Thanks! What about this one:
3. NoesisView.TessellationQuality missing
Is there an equivalent setting?
I updated all code, compiles now. After the project compiled, Noesis started installing (showed the progress bar), then Unity crashed after a minute.
I see this in the Unity Console log after restart:
"A default asset was created for 'Assets/XAMLs/FantasiaPhone/UnityShared/Resources/NewPaintingDialog.asset' because the asset importer crashed on it last time.
You can select the asset and use the 'Assets -> Reimport' menu command to try importing it again, or you can replace the asset and it will auto import again.
Trying carefully to Reimport all :)
Edit: I cannot Reimport All without crashing Unity. Unfortunately I don't get any log files either - Unity just disappears and shows the above message upon restart. If you'd like to send me a debug version of Noesis or something else to try, please let me know!
Edit2: Noticed Unity editor uses 10GB RAM upon trying to load the NewPaintingDialog.xaml file at runtime that fails to import.
Edit3: Opened crash issue with repro XAML https://www.noesisengine.com/bugs/view.php?id=1407
- Noesis uses 10GB RAM very quickly and dies. Code behind file does nothing out of the ordinary:
NoesisExtensions.LoadComponent(this, Globals.BaseUnityXamlPath + "/NewPaintingDialog.xaml");
rectBack = (Rectangle) FindName("rectBack");
imgConeBack = (Image) FindName("imgConeBack");
mainPane = (StackPanel) FindName("mainPane");
btnFillBlack = (RadioButton) FindName("btnFillBlack");
btnFillWhite = (RadioButton) FindName("btnFillWhite");
btnFillPastelRainbow = (RadioButton) FindName("btnFillPastelRainbow");
btnFillRainbow = (RadioButton) FindName("btnFillRainbow");
btnColor1 = (RadioButton) FindName("btnColor1");
rectColor1 = (Rectangle) FindName("rectColor1");
btnHoriz = (RadioButton) FindName("btnHoriz");
rectHoriz = (Rectangle) FindName("rectHoriz");
btnVert = (RadioButton) FindName("btnVert");
rectVert = (Rectangle) FindName("rectVert");
btnOk = (Button) FindName("btnOk");
btnCancelNewPainting = (Button) FindName("btnCancelNewPainting");
gradient1 = (SmallColorPicker) FindName("gradient1");
gradient2 = (SmallColorPicker) FindName("gradient2");