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jsantos
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Re: noesisGUI v1.2 BETA 7

19 Jan 2015, 09:45

i want download this, but say:
You are not authorised to download this attachment.
Hi, do you have a valid license? Did you buy in the Asset Store? You need to verify your account.
 
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Re: noesisGUI v1.2 BETA 7

21 Jan 2015, 16:35

Hi, I've tried building it for the Windows Phone platform as a test and got this error message: http://pastebin.com/d3VWfhrU

Should we expect this, at least until the next beta? Thanks!
 
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Re: noesisGUI v1.2 BETA 7

21 Jan 2015, 16:39

Please make sure that:

1. The selected platform is Windows Store -> (SDK 8.1) or (SDK Phone 8.1)
2. Make sure that Compilation -> Compilation Overrides (under Publishing Settings) is set to "Use Net Core" (the default value)

First try, with one of our samples, we have tested them here, to make sure that the configuration is correct.

Thanks for the feedback!
 
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Re: noesisGUI v1.2 BETA 7

21 Jan 2015, 17:11

Right, right, I've tried the Windows Phone 8 option, not sure why it's still there, legacy? Anyway I think it should be fine now, Windows Store -> 8.1 works fine, honestly it did not compile but the internal compiler error has nothing to do with Noesis. I'll report back again just to re-confirm that it works when I get to fixing the unrelated error. Thank you, that was easy, silly me.
 
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Re: noesisGUI v1.2 BETA 7

22 Jan 2015, 10:54

Don't worry, problem right now is that our documentation is yet not very good about this. We are working on it.
 
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Re: noesisGUI v1.2 BETA 7

23 Jan 2015, 01:58

Ogre3D bindings were updated today to be compatible with noesisGUI v1.2:

https://github.com/Noesis/OgreBindings/commits/master
 
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Re: noesisGUI v1.2 BETA 7

25 Jan 2015, 12:06

Hi, DropShadowEffect on label does not work(show) for us. Is it supported yet?
<Label.Effect>
	<DropShadowEffect BlurRadius="0" Direction="90" ShadowDepth="2.5"/>
</Label.Effect>
We are using latest build(B7).
 
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Re: noesisGUI v1.2 BETA 7

25 Jan 2015, 14:08

Shader Effects are yet not implemented. though they are planned.

Do you need that effect for text? There is an easy workaround for text, just drawing the text twice (with the content bound), the second one slightly displaced.
 
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Re: noesisGUI v1.2 BETA 7

26 Jan 2015, 12:01

For text and icons. You are right, it is easily reproduced and we don't mind doing it. Just don't want to implement it 1-2 weeks before it will be supported. So if you can give me some projected time for added support, that would be it. If it will be in several months, it is fine it is just easier to plan for us if we know.
 
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Re: noesisGUI v1.2 BETA 7

26 Jan 2015, 23:03

This is not planned for v1.2.0 so right now I would emulate it. The idea is as follows:
<Page
  xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
  xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
  <Grid>  
  
    <TextBlock x:Name="label" Margin="1.5,1.5" Text="Simple Shadow Test" Foreground="Black" FontSize="24"/>
    <TextBlock Text="{Binding ElementName=label, Path=Text }" Foreground="Red" FontSize="24"/>
  
  </Grid>
</Page>
Not at the same level of integration as Effects but the result can be quite similar and a lot faster.

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