nokola
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Re: BETA: NoesisGUI v2.1.0rc3

11 Feb 2018, 17:06

RC3 looks OK on our side :)
 
andreasg
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Re: BETA: NoesisGUI v2.1.0rc3

14 Feb 2018, 10:46

RC3: Why those late API changes?
 
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sfernandez
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Re: BETA: NoesisGUI v2.1.0rc3

14 Feb 2018, 11:19

RC3: Why those late API changes?
Do you mean the changes to the Color class?
Sorry for that, it was something we have pending for long time ago and didn't want to delay it to the 2.2 version.
 
jasiuj
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Re: BETA: NoesisGUI v2.1.0rc3

26 Feb 2018, 17:48

Hi,

It is possible in RC3 to set RenderContext directly from engine instead of NoesisApp::Launcher::RegisterAppComponents(); and context = NoesisApp::FindBestRenderContext(); invocations ?

In logs I see that this create Render Context but my engine create one already.

Cheers,
Jan
Last edited by jasiuj on 26 Feb 2018, 20:51, edited 2 times in total.
 
nokola
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Re: BETA: NoesisGUI v2.1.0rc3

26 Feb 2018, 19:10

re: ghost lines conversation from page 8:

just did some tests on iPhone X with 2.1rc3, and I see lots of ghost lines on edges of controls. You fixed this in beta17 and i confirmed OK (was using Android.)
Do we also need the same or further fix for iPhone? btw, I don't remember seeing the ghost lines on 5s, but that could be due to some resolution or texture difference.
 
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jsantos
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Re: BETA: NoesisGUI v2.1.0rc3

27 Feb 2018, 09:22

It is possible in RC3 to set RenderContext directly from engine instead of NoesisApp::Launcher::RegisterAppComponents(); and context = NoesisApp::FindBestRenderContext(); invocations ?

In logs I see that this create Render Context but my engine create one already.
Yes, RenderContext is a helper class. It is part of the Application framework but not implemented in Noesis Core library. Please, have a look at the IntegrationGLUT sample.
BTW, nothing changed about this in RC3.
 
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jsantos
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Re: BETA: NoesisGUI v2.1.0rc3

27 Feb 2018, 09:23

re: ghost lines conversation from page 8:

just did some tests on iPhone X with 2.1rc3, and I see lots of ghost lines on edges of controls. You fixed this in beta17 and i confirmed OK (was using Android.)
Do we also need the same or further fix for iPhone? btw, I don't remember seeing the ghost lines on 5s, but that could be due to some resolution or texture difference.
This must be a different thing because the fix you mention was applied to all platforms. Is this also happening with opacities?
 
jasiuj
Posts: 6
Joined: 19 Jan 2018, 08:05

Re: BETA: NoesisGUI v2.1.0rc3

27 Feb 2018, 10:40

Yes, RenderContext is a helper class. It is part of the Application framework but not implemented in Noesis Core library. Please, have a look at the IntegrationGLUT sample.
BTW, nothing changed about this in RC3.
It's working, thanks :)
 
nokola
Posts: 188
Joined: 10 Mar 2015, 05:29

Re: BETA: NoesisGUI v2.1.0rc3

28 Feb 2018, 03:47

re: ghost lines conversation from page 8:

just did some tests on iPhone X with 2.1rc3, and I see lots of ghost lines on edges of controls. You fixed this in beta17 and i confirmed OK (was using Android.)
Do we also need the same or further fix for iPhone? btw, I don't remember seeing the ghost lines on 5s, but that could be due to some resolution or texture difference.
This must be a different thing because the fix you mention was applied to all platforms. Is this also happening with opacities?
I suspect yes - happening at edges of rectangles that are partially transparent, same as the issue before the fix.
 
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jsantos
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Re: BETA: NoesisGUI v2.1.0rc3

05 Mar 2018, 18:51

It's working, thanks :)
Great! Good news! By the way, would you be interested in sharing those Unigine bindings? There are a few clients writing their own ones and I wonder if we could centralize the effort in a single public repository like the rest of engines.

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