Is there a plan to integrate the Noesis View component into a Unity gameobject (other than cameras)? I understand that a view is rendered as a texture and overlaid on camera output and this is why it is a camera component. However, it would be nice to have the ability to apply transformations via gameObject.transform from existing Unity game logic. I'm just curious to know if there are any plans for this level of integration.
Camera mode renders directly to the screen, not using render to texture. When the component is not attached to camera, like the Widget3D example, we use a texture. We have plans to allow this mode without using an intermediate texture but right now it is not possible.
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