- MF_Andreich
- Posts: 11
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[Unity] Commands CanExecute not change IsEnabled property
Hi all. I have small problem. In WPF apps when I use ICommand implementations on buttons (for example) I dont need bind IsEnabled property of this button to something. Its doing automaticly when CanExecute return false. But in Noesis I dont see this behavior... Maybe I'm dooing something wrong and miss something.... Or in Noesis I really need bind all IsEnabled properties to command CanExecute?
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sfernandez
Site Admin
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Re: [Unity] Commands CanExecute not change IsEnabled property
Nothing wrong on your side. Our controls are not listening to the ICommand.CanExecuteChanged event yet, so IsEnabled is not automatically updated.
Please report it in our bugtracker so you can track the development of this feature.
Please report it in our bugtracker so you can track the development of this feature.
Re: [Unity] Commands CanExecute not change IsEnabled property
Stumbled to this same issue when using C++ SDK. So it's not specific to Unity or C# SDK, right ?
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sfernandez
Site Admin
- Posts: 2995
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Re: [Unity] Commands CanExecute not change IsEnabled property
No, this feature is not implemented, so it is not availbale in any API.
We will solve it as soon as possible.
We will solve it as soon as possible.
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