[Unity] OpenGLES2 rendering problem
Posted: 18 Apr 2017, 16:43
Hey,
we upgraded to Unity 5.6 and NoesisGUI2 for our latest project. Everything works fine so far except a rendering issue on OpenGLES2 devices (Android).
While a solid color rectangle is rendered fine, using an linear gradient brush to fill a rectangle leads to unexpected results (pls see https://www.dropbox.com/s/xfji5wminwxqd ... t.jpg?dl=0).
Are there any required settings to make this work or is OpenGLES 2 not supported anymore?
we upgraded to Unity 5.6 and NoesisGUI2 for our latest project. Everything works fine so far except a rendering issue on OpenGLES2 devices (Android).
While a solid color rectangle is rendered fine, using an linear gradient brush to fill a rectangle leads to unexpected results (pls see https://www.dropbox.com/s/xfji5wminwxqd ... t.jpg?dl=0).
Code: Select all
<Rectangle>
<Rectangle.Fill>
<LinearGradientBrush>
<GradientStop Color="Red" Offset="0" />
<GradientStop Color="Yellow" Offset="1" />
</LinearGradientBrush>
</Rectangle.Fill>
</Rectangle>