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jsantos
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[Release Candidate] NoesisGUI v3.0.0rc7

12 Mar 2020, 18:44

πŸ“„ CHANGELOG

πŸ”— NoesisGUI-NativeSDK-win-3.0.0rc7.zip
πŸ”— NoesisGUI-NativeSDK-macos-3.0.0rc7.zip
πŸ”— NoesisGUI-NativeSDK-linux-3.0.0rc7.zip

Platforms included in C++ SDK:
  • Windows (x86, x86_64)
  • UWP (x86_64)
  • iOS (arm, arm64)
  • macOS (x86_64)
  • WebGL (wasm)
  • Android (arm, arm64, x86, x86_64)
  • Linux (x86_64, arm, arm64)
πŸ”— NoesisGUI-3.0.0rc7.unitypackage

Platforms included in Unity Package:
  • Windows (x86, x86_64)
  • UWP (x86_64)
  • iOS (arm, arm64)
  • macOS (x86_64)
  • WebGL (wasm)
  • Android (arm, arm64)
  • Linux (x86_64)
πŸ”— NoesisGUI-ManagedSDK-3.0.0rc7.zip

Platforms included in C# SDK:
  • Windows (x86, x86_64)
  • UWP (x86_64)
  • iOS (arm, arm64)
  • macOS (x86_64)
  • WebGL (wasm)
  • Android (arm, arm64)
  • Linux (x86_64, arm, arm64)
Xbox One, PlayStation4 and Nintendo Switch available in private downloads.
 
Ringo
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Re: [BETA] NoesisGUI v3.0.0b1

13 Mar 2020, 21:39

why UPX?
 
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Re: [BETA] NoesisGUI v3.0.0b1

14 Mar 2020, 12:48

Binary size is one of our strengths against competitors, but many of them are using UPX so we decided to start using it too. We debated about it many times. What's your opinion? Are you having any issue?
 
Ringo
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Re: [BETA] NoesisGUI v3.0.0b1

15 Mar 2020, 12:23

You shouldn't be shy of your sizes.
Currently, RenderDoc can't be used with your UPX-compressed examples like Gui.XamlPlayer.exe (see https://github.com/baldurk/renderdoc/issues/425)
I've tried to load decompressed sample, but it won't start.
Also I had various issues with UPX-compressed dlls in the past.

UPX bugs and performance penalties are not needed at development time.
It may make sense later, at final packaging time with thorough testing.
But usually, final app packages are already compressed on all distribution platforms.
 
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Re: [BETA] NoesisGUI v3.0.0b2

17 Mar 2020, 00:14

Beta 2 released
  • Feature Support for Unity 2019.3
  • Feature Unity High Definition Render Pipeline (HDRP) supported.
  • Feature Unity Support for Hot Reloading in Play Mode (disabled by default in global settings).
  • Fixed Unity Standalone builds not working.
  • Fixed Application resource dictionaries should seal values.
 
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Re: [BETA] NoesisGUI v3.0.0b1

17 Mar 2020, 00:15

Currently, RenderDoc can't be used with your UPX-compressed examples like Gui.XamlPlayer.exe (see https://github.com/baldurk/renderdoc/issues/425)
Listening to your feedback, internal reports we received and also bad experiences with our Symbol server we have decided to stop using UPX. It was a bad decision. Thanks!
 
Ringo
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Re: [BETA] NoesisGUI v3.0.0b1

17 Mar 2020, 01:25

Currently, RenderDoc can't be used with your UPX-compressed examples like Gui.XamlPlayer.exe (see https://github.com/baldurk/renderdoc/issues/425)
Listening to your feedback, internal reports we received and also bad experiences with our Symbol server we have decided to stop using UPX. It was a bad decision. Thanks!
Symbol server? I want it.
What is the url of the Symbol server?
 
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Re: [BETA] NoesisGUI v3.0.0b1

17 Mar 2020, 23:05

What is the url of the Symbol server?
It is an internal server we have for debugging crashes reported by clients. Probably we should include the PDBs in the SDK, right now we were not doing that to reduce size but in 3.0 we have decided to avoid including binaries for samples (they must be built) so maybe we should reconsider this.
 
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Re: [BETA] NoesisGUI v3.0.0b3

20 Mar 2020, 00:19

Beta 3 released
  • Enhancement Improvements and fixes for Inspector.
  • Fixed Implemented item Move() for ItemContainerGenerator and Panel (#1550).
  • Fixed Assert when connecting element to a different view (#1639).
  • Fixed Error spam clearing collections with DataContext bindings (#1572).
  • Fixed Unity Different .asset files when importing on mac vs windows (#1636).
We have also added macOS in Unity. More platforms coming very soon.
 
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Re: [BETA] NoesisGUI v3.0.0b4

26 Mar 2020, 19:58

Beta4 Released
  • Enhancement Added a debug theme (magenta) for default styles.
  • Enhancement Improved atlas usage when using Emojis.
  • Enhancement System fonts loading performance improvements.
  • Enhancement Support for UI scale in Inspector (command-line --scale X).
  • Enhancement App Added default font fallbacks for Emojis and Asian scripts.
  • Fixed TreeViewItem incorrectly using DataContext as item for the SelectedItem property.
  • Fixed Effects incorrectly sampling border.
  • Fixed C# Calling base.Measure|ArrangeOverride() was always returning zero.
  • Fixed Implemented Window SizeToContent property (#1631).
  • Fixed Emojis rendering not working with a few fonts, like Twemoji (#1632).
  • Fixed TextBox caret sometimes disappearing or placed over the characters.
  • Fixed Caret remains visible after setting IsReadOnly to true in a TextBox.
  • Fixed ToolBar overflow panel remains open when overflow items are removed.

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