TheSHEEEP
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Re: OGRE Renderer

13 Nov 2012, 10:38

Is anything in that repo that is not in the 0.96 Ogre sample?
 
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Wolfmanfx
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Re: OGRE Renderer

13 Nov 2012, 11:31

Which bitbucket repo?
 
TheSHEEEP
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Joined: 13 Sep 2012, 10:52

Re: OGRE Renderer

13 Nov 2012, 12:51

That would have been my 2nd question :D
May be a misunderstanding, then.
 
vin002
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Re: OGRE Renderer

14 Nov 2012, 16:04

This one set up by Mind Calamity earlier in the thread.
https://bitbucket.org/MindCalamity/nogre

I was under the impression that this is where development is done, but I guess that's a misunderstanding.
 
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jsantos
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Re: OGRE Renderer

14 Nov 2012, 16:26

Yes, that repository is not up-to-date. At first, we though that the ogre bindings could be hosted in our internal repository, but as the bindings need to evolve and I imagine that different collaborators will modify them and i think that we should create a new public repository (or reuse the one from Mind Calamity) on github, bitbucket or whatever to keen in sync ogre3d and noesisgui.
 
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Wolfmanfx
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Re: OGRE Renderer

14 Nov 2012, 16:32

Yes but you should create a new one and give me access on bitbucket.
 
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jsantos
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Re: OGRE Renderer

11 Jan 2013, 15:38

This is the new github repo https://github.com/Noesis/OgreBindings

For now it is empty. But I know that Wolfmanfx is working on it for the 0.9.7 version.
 
karics
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Joined: 11 Mar 2013, 13:28

Re: OGRE Renderer

12 Mar 2013, 13:59

Is exists any performance test result with OgreRenderer?

I need to compare performance between CEGUI, MyGUI and NoesisGUI on Ogre3D. When will you release the next version of Ogre Renderer approximatly?
 
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jsantos
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Re: OGRE Renderer

13 Mar 2013, 07:16

The latest bindings (working with the current version of NoesisGUI) has been uploaded to github:

https://github.com/Noesis/OgreBindings

For now, wolfmanfx is the administrator but I would like to give permission to more people from the Ogre team. If you need rights, please send me an email or write here.
 
karics
Posts: 6
Joined: 11 Mar 2013, 13:28

Re: OGRE Renderer

19 Mar 2013, 13:01

I measured the Basic Ogre Sample performance with FRAPS.

In first case I started the program and measured FPS.
In second case I commented out all lines from sample.cpp with "Noesis" prefix. (Noesis_Init, Noesis_Load etc. ). GUI disappeared so I could measure the performance without Noesis.

Result:
800*600 Windowed mode
1. 325
2. 2720

1680*1050 Windowed mode
1. 325
2. 2180

1920*1080 Full screen mode
1. 337
2. 2200

Batch count measured in
Ogre: 13
Noesis XAML Player: 114

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