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Unity debugging

Posted: 30 Sep 2017, 21:45
by C4ustic
Hi,

I have just started to try Noesis GUI out and have run into a problem. I use Visual studio debugging and it seems to freeze the unity editor if I have an NoesisView mono behavior in the scene. There are some exceptions when it does actually work but it is only the very first time I start debugging. Exiting playmode or detach VS from unity will make it freeze the next time I try to debug.

I'm pretty sure this has to do with the fact that NoesisView is a multi threaded mono behavior. Is there something that can be done to fix this? I can't use Noesis GUI if that means I lose the ability to use Visual Studio debugging.

I have a simple example project if someone wants to try it. But I'm fairly certain the debugger will hang Unity no matter what the project looks like, as long as it uses Noesis.

Re: Unity debugging

Posted: 01 Oct 2017, 01:02
by jsantos
Are you sure you are trying the latest version (2.1 beta)?

Re: Unity debugging

Posted: 01 Oct 2017, 20:24
by C4ustic
I'm using 2.0.2f2

From your response I take it that this problem might be fixed in the latest beta release?

Re: Unity debugging

Posted: 03 Oct 2017, 22:04
by jsantos
I'm using 2.0.2f2

From your response I take it that this problem might be fixed in the latest beta release?
Yes, it was solved in the latest released beta. It can be downloaded from our official site.

Re: Unity debugging

Posted: 04 Oct 2017, 02:27
by C4ustic
I downloaded and tested and it works great.

Thanks!

Re: Unity debugging

Posted: 09 Oct 2017, 18:10
by jsantos
Thanks for the feedback! Marking this as solved.