shiaro007
Topic Author
Posts: 14
Joined: 08 Dec 2018, 07:50

Unable to Use Noesis Engine for Unreal blueprint project

17 Dec 2018, 19:20

Hi, I'm trying to use Noesis to create a simple menu with some buttons using a Noesis View and XAML file.
I created a C# WPF application in VS with a XAML file MainWindow.xaml having some buttons.
I imported this XAML file into my unreal project my pasting the .xaml file into Content folder of the unreal project. Then I added a noesis view and chose this XAMl file under its class setting.
But when i run the noesis view directly or by adding to the viewport of a map, my Unreal engine crashes.
I even tried copying my entire C# project including the .xaml.cs file and the bin folder,etc. to the Content folder of my unreal project.
I saw on the tutorial page that you use some .cpp files in Source folder to register noesis components. But I don't have a source folder in my project.
Is there something I'm missing or doing wrong?

Tags:
 
User avatar
hcpizzi
Site Admin
Posts: 212
Joined: 09 Feb 2012, 12:40

Re: Unable to Use Noesis Engine for Unreal blueprint project

17 Dec 2018, 19:50

Hi shiaro007,

When the editor crashes, you should get a dialog with the crash call stack. Could you send us that, along with the editor log? And, if you don't mind, could you send us the VS project? If you want to do it privately you can create a private support ticket on our bugtracker.

I think, most likely, the problem is some unregistered component, but it is just guesswork.
 
shiaro007
Topic Author
Posts: 14
Joined: 08 Dec 2018, 07:50

Re: Unable to Use Noesis Engine for Unreal blueprint project

17 Dec 2018, 20:32

Thanks for replying!
I get a windows error like it occurs for any application saying "Unreal Engine has stopped working". (Screenshot attached) and when i choose the debug option to debug using VS, i get the following in VS (Also screenshot attached.):
Unhandled exception at 0x00007FF8C617A31C (ntdll.dll) in UE4Editor.exe: 0xC0000374: A heap has been corrupted (parameters: 0x00007FF8C61D3180).

Also, attached my VS WPF project.
I'm starting to think its a memory /graphic card issue.
Attachments
crash.png
Debug.png
WpfApplication2.rar
(49.22 KiB) Downloaded 30 times
 
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jsantos
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Joined: 20 Jan 2012, 17:18
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Re: Unable to Use Noesis Engine for Unreal blueprint project

17 Dec 2018, 20:35

I'm starting to think its a memory /graphic card issue.
Do our samples work properly?
 
shiaro007
Topic Author
Posts: 14
Joined: 08 Dec 2018, 07:50

Re: Unable to Use Noesis Engine for Unreal blueprint project

17 Dec 2018, 20:38

I'm starting to think its a memory /graphic card issue.
Do our samples work properly?
Some do, like HelloWorld, some don't like Buttons. In fact, button sample crashes with the same exception i mentioned above
 
User avatar
hcpizzi
Site Admin
Posts: 212
Joined: 09 Feb 2012, 12:40

Re: Unable to Use Noesis Engine for Unreal blueprint project

17 Dec 2018, 22:08

Hi,

I just tested the Buttons sample on a different computer, with UE4.21 and the latest version of both the plugin and the samples, and it worked correctly.

If you have the chance, could you send us a copy of the whole call stack from visual studio the next time it happens? Also, which graphics card are you using? And, finally, have you tried any other Unreal samples, without Noesis?

Thank you
 
shiaro007
Topic Author
Posts: 14
Joined: 08 Dec 2018, 07:50

Re: Unable to Use Noesis Engine for Unreal blueprint project

20 Dec 2018, 20:39

I'm able to execute now. Found a sort of workaround , when the Unreal engine crashes, i choose debug and attach to visual studio then I press continue from within VS and the unreal engine starts working again and renders the xaml correctly.
Thanks!!
 
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hcpizzi
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Posts: 212
Joined: 09 Feb 2012, 12:40

Re: Unable to Use Noesis Engine for Unreal blueprint project

20 Dec 2018, 23:45

Could you show us where it's stopping, please?

Thank you!
 
shiaro007
Topic Author
Posts: 14
Joined: 08 Dec 2018, 07:50

Re: Unable to Use Noesis Engine for Unreal blueprint project

30 Dec 2018, 20:08

Could you show us where it's stopping, please?

Thank you!
Sorry for the late reply. When I tried to add breakpoint to my blueprint nodes and execute node by node, it executed without any issue/crash. Now once I hit Stop Play button, my unreal crashed again. I chose "debug using visual studio" and here is the call stack I got. So its sort of a strange issue where UE sometimes crashes when I run the level, and sometimes when I Stop, but I'm sure this is happening only on the project in which I have added Noesis plugin. Also following are the logs of the project:

Log file open, 12/31/18 00:18:57
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: NoesisProject
LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 11 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.171495
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +5:30, Platform Override: ''
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MeshEditor
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleVision
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin NoesisGUI
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin Firebase
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogStreaming: Display: Took 0.371s to configure plugins.
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2h
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Build: ++UE4+Release-4.21-CL-4541578
LogInit: Engine Version: 4.21.0-4541578+++UE4+Release-4.21
LogInit: Compatible Engine Version: 4.21.0-4541578+++UE4+Release-4.21
LogInit: Net CL: 4541578
LogInit: OS: Windows 10 (), CPU: Intel(R) Core(TM) i3-6006U CPU @ 2.00GHz, GPU: Intel(R) HD Graphics 520
LogInit: Compiled (64-bit): Nov 6 2018 02:04:24
LogInit: Compiled with Visual C++: 19.13.26129.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.21
LogInit: Command Line:
LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.21/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 22
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 26
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 27
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 17
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 4
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogStreaming: Display: Took 0.013s to delete old logs.
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2018.12.30-18.49.01:356][ 0]LogConfig: Setting CVar [[r.VSync:0]]
[2018.12.30-18.49.01:356][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
[2018.12.30-18.49.01:356][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/Shikhar/Documents/Unreal Projects/NoesisProject/Saved/Config/Windows/Engine.ini]
[2018.12.30-18.49.01:356][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2018.12.30-18.49.01:356][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/Shikhar/Documents/Unreal Projects/NoesisProject/Saved/Config/Windows/Engine.ini]
[2018.12.30-18.49.01:356][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/Shikhar/Documents/Unreal Projects/NoesisProject/Saved/Config/Windows/Engine.ini]
[2018.12.30-18.49.01:356][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2018.12.30-18.49.01:356][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2018.12.30-18.49.01:356][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2018.12.30-18.49.01:356][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2018.12.30-18.49.01:356][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2018.12.30-18.49.01:356][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2018.12.30-18.49.01:356][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2018.12.30-18.49.01:356][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2018.12.30-18.49.01:356][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2018.12.30-18.49.01:356][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2018.12.30-18.49.01:356][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2018.12.30-18.49.01:356][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2018.12.30-18.49.01:356][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2018.12.30-18.49.01:357][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/Shikhar/Documents/Unreal Projects/NoesisProject/Saved/Config/Windows/Engine.ini]
[2018.12.30-18.49.01:357][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2018.12.30-18.49.01:357][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2018.12.30-18.49.01:357][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2018.12.30-18.49.01:357][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2018.12.30-18.49.01:357][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2018.12.30-18.49.01:357][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2018.12.30-18.49.01:357][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:8388607]]
[2018.12.30-18.49.01:357][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2018.12.30-18.49.01:357][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2018.12.30-18.49.01:357][ 0]LogConfig: Setting CVar [[gc.MergeGCClusters:0]]
[2018.12.30-18.49.01:357][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2018.12.30-18.49.01:357][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2018.12.30-18.49.01:357][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2018.12.30-18.49.01:357][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2018.12.30-18.49.01:357][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/Shikhar/Documents/Unreal Projects/NoesisProject/Saved/Config/Windows/Engine.ini]
[2018.12.30-18.49.01:357][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/Shikhar/Documents/Unreal Projects/NoesisProject/Saved/Config/Windows/Engine.ini]
[2018.12.30-18.49.01:359][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/Shikhar/Documents/Unreal Projects/NoesisProject/Saved/Config/Windows/Scalability.ini]
[2018.12.30-18.49.01:359][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2018.12.30-18.49.01:359][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2018.12.30-18.49.01:359][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/Shikhar/Documents/Unreal Projects/NoesisProject/Saved/Config/Windows/Scalability.ini]
[2018.12.30-18.49.01:359][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2018.12.30-18.49.01:359][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/Shikhar/Documents/Unreal Projects/NoesisProject/Saved/Config/Windows/Scalability.ini]
[2018.12.30-18.49.01:359][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2018.12.30-18.49.01:359][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2018.12.30-18.49.01:359][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2018.12.30-18.49.01:359][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2018.12.30-18.49.01:359][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2018.12.30-18.49.01:359][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2018.12.30-18.49.01:359][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2018.12.30-18.49.01:359][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2018.12.30-18.49.01:359][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2018.12.30-18.49.01:359][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2018.12.30-18.49.01:359][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2018.12.30-18.49.01:359][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2018.12.30-18.49.01:359][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2018.12.30-18.49.01:359][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2018.12.30-18.49.01:359][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2018.12.30-18.49.01:359][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2018.12.30-18.49.01:359][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2018.12.30-18.49.01:359][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2018.12.30-18.49.01:359][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/Shikhar/Documents/Unreal Projects/NoesisProject/Saved/Config/Windows/Scalability.ini]
[2018.12.30-18.49.01:359][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2018.12.30-18.49.01:359][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2018.12.30-18.49.01:359][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2018.12.30-18.49.01:359][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2018.12.30-18.49.01:359][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2018.12.30-18.49.01:359][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2018.12.30-18.49.01:359][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2018.12.30-18.49.01:359][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2018.12.30-18.49.01:359][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2018.12.30-18.49.01:359][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2018.12.30-18.49.01:359][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2018.12.30-18.49.01:359][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2018.12.30-18.49.01:359][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2018.12.30-18.49.01:359][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2018.12.30-18.49.01:359][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2018.12.30-18.49.01:359][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2018.12.30-18.49.01:359][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2018.12.30-18.49.01:359][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2018.12.30-18.49.01:359][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2018.12.30-18.49.01:359][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2018.12.30-18.49.01:359][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2018.12.30-18.49.01:359][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2018.12.30-18.49.01:360][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2018.12.30-18.49.01:360][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2018.12.30-18.49.01:360][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2018.12.30-18.49.01:360][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2018.12.30-18.49.01:360][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2018.12.30-18.49.01:360][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2018.12.30-18.49.01:360][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2018.12.30-18.49.01:360][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2018.12.30-18.49.01:360][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/Shikhar/Documents/Unreal Projects/NoesisProject/Saved/Config/Windows/Scalability.ini]
[2018.12.30-18.49.01:360][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2018.12.30-18.49.01:360][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2018.12.30-18.49.01:360][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2018.12.30-18.49.01:360][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2018.12.30-18.49.01:360][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2018.12.30-18.49.01:360][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2018.12.30-18.49.01:360][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2018.12.30-18.49.01:360][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2018.12.30-18.49.01:360][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/Shikhar/Documents/Unreal Projects/NoesisProject/Saved/Config/Windows/Scalability.ini]
[2018.12.30-18.49.01:360][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2018.12.30-18.49.01:360][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2018.12.30-18.49.01:360][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2018.12.30-18.49.01:360][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2018.12.30-18.49.01:360][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2018.12.30-18.49.01:360][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2018.12.30-18.49.01:360][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2018.12.30-18.49.01:360][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2018.12.30-18.49.01:360][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2018.12.30-18.49.01:360][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2018.12.30-18.49.01:360][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2018.12.30-18.49.01:360][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2018.12.30-18.49.01:360][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2018.12.30-18.49.01:360][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Shikhar/Documents/Unreal Projects/NoesisProject/Saved/Config/Windows/Scalability.ini]
[2018.12.30-18.49.01:360][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2018.12.30-18.49.01:360][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2018.12.30-18.49.01:360][ 0]LogInit: Selected Device Profile: [Windows]
[2018.12.30-18.49.01:360][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2018.12.30-18.49.01:473][ 0]LogHAL: Display: Platform has ~ 4 GB [4207755264 / 4294967296 / 4], which maps to Smallest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2018.12.30-18.49.01:474][ 0]LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:1]]
[2018.12.30-18.49.01:474][ 0]LogInit: Going up to parent DeviceProfile []
[2018.12.30-18.49.01:474][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@0] File [C:/Users/Shikhar/Documents/Unreal Projects/NoesisProject/Saved/Config/Windows/Scalability.ini]
[2018.12.30-18.49.01:474][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:2]]
[2018.12.30-18.49.01:474][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:0.4]]
[2018.12.30-18.49.01:474][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@0] File [C:/Users/Shikhar/Documents/Unreal Projects/NoesisProject/Saved/Config/Windows/Scalability.ini]
[2018.12.30-18.49.01:474][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:0]]
[2018.12.30-18.49.01:474][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@0] File [C:/Users/Shikhar/Documents/Unreal Projects/NoesisProject/Saved/Config/Windows/Scalability.ini]
[2018.12.30-18.49.01:474][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:0]]
[2018.12.30-18.49.01:474][ 0]LogConfig: Setting CVar [[r.ShadowQuality:0]]
[2018.12.30-18.49.01:474][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:1]]
[2018.12.30-18.49.01:474][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:512]]
[2018.12.30-18.49.01:474][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:512]]
[2018.12.30-18.49.01:474][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.06]]
[2018.12.30-18.49.01:474][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:0.6]]
[2018.12.30-18.49.01:474][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:0]]
[2018.12.30-18.49.01:474][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
[2018.12.30-18.49.01:474][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:0]]
[2018.12.30-18.49.01:474][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:0]]
[2018.12.30-18.49.01:474][ 0]LogConfig: Setting CVar [[r.VolumetricFog:0]]
[2018.12.30-18.49.01:474][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:0]]
[2018.12.30-18.49.01:474][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:0]]
[2018.12.30-18.49.01:474][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@0] File [C:/Users/Shikhar/Documents/Unreal Projects/NoesisProject/Saved/Config/Windows/Scalability.ini]
[2018.12.30-18.49.01:474][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:0]]
[2018.12.30-18.49.01:474][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:1.0]]
[2018.12.30-18.49.01:474][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:0]]
[2018.12.30-18.49.01:474][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:0]]
[2018.12.30-18.49.01:474][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.2]]
[2018.12.30-18.49.01:474][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:0]]
[2018.12.30-18.49.01:474][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:300]]
[2018.12.30-18.49.01:474][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:0]]
[2018.12.30-18.49.01:474][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:0]]
[2018.12.30-18.49.01:474][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:0]]
[2018.12.30-18.49.01:474][ 0]LogConfig: Setting CVar [[r.BloomQuality:4]]
[2018.12.30-18.49.01:474][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:0]]
[2018.12.30-18.49.01:474][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:1]]
[2018.12.30-18.49.01:474][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:0]]
[2018.12.30-18.49.01:474][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:0]]
[2018.12.30-18.49.01:474][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:0.6]]
[2018.12.30-18.49.01:474][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:0]]
[2018.12.30-18.49.01:474][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@0] File [C:/Users/Shikhar/Documents/Unreal Projects/NoesisProject/Saved/Config/Windows/Scalability.ini]
[2018.12.30-18.49.01:475][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:16]]
[2018.12.30-18.49.01:475][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:1]]
[2018.12.30-18.49.01:475][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:1]]
[2018.12.30-18.49.01:475][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:0.3]]
[2018.12.30-18.49.01:475][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:0]]
[2018.12.30-18.49.01:475][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
[2018.12.30-18.49.01:475][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:400]]
[2018.12.30-18.49.01:475][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2018.12.30-18.49.01:475][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@0] File [C:/Users/Shikhar/Documents/Unreal Projects/NoesisProject/Saved/Config/Windows/Scalability.ini]
[2018.12.30-18.49.01:475][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:24]]
[2018.12.30-18.49.01:475][ 0]LogConfig: Setting CVar [[r.RefractionQuality:0]]
[2018.12.30-18.49.01:475][ 0]LogConfig: Setting CVar [[r.SSR.Quality:0]]
[2018.12.30-18.49.01:475][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:3]]
[2018.12.30-18.49.01:475][ 0]LogConfig: Setting CVar [[r.DetailMode:0]]
[2018.12.30-18.49.01:475][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:0]]
[2018.12.30-18.49.01:475][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:0 ; Low quality]]
[2018.12.30-18.49.01:475][ 0]LogConfig: Setting CVar [[r.SSS.Scale:0]]
[2018.12.30-18.49.01:475][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:0]]
[2018.12.30-18.49.01:475][ 0]LogConfig: Setting CVar [[r.SSS.Quality:0]]
[2018.12.30-18.49.01:475][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2018.12.30-18.49.01:475][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:0.125]]
[2018.12.30-18.49.01:475][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:0]]
[2018.12.30-18.49.01:475][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@0] File [C:/Users/Shikhar/Documents/Unreal Projects/NoesisProject/Saved/Config/Windows/Scalability.ini]
[2018.12.30-18.49.01:475][ 0]LogConfig: Setting CVar [[foliage.DensityScale:0]]
[2018.12.30-18.49.01:475][ 0]LogConfig: Setting CVar [[grass.DensityScale:0]]
[2018.12.30-18.49.01:475][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2018.12.30-18.49.01:475][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2018.12.30-18.49.01:475][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/Shikhar/Documents/Unreal Projects/NoesisProject/Saved/Config/Windows/Engine.ini]
[2018.12.30-18.49.01:475][ 0]LogInit: Computer: DESKTOP-VNHEDJ7
[2018.12.30-18.49.01:476][ 0]LogInit: User: Shikhar
[2018.12.30-18.49.01:476][ 0]LogInit: CPU Page size=4096, Cores=2
[2018.12.30-18.49.01:476][ 0]LogInit: High frequency timer resolution =1.945315 MHz
[2018.12.30-18.49.01:476][ 0]LogMemory: Memory total: Physical=3.9GB (4GB approx)
[2018.12.30-18.49.01:476][ 0]LogMemory: Platform Memory Stats for Windows
[2018.12.30-18.49.01:476][ 0]LogMemory: Process Physical Memory: 107.33 MB used, 107.33 MB peak
[2018.12.30-18.49.01:476][ 0]LogMemory: Process Virtual Memory: 91.29 MB used, 91.29 MB peak
[2018.12.30-18.49.01:476][ 0]LogMemory: Physical Memory: 2926.61 MB used, 1086.22 MB free, 4012.83 MB total
[2018.12.30-18.49.01:476][ 0]LogMemory: Virtual Memory: 503.39 MB used, 134217224.00 MB free, 134217728.00 MB total
[2018.12.30-18.49.01:528][ 0]LogInit: Using OS detected language (en-US).
[2018.12.30-18.49.01:528][ 0]LogInit: Using OS detected locale (en-US).
[2018.12.30-18.49.01:529][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
[2018.12.30-18.49.02:134][ 0]LogStreaming: Display: Took 0.606s to InitEngineTextLocalization.
[2018.12.30-18.49.02:135][ 0]LogInit: Setting process to per monitor DPI aware
[2018.12.30-18.49.02:172][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2018.12.30-18.49.02:172][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2018.12.30-18.49.02:418][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2018.12.30-18.49.02:418][ 0]LogD3D11RHI: D3D11 adapters:
[2018.12.30-18.49.02:426][ 0]LogD3D11RHI: 0. 'Intel(R) HD Graphics 520' (Feature Level 11_0)
[2018.12.30-18.49.02:426][ 0]LogD3D11RHI: 128/0/2006 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086
[2018.12.30-18.49.02:428][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2018.12.30-18.49.02:428][ 0]LogD3D11RHI: 0/0/2006 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2018.12.30-18.49.02:428][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2018.12.30-18.49.02:433][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2018.12.30-18.49.02:433][ 0]LogD3D11RHI: GPU DeviceId: 0x1916 (for the marketing name, search the web for "GPU Device Id")
[2018.12.30-18.49.02:433][ 0]LogWindows: EnumDisplayDevices:
[2018.12.30-18.49.02:433][ 0]LogWindows: 0. 'Intel(R) HD Graphics 520' (P:1 D:1)
[2018.12.30-18.49.02:433][ 0]LogWindows: 1. 'Intel(R) HD Graphics 520' (P:0 D:0)
[2018.12.30-18.49.02:434][ 0]LogWindows: 2. 'Intel(R) HD Graphics 520' (P:0 D:0)
[2018.12.30-18.49.02:434][ 0]LogWindows: DebugString: FoundDriverCount:3
[2018.12.30-18.49.02:434][ 0]LogD3D11RHI: Adapter Name: Intel(R) HD Graphics 520
[2018.12.30-18.49.02:434][ 0]LogD3D11RHI: Driver Version: 21.20.16.4534 (internal:21.20.16.4534, unified:21.20.16.4534)
[2018.12.30-18.49.02:434][ 0]LogD3D11RHI: Driver Date: 10-7-2016
[2018.12.30-18.49.02:434][ 0]LogRHI: Texture pool is 791 MB (70% of 1131 MB)
[2018.12.30-18.49.02:450][ 0]LogD3D11RHI: [IntelMetricsDiscovery] Started
[2018.12.30-18.49.02:450][ 0]LogD3D11RHI: Async texture creation enabled
[2018.12.30-18.49.02:474][ 0]LogD3D11RHI: GPU Timing Frequency: 12.000000 (Debug: 2 0)
[2018.12.30-18.49.05:382][ 0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform
[2018.12.30-18.49.05:405][ 0]LogTemp: Display: Loaded TP MacClientTargetPlatform
[2018.12.30-18.49.05:428][ 0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
[2018.12.30-18.49.05:453][ 0]LogTemp: Display: Loaded TP MacServerTargetPlatform
[2018.12.30-18.49.05:474][ 0]LogTemp: Display: Loaded TP MacTargetPlatform
[2018.12.30-18.49.05:496][ 0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform
[2018.12.30-18.49.05:520][ 0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
[2018.12.30-18.49.05:541][ 0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform
[2018.12.30-18.49.05:552][ 0]LogTemp: Display: Loaded TP WindowsTargetPlatform
[2018.12.30-18.49.05:681][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.12.30-18.49.05:681][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.12.30-18.49.05:681][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.12.30-18.49.05:681][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.12.30-18.49.05:681][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.12.30-18.49.05:681][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.12.30-18.49.05:681][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.12.30-18.49.05:681][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.12.30-18.49.05:681][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.12.30-18.49.05:681][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.12.30-18.49.05:681][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.12.30-18.49.05:681][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.12.30-18.49.05:681][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.12.30-18.49.05:681][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.12.30-18.49.05:681][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.12.30-18.49.05:681][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.12.30-18.49.05:681][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.12.30-18.49.05:681][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.12.30-18.49.05:683][ 0]LogTemp: Display: Loaded TP HTML5TargetPlatform
[2018.12.30-18.49.05:758][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform
[2018.12.30-18.49.05:758][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform
[2018.12.30-18.49.05:796][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform
[2018.12.30-18.49.05:796][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform
[2018.12.30-18.49.05:814][ 0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform
[2018.12.30-18.49.05:834][ 0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
[2018.12.30-18.49.05:854][ 0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform
[2018.12.30-18.49.05:886][ 0]LogTemp: Display: Loaded TP LinuxTargetPlatform
[2018.12.30-18.49.05:966][ 0]LogTemp: Display: Loaded TP LuminTargetPlatform
[2018.12.30-18.49.05:966][ 0]LogTemp: Display: Loaded TP LuminTargetPlatform
[2018.12.30-18.49.05:966][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2018.12.30-18.49.06:034][ 0]LogShaderCompilers: Guid format shader working directory is -23 characters bigger than the processId version (../../../../../../Users/Shikhar/Documents/Unreal Projects/NoesisProject/Intermediate/Shaders/WorkingDirectory/3968/).
[2018.12.30-18.49.06:034][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Shikhar/AppData/Local/Temp/UnrealShaderWorkingDir/ABCE98714F825A6BBA7221BB7B93788D/'.
[2018.12.30-18.49.06:037][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2018.12.30-18.49.06:037][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2018.12.30-18.49.06:037][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2018.12.30-18.49.07:168][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2018.12.30-18.49.07:282][ 0]LogDerivedDataCache: Loaded boot cache 0.11s 71MB C:/Users/Shikhar/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc.
[2018.12.30-18.49.07:282][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Shikhar/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc
[2018.12.30-18.49.07:282][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Shikhar/Documents/Unreal Projects/NoesisProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2018.12.30-18.49.07:282][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2018.12.30-18.49.07:282][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Shikhar/Documents/Unreal Projects/NoesisProject/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2018.12.30-18.49.07:282][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2018.12.30-18.49.07:308][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2018.12.30-18.49.07:308][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2018.12.30-18.49.07:308][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2018.12.30-18.49.07:321][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Shikhar/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2018.12.30-18.49.07:321][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2018.12.30-18.49.07:321][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2018.12.30-18.49.07:368][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2018.12.30-18.49.07:370][ 0]LogSlate: Using FreeType 2.6.0
[2018.12.30-18.49.07:371][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2018.12.30-18.49.07:506][ 0]LogAssetRegistry: FAssetRegistry took 0.0459 seconds to start up
[2018.12.30-18.49.08:284][ 0]LogInit: Selected Device Profile: [Windows]
[2018.12.30-18.49.08:516][ 0]LogSimplygon: Simplygon DLL not present - disabling.
[2018.12.30-18.49.08:520][ 0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
[2018.12.30-18.49.08:520][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2018.12.30-18.49.08:520][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2018.12.30-18.49.08:520][ 0]LogMeshReduction: No automatic skeletal mesh reduction module available
[2018.12.30-18.49.08:537][ 0]LogNetVersion: NoesisProject 1.0.0, NetCL: 4541578, EngineNetVer: 5, GameNetVer: 0 (Checksum: 1443119453)
[2018.12.30-18.49.10:193][ 0]LogPackageLocalizationCache: Processed 12 localized package path(s) for 2 prioritized culture(s) in 0.476225 seconds
[2018.12.30-18.49.10:202][ 0]LogUObjectArray: 40037 objects as part of root set at end of initial load.
[2018.12.30-18.49.10:202][ 0]LogUObjectAllocator: 6958992 out of 0 bytes used by permanent object pool.
[2018.12.30-18.49.10:202][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2018.12.30-18.49.11:587][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2018.12.30-18.49.11:600][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2018.12.30-18.49.12:654][ 0]SourceControl: Source control is disabled
[2018.12.30-18.49.12:654][ 0]SourceControl: Source control is disabled
[2018.12.30-18.49.12:656][ 0]SourceControl: Source control is disabled
[2018.12.30-18.49.13:581][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2018.12.30-18.49.13:655][ 0]LogOcInput: OculusInput pre-init called
[2018.12.30-18.49.16:397][ 0]LogEngine: Initializing Engine...
[2018.12.30-18.49.16:490][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2018.12.30-18.49.16:572][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
[2018.12.30-18.49.16:572][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2018.12.30-18.49.16:592][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.020 s
[2018.12.30-18.49.16:592][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2018.12.30-18.49.17:901][ 0]LogInit: Initializing FReadOnlyCVARCache
[2018.12.30-18.49.18:932][ 0]LogAIModule: Creating AISystem for world Untitled
[2018.12.30-18.49.19:517][ 0]LogInit: XAudio2 using 'Speaker/Headphone (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2018.12.30-18.49.20:326][ 0]LogInit: FAudioDevice initialized.
[2018.12.30-18.49.20:343][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2018.12.30-18.49.20:984][ 0]LogDerivedDataCache: Saved boot cache 0.64s 71MB C:/Users/Shikhar/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc.
[2018.12.30-18.49.21:000][ 0]LogInit: Texture streaming: Enabled
[2018.12.30-18.49.21:217][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2018.12.30-18.49.21:638][ 0]LogInit: Transaction tracking system initialized
[2018.12.30-18.49.22:630][ 0]BlueprintLog: New page: Editor Load
[2018.12.30-18.49.25:390][ 0]LocalizationService: Localization service is disabled
[2018.12.30-18.49.31:483][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
[2018.12.30-18.49.31:504][ 0]LogCook: Display: Mobile HDR setting 1
[2018.12.30-18.49.31:539][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
[2018.12.30-18.49.31:539][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
[2018.12.30-18.49.31:539][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2018.12.30-18.49.31:539][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
[2018.12.30-18.49.31:539][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2018.12.30-18.49.32:068][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Shikhar/Documents/Unreal Projects/NoesisProject/Content/' took 0.26s
[2018.12.30-18.49.37:042][ 0]SourceControl: Source control is disabled
[2018.12.30-18.49.37:105][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/Shikhar/Documents/Unreal Projects/NoesisProject/Content/StarterContent/Maps/Minimal_Default.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2018.12.30-18.49.37:384][ 0]LightingResults: New page: Lighting Build
[2018.12.30-18.49.37:724][ 0]MapCheck: New page: Map Check
[2018.12.30-18.49.37:724][ 0]LightingResults: New page: Lighting Build
[2018.12.30-18.49.38:712][ 0]LogLinker: Warning: Can't find file '/Script/Blu'
[2018.12.30-18.49.38:713][ 0]LogLinker: Warning: Can't find file for asset '/Script/Blu' while loading ../../../Engine/Content/EngineSky/BP_Sky_Sphere.uasset.
[2018.12.30-18.49.38:713][ 0]LoadErrors: Error: /Engine/EngineSky/BP_Sky_Sphere : Can't find file for asset. /Script/Blu
[2018.12.30-18.49.39:772][ 0]LogLinker: Warning: Can't find file '/Script/Blu'
[2018.12.30-18.49.39:772][ 0]LogLinker: Warning: Can't find file for asset '/Script/Blu' while loading ../../../Engine/Content/EngineSky/BP_Sky_Sphere.uasset.
[2018.12.30-18.49.39:772][ 0]LoadErrors: Error: /Engine/EngineSky/BP_Sky_Sphere : Can't find file for asset. /Script/Blu
[2018.12.30-18.49.39:912][ 0]LogLinker: Warning: Can't find file '/Script/Blu'
[2018.12.30-18.49.39:912][ 0]LogLinker: Warning: Can't find file for asset '/Script/Blu' while loading ../../../Engine/Content/EngineSky/BP_Sky_Sphere.uasset.
[2018.12.30-18.49.39:912][ 0]LoadErrors: Error: /Engine/EngineSky/BP_Sky_Sphere : Can't find file for asset. /Script/Blu
[2018.12.30-18.49.39:915][ 0]LogLinker: Warning: Can't find file '/Script/Blu'
[2018.12.30-18.49.39:915][ 0]LogLinker: Warning: Can't find file for asset '/Script/Blu' while loading ../../../../../../Users/Shikhar/Documents/Unreal Projects/NoesisProject/Content/StarterContent/Maps/Minimal_Default.umap.
[2018.12.30-18.49.39:915][ 0]LoadErrors: Error: /Game/StarterContent/Maps/Minimal_Default : Can't find file for asset. /Script/Blu
[2018.12.30-18.49.39:915][ 0]LogLinker: Warning: Can't find file '/Script/Blu'
[2018.12.30-18.49.39:915][ 0]LogLinker: Warning: Can't find file for asset '/Script/Blu' while loading ../../../../../../Users/Shikhar/Documents/Unreal Projects/NoesisProject/Content/StarterContent/Maps/Minimal_Default.umap.
[2018.12.30-18.49.39:915][ 0]LoadErrors: Error: /Game/StarterContent/Maps/Minimal_Default : Can't find file for asset. /Script/Blu
[2018.12.30-18.49.39:915][ 0]LogLinker: Warning: Can't find file '/Script/Blu'
[2018.12.30-18.49.39:915][ 0]LogLinker: Warning: Can't find file for asset '/Script/Blu' while loading ../../../../../../Users/Shikhar/Documents/Unreal Projects/NoesisProject/Content/StarterContent/Maps/Minimal_Default.umap.
[2018.12.30-18.49.39:915][ 0]LoadErrors: Error: /Game/StarterContent/Maps/Minimal_Default : Can't find file for asset. /Script/Blu
[2018.12.30-18.49.39:926][ 0]LogLinker: Warning: Can't find file '/Script/Blu'
[2018.12.30-18.49.39:946][ 0]LoadErrors: Failed to load /Script/Blu.BluBlueprintFunctionLibrary Referenced by K2Node_CallFunction_1
[2018.12.30-18.49.39:946][ 0]LogLinker: Warning: Can't find file for asset '/Script/Blu' while loading ../../../../../../Users/Shikhar/Documents/Unreal Projects/NoesisProject/Content/StarterContent/Maps/Minimal_Default.umap.
[2018.12.30-18.49.39:947][ 0]LoadErrors: Failed to load /Script/Blu.BluBlueprintFunctionLibrary Referenced by K2Node_CallFunction_1
[2018.12.30-18.49.39:947][ 0]LoadErrors: Error: /Game/StarterContent/Maps/Minimal_Default : Can't find file for asset. /Script/Blu
[2018.12.30-18.49.39:947][ 0]LogLinker: Warning: Can't find file '/Script/Blu'
[2018.12.30-18.49.39:947][ 0]LoadErrors: Failed to load /Script/Blu.BluBlueprintFunctionLibrary Referenced by K2Node_CallFunction_1
[2018.12.30-18.49.39:947][ 0]LogLinker: Warning: Can't find file for asset '/Script/Blu' while loading ../../../../../../Users/Shikhar/Documents/Unreal Projects/NoesisProject/Content/StarterContent/Maps/Minimal_Default.umap.
[2018.12.30-18.49.39:947][ 0]LoadErrors: Failed to load /Script/Blu.BluBlueprintFunctionLibrary Referenced by K2Node_CallFunction_1
[2018.12.30-18.49.39:947][ 0]LoadErrors: Error: /Game/StarterContent/Maps/Minimal_Default : Can't find file for asset. /Script/Blu
[2018.12.30-18.49.39:947][ 0]LogLinker: Warning: Can't find file '/Script/Blu'
[2018.12.30-18.49.39:947][ 0]LoadErrors: Failed to load /Script/Blu.Default__BluBlueprintFunctionLibrary Referenced by K2Node_CallFunction_1
[2018.12.30-18.49.39:947][ 0]LogLinker: Warning: Can't find file for asset '/Script/Blu' while loading ../../../../../../Users/Shikhar/Documents/Unreal Projects/NoesisProject/Content/StarterContent/Maps/Minimal_Default.umap.
[2018.12.30-18.49.39:947][ 0]LoadErrors: Failed to load /Script/Blu.Default__BluBlueprintFunctionLibrary Referenced by K2Node_CallFunction_1
[2018.12.30-18.49.39:947][ 0]LoadErrors: Error: /Game/StarterContent/Maps/Minimal_Default : Can't find file for asset. /Script/Blu
[2018.12.30-18.49.45:337][ 0]LogAIModule: Creating AISystem for world Minimal_Default
[2018.12.30-18.49.51:369][ 0]LogEditorServer: Finished looking for orphan Actors (0.006 secs)
[2018.12.30-18.49.53:016][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2018.12.30-18.49.53:050][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.426ms to complete.
[2018.12.30-18.49.53:071][ 0]LogFileHelpers: Loading map 'Minimal_Default' took 16.011
[2018.12.30-18.49.57:504][ 0]LogCollectionManager: Loaded 0 collections in 0.011044 seconds
[2018.12.30-18.49.58:094][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Shikhar/Documents/Unreal Projects/NoesisProject/Saved/Collections/' took 0.01s
[2018.12.30-18.49.58:094][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Shikhar/Documents/Unreal Projects/NoesisProject/Content/Developers/Shikhar/Collections/' took 0.02s
[2018.12.30-18.49.58:094][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Shikhar/Documents/Unreal Projects/NoesisProject/Content/Collections/' took 0.01s
[2018.12.30-18.49.58:094][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds
[2018.12.30-18.49.58:135][ 0]LogContentBrowser: Native class hierarchy populated in 0.0287 seconds. Added 2665 classes and 625 folders.
[2018.12.30-18.49.58:381][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0006 seconds. Added 0 classes and 0 folders.
[2018.12.30-18.49.58:511][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2018.12.30-18.49.58:560][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2018.12.30-18.49.58:688][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2018.12.30-18.49.58:927][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2018.12.30-18.49.58:947][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2018.12.30-18.49.58:964][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2018.12.30-18.49.58:980][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2018.12.30-18.49.58:997][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2018.12.30-18.49.59:130][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2018.12.30-18.49.59:160][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2018.12.30-18.49.59:181][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2018.12.30-18.49.59:225][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2018.12.30-18.49.59:354][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2018.12.30-18.49.59:383][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2018.12.30-18.49.59:402][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2018.12.30-18.49.59:446][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2018.12.30-18.49.59:467][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2018.12.30-18.49.59:485][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
[2018.12.30-18.50.00:416][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0007 seconds. Added 0 classes and 0 folders.
[2018.12.30-18.50.01:671][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2018.12.30-18.50.01:765][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2018.12.30-18.50.01:788][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2018.12.30-18.50.01:810][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2018.12.30-18.50.01:933][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0006 seconds. Added 1 classes and 2 folders.
[2018.12.30-18.50.03:218][ 0]LogSlate: Took 0.044044 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2018.12.30-18.50.03:277][ 0]LogSlate: Took 0.039306 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2018.12.30-18.50.04:725][ 0]LogRenderer: Reallocating scene render targets to support 856x612 Format 9 NumSamples 1 (Frame:1).
[2018.12.30-18.50.10:357][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0007 seconds. Added 0 classes and 0 folders.
[2018.12.30-18.50.10:361][ 0]LogLoad: (Engine Initialization) Total time: 85.87 seconds
[2018.12.30-18.50.10:362][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2018.12.30-18.50.20:108][ 0]LogContentStreaming: Texture pool size now 400 MB
[2018.12.30-18.50.24:453][ 0]LogSlate: FSceneViewport::OnFocusLost() reason 2
[2018.12.30-18.50.38:391][ 11]LogAssetRegistry: Asset discovery search completed in 90.9069 seconds
[2018.12.30-18.50.38:689][ 11]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
[2018.12.30-18.50.38:689][ 11]LogCollectionManager: Fixed up redirectors for 0 collections in 0.101830 seconds (updated 0 objects)
[2018.12.30-18.51.07:737][157]LogSlate: Window 'Message Log' being destroyed
[2018.12.30-18.51.07:888][157]LogSlate: Window 'Message Log' being destroyed
[2018.12.30-18.51.10:683][284]LogSlate: FSceneViewport::OnFocusLost() reason 2
[2018.12.30-18.51.13:469][400]LogSlate: Took 0.055601 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2018.12.30-18.51.13:835][400]LogSlate: FSceneViewport::OnFocusLost() reason 2
[2018.12.30-18.51.13:841][400]LogAssetEditorManager: Opening Asset editor for LevelScriptBlueprint /Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default
[2018.12.30-18.51.18:496][400]LogContentBrowser: Native class hierarchy updated for 'BlueprintGraph' in 0.0104 seconds. Added 117 classes and 0 folders.
[2018.12.30-18.51.30:212][400]LogSlate: Took 0.070216 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2018.12.30-18.51.30:489][400]LogSlate: Took 0.258107 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2018.12.30-18.51.32:589][401]LogSlate: Took 0.024896 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2018.12.30-18.51.47:026][ 8]LogTemp: Repeating last play command: Selected Viewport
[2018.12.30-18.52.12:538][ 8]LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default'
[2018.12.30-18.52.12:737][ 8]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2018.12.30-18.52.14:471][ 8]PIE: New page: PIE session: Minimal_Default (Dec 31, 2018, 5:52:12 AM)
[2018.12.30-18.52.16:008][ 8]LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default
[2018.12.30-18.52.16:781][ 8]LogPlayLevel: PIE: StaticDuplicateObject took: (0.772427s)
[2018.12.30-18.52.16:788][ 8]LogAIModule: Creating AISystem for world Minimal_Default
[2018.12.30-18.52.16:873][ 8]LogPlayLevel: PIE: World Init took: (0.067561s)
[2018.12.30-18.52.16:873][ 8]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Minimal_Default.Minimal_Default to /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default (0.865327s)
[2018.12.30-18.52.18:973][ 8]LogInit: XAudio2 using 'Speaker/Headphone (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2018.12.30-18.52.19:106][ 8]LogInit: FAudioDevice initialized.
[2018.12.30-18.52.20:965][ 8]LogLoad: Game class is 'GameModeBase'
[2018.12.30-18.52.24:006][ 8]LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default up for play (max tick rate 3) at 2018.12.31-00.22.24
[2018.12.30-18.52.24:427][ 8]LogWorld: Bringing up level for play took: 0.480056
[2018.12.30-18.52.26:665][ 8]LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0012 seconds. Added 20 classes and 0 folders.
[2018.12.30-18.52.27:197][ 8]LogBlueprintDebug: Warning: Hit breakpoint on node 'K2Node_Event', from offset 0
[2018.12.30-18.52.27:197][ 8]LogBlueprintDebug:
Script call stack:
Function /Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C:ReceiveBeginPlay

[2018.12.30-18.52.40:144][ 8]LogBlueprintDebug: Warning: Hit breakpoint on node 'K2Node_CreateWidget', from offset 243
[2018.12.30-18.52.40:144][ 8]LogBlueprintDebug:
Script call stack:
Function /Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C:ReceiveBeginPlay
Function /Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C:ExecuteUbergraph_Minimal_Default

[2018.12.30-18.53.11:287][ 8]PIE: Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Minimal_Default 58.14
[2018.12.30-18.53.11:288][ 8]LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default'
[2018.12.30-18.53.11:645][ 9]LogUnrealEdMisc: Warning: Heartbeat event firing too frequently (0.000 sec). This should never happen. Something is wrong with the timer delegate!
[2018.12.30-18.53.17:065][357]LogRHI: Error: GetAndOrCreateGraphicsPipelineState RenderTarget check failed with: 504 !
[2018.12.30-18.53.27:072][978]LogRHI: Error: GetAndOrCreateGraphicsPipelineState RenderTarget check failed with: 504 !
[2018.12.30-18.53.37:075][608]LogRHI: Error: GetAndOrCreateGraphicsPipelineState RenderTarget check failed with: 504 !
[2018.12.30-18.53.40:010][795]LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default'
[2018.12.30-18.53.40:010][795]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
Attachments
crash.png
Call Stack.PNG
Call Stack.PNG (10.01 KiB) Viewed 961 times
 
User avatar
hcpizzi
Site Admin
Posts: 212
Joined: 09 Feb 2012, 12:40

Re: Unable to Use Noesis Engine for Unreal blueprint project

07 Jan 2019, 18:08

Hi again,

Sorry for the late reply too, was out for Xmas.

I'm going to take a look at that error in GetAndOrCreateGraphicsPipelineState. I think I've seen it before, but I can't remember the details. I'll get back to you as soon as I figure out something.

Happy new year!

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