• 1
  • 6
  • 7
  • 8
  • 9
  • 10
 
elecman
Posts: 90
Joined: 20 Jul 2014, 04:28

Re: noesisGUI v1.2 BETA 8

16 Feb 2015, 01:23

Ok, done.
 
elecman
Posts: 90
Joined: 20 Jul 2014, 04:28

Re: noesisGUI v1.2 BETA 8

18 Feb 2015, 12:41

Is the error reporting mature? Often I get this message:
"Please, fix all XAML errors before hitting PLAY"
But no errors are shown either in the console or on the NoesisGUIPanel.
 
User avatar
jsantos
Site Admin
Topic Author
Posts: 3905
Joined: 20 Jan 2012, 17:18
Contact:

Re: noesisGUI v1.2 BETA 8

18 Feb 2015, 14:48

There is probably a XAML with errors. Test to do a full rebuild (Tools->NoesisGUI). I am going to investigate if we can dump the list of problematic XAMLs there...
 
elecman
Posts: 90
Joined: 20 Jul 2014, 04:28

Re: noesisGUI v1.2 BETA 8

19 Feb 2015, 01:33

I also noticed that if an xaml is in on of the project folders, it gets compiled or interpreted by NoesisGUI, even though it is not referenced by any GuiPanel, thus any error information normally thrown by the GuiPanel is lost. Is this intended?
 
User avatar
jsantos
Site Admin
Topic Author
Posts: 3905
Joined: 20 Jan 2012, 17:18
Contact:

Re: noesisGUI v1.2 BETA 8

19 Feb 2015, 04:03

Yes, we preprocess all the XAMLs included inside /Assets. Each time a XAML is modified, it is built and copied to the /StreamingAssets folder. We have tried a better integration in the past, but unsuccessfully because the Unity architecture is very limited whenever you want to expand the number of type assets. Besides, you can load XAML by code, without being referenced from a GUIPanel.

But we are open to suggestions here...
 
elecman
Posts: 90
Joined: 20 Jul 2014, 04:28

Re: noesisGUI v1.2 BETA 8

20 Feb 2015, 02:07

That's ok, but in that case I would post all error messages of all xaml files in the assets folder in the console, not on the GuiPanel.
 
User avatar
jsantos
Site Admin
Topic Author
Posts: 3905
Joined: 20 Jan 2012, 17:18
Contact:

Re: noesisGUI v1.2 BETA 8

21 Feb 2015, 19:49

That's ok, but in that case I would post all error messages of all xaml files in the assets folder in the console, not on the GuiPanel.
Yes, you mean when hitting play showing all the problematic XAMLs right?
 
User avatar
jsantos
Site Admin
Topic Author
Posts: 3905
Joined: 20 Jan 2012, 17:18
Contact:

Re: noesisGUI v1.2 RC2

21 Feb 2015, 19:50

We have released v1.2 Release Candidate! Please, download and test.
 
elecman
Posts: 90
Joined: 20 Jul 2014, 04:28

Re: noesisGUI v1.2 BETA 8

23 Feb 2015, 06:47

Yes, you mean when hitting play showing all the problematic XAMLs right?
Yes, indeed. That would be helpful.
 
golgepapaz
Posts: 43
Joined: 01 Aug 2013, 01:59

Re: noesisGUI v1.2 RC2

23 Feb 2015, 09:41

We have released v1.2 Release Candidate! Please, download and test.
So,Does it work with unity5 64-bit?
  • 1
  • 6
  • 7
  • 8
  • 9
  • 10

Who is online

Users browsing this forum: No registered users and 29 guests