[UE4] crash on Android
Posted: 30 Mar 2018, 08:12
> libNoesis.so![Unknown/Just-In-Time compiled code]
libUE4.so!eastl::NsAllocator::allocate(unsigned int, int)
libUE4.so!eastl::basic_string<char, eastl::NsAllocator>::DoAllocate(unsigned int)
libUE4.so!eastl::basic_string<char, eastl::NsAllocator>::AllocateSelf(unsigned int)
libUE4.so!eastl::basic_string<char, eastl::NsAllocator>::RangeInitialize(char const*, char const*)
libUE4.so!eastl::basic_string<char, eastl::NsAllocator>::RangeInitialize(char const*)
libUE4.so!eastl::basic_string<char, eastl::NsAllocator>::basic_string(char const*, eastl::NsAllocator const&)
libUE4.so![Unknown/Just-In-Time compiled code]
linker!__dl__ZN6soinfo13call_functionEPKcPFvvE
linker!__dl__ZN6soinfo10call_arrayEPKcPPFvvEjb
linker!__dl__ZN6soinfo17call_constructorsEv
linker!__dl__Z9do_dlopenPKciPK17android_dlextinfoPv
linker!__dl__ZL10dlopen_extPKciPK17android_dlextinfoPv
[Unknown/Just-In-Time compiled code]
libUE4.so!eastl::NsAllocator::allocate(unsigned int, int)
libUE4.so!eastl::basic_string<char, eastl::NsAllocator>::DoAllocate(unsigned int)
libUE4.so!eastl::basic_string<char, eastl::NsAllocator>::AllocateSelf(unsigned int)
libUE4.so!eastl::basic_string<char, eastl::NsAllocator>::RangeInitialize(char const*, char const*)
libUE4.so!eastl::basic_string<char, eastl::NsAllocator>::RangeInitialize(char const*)
libUE4.so!eastl::basic_string<char, eastl::NsAllocator>::basic_string(char const*, eastl::NsAllocator const&)
libUE4.so![Unknown/Just-In-Time compiled code]
linker!__dl__ZN6soinfo13call_functionEPKcPFvvE
linker!__dl__ZN6soinfo10call_arrayEPKcPPFvvEjb
linker!__dl__ZN6soinfo17call_constructorsEv
linker!__dl__Z9do_dlopenPKciPK17android_dlextinfoPv
linker!__dl__ZL10dlopen_extPKciPK17android_dlextinfoPv
[Unknown/Just-In-Time compiled code]