tomczak
Topic Author
Posts: 30
Joined: 26 Mar 2014, 10:25

Re: Noesis 2.0 and Unity 5.6

25 Apr 2017, 14:15

Ok, I'll trace the remaining bugs !

For the font issue, please see the attached files. I've bypass the issue by setting up RenderTransforms.

The code of my usercontrol (being used for each item) is :
<Grid x:Name="LayoutRoot" RenderTransformOrigin="0.5,0.5">
        <Viewbox Stretch="Uniform">
            <Button x:Name="butSelector" Width="250" Height="250" Style="{DynamicResource Button_Round_Style}" Background="{x:Null}" BorderBrush="{x:Null}" Foreground="{x:Null}">
                <Grid Width="250" Height="250">
                    <Grid x:Name="grdSymetryHost" Width="250" Height="250">
                        <Grid x:Name="grdLetter" Margin="0" Width="250" Height="250">
                            <Rectangle Fill="#FF424242" RadiusX="30" RadiusY="30" Width="250" Height="250"/>
                            <TextBlock  x:Name="txtLetter" 
                      FontFamily="{DynamicResource Font_Patient_Sans}"
                      FontSize="240" 
                      Text="T"
                      Foreground="{DynamicResource Background_Brush}" TextAlignment="Center" LineHeight="1" Margin="0,-15,0,0" VerticalAlignment="Center" FontWeight="Bold"/>
                        </Grid>
                    </Grid>
                </Grid>
            </Button>
        </Viewbox>
    </Grid>
Attachments
Font_Noesis2.PNG
Font_Noesis1.PNG
 
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jsantos
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Posts: 3918
Joined: 20 Jan 2012, 17:18
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Re: Noesis 2.0 and Unity 5.6

25 Apr 2017, 21:12

Thanks, the problem is that glyphs are vertically displaced right? Could you please also create a report for this?

Thanks again and sorry for the inconvenience.
 
tomczak
Topic Author
Posts: 30
Joined: 26 Mar 2014, 10:25

Re: Noesis 2.0 and Unity 5.6

27 Apr 2017, 09:05

Done, here's the bug report : https://bugs.noesisengine.com/view.php?id=1064
Thank you !
 
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jsantos
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Posts: 3918
Joined: 20 Jan 2012, 17:18
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Re: Noesis 2.0 and Unity 5.6

28 Apr 2017, 22:31

Thanks! Let's follow there.

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