-play-mode.701930/ https://docs.google.com/document/d/1QFMWHG05w7Rj8pe2nz5...
  • 1
  • 4
  • 5
  • 6
  • 7
  • 8
  • 20