[Unity] TextureSource leads to black image on Android
Posted: 20 Apr 2017, 18:13
Hi,
the following setup leads to a problem when setting a texture (video) as Image.Source programmatically:
Unity 5.6.0p1
Noesis 2
Android (Problem appears when deployed to an Android device)
An Image becomes black when setting a Texture as Image.Source on Android with Noesis 2
-> the same setup works fine in the Unity Editor
-> it works fine in the Unity Editor AND on the device using Noesis 1.2.6f5
To wrap it up: It only didn't work using Noesis2 on the Android device - We tried different devices and rendered the texture on a cube to check if it's okay.
the following setup leads to a problem when setting a texture (video) as Image.Source programmatically
Code: Select all
img.Source = new TextureSource(tex);
Unity 5.6.0p1
Noesis 2
Android (Problem appears when deployed to an Android device)
An Image becomes black when setting a Texture as Image.Source on Android with Noesis 2
-> the same setup works fine in the Unity Editor
-> it works fine in the Unity Editor AND on the device using Noesis 1.2.6f5
To wrap it up: It only didn't work using Noesis2 on the Android device - We tried different devices and rendered the texture on a cube to check if it's okay.