UE4
Topic Author
Posts: 62
Joined: 29 Dec 2017, 06:32

[UE4] Crash on Remove Array element

08 Apr 2018, 06:02

In UE4.18, when I remove a elment in an array, it crashed, the array has 2 elements, and I want to remove at 1
 	Noesis.dll!00007ffd14973690()	Unknown
 	Noesis.dll!00007ffd1499ae52()	Unknown
 	Noesis.dll!00007ffd149925f2()	Unknown
 	Noesis.dll!00007ffd14928513()	Unknown
 	Noesis.dll!00007ffd14994e9d()	Unknown
 	Noesis.dll!00007ffd14933f2e()	Unknown
 	Noesis.dll!00007ffd14933394()	Unknown
 	Noesis.dll!00007ffd14a04948()	Unknown
 	Noesis.dll!00007ffd149b3053()	Unknown
 	Noesis.dll!00007ffd14994e9d()	Unknown
 	Noesis.dll!00007ffd14993245()	Unknown
 	Noesis.dll!00007ffd1494b695()	Unknown
 	Noesis.dll!00007ffd1494d17f()	Unknown
 	Noesis.dll!00007ffd14994e9d()	Unknown
 	Noesis.dll!00007ffd149d80cc()	Unknown
 	Noesis.dll!00007ffd149082f3()	Unknown
>	[Inline Frame] UE4Editor-NoesisRuntime.dll!Noesis::Delegate<void __cdecl(Noesis::BaseComponent *,Noesis::NotifyCollectionChangedEventArgs const &)>::Invoke(Noesis::BaseComponent *) Line 154	C++
 	[Inline Frame] UE4Editor-NoesisRuntime.dll!Noesis::Delegate<void __cdecl(Noesis::BaseComponent *,Noesis::NotifyCollectionChangedEventArgs const &)>::operator()(Noesis::BaseComponent *) Line 160	C++
 	UE4Editor-NoesisRuntime.dll!NoesisArrayWrapperBase::NotifyRemoveAt(unsigned int Index) Line 831	C++
 	UE4Editor-NoesisRuntime.dll!UNoesisFunctionLibrary::execNoesisArray_Remove(FFrame & Stack, void * const Z_Param__Result) Line 245	C++
 	UE4Editor-CoreUObject.dll!UFunction::Invoke(UObject * Obj, FFrame & Stack, void * const Z_Param__Result) Line 4542	C++

 	[External Code]	


TotalLength : 2 RemoveAt : 1
Attachments
QQ图片20180408120104.png
 
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hcpizzi
Site Admin
Posts: 321
Joined: 09 Feb 2012, 12:40

Re: [UE4] Crash on Remove Array element

08 Apr 2018, 10:28

Hi,

Next time it happens, could you create a dump from Visual Studio (from the Debug menu), create a ticket in our bugtracker and attach it so we can debug it? The crash is happening in whichever delegate is attached to that event, not in the notification code directly.

Thanks
 
UE4
Topic Author
Posts: 62
Joined: 29 Dec 2017, 06:32

Re: [UE4] Crash on Remove Array element

08 Apr 2018, 11:57

Hi,

Next time it happens, could you create a dump from Visual Studio (from the Debug menu), create a ticket in our bugtracker and attach it so we can debug it? The crash is happening in whichever delegate is attached to that event, not in the notification code directly.

Thanks
I create a Dump file by Debug->Save as dump, and I get a so big file, much to 396MB after zipped. maybe something wrong on my operation? and you bugtracker limit file to 5MB
 
User avatar
hcpizzi
Site Admin
Posts: 321
Joined: 09 Feb 2012, 12:40

Re: [UE4] Crash on Remove Array element

08 Apr 2018, 12:09

Try creating a minidump without the heap:
Minidump.PNG
Minidump.PNG (5.05 KiB) Viewed 1900 times
It doesn't have as much information but it will give us something to work with.

Thank you.
 
User avatar
hcpizzi
Site Admin
Posts: 321
Joined: 09 Feb 2012, 12:40

Re: [UE4] Crash on Remove Array element

08 Apr 2018, 20:31

Thanks, I have the dump. Is this version 2.1.0f1?
 
UE4
Topic Author
Posts: 62
Joined: 29 Dec 2017, 06:32

Re: [UE4] Crash on Remove Array element

09 Apr 2018, 03:38

Thanks, I have the dump. Is this version 2.1.0f1?
Yes 2.1.0f

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