- Heia Samahi
- Posts: 8
- Joined:
[Unity][DX11] Linear Color Space
As mentioned in this thread, there was a bug with Linear Color Space DX11.
viewtopic.php?t=842
But this was with 1.2.5f8
Now with NoesisGUI 2.1.0f1...
I have the same problems with the washed-out colors as Faerdan.
So, after the versions jump .... still, no support for linear color space or is this a bug?
Unity Version 2017.4.0f1 (b5bd171ee9ba)
Regards,
Heia Samahi
viewtopic.php?t=842
But this was with 1.2.5f8
Now with NoesisGUI 2.1.0f1...
I have the same problems with the washed-out colors as Faerdan.
So, after the versions jump .... still, no support for linear color space or is this a bug?
Unity Version 2017.4.0f1 (b5bd171ee9ba)
Regards,
Heia Samahi
Last edited by Heia Samahi on 22 Apr 2018, 15:26, edited 1 time in total.
- Heia Samahi
- Posts: 8
- Joined:
Re: [Unity][DX11] Linear Color Space
I don't know why. Today is all fine. Looks like a restart fix this issue.
I hope the issue will stay away
I hope the issue will stay away
Re: [Unity][DX11] Linear Color Space
This property (and a few more in NoesisSettings) needs a restart of Unity to really make it effective. I will investigate a bit more about it, I am not sure we can avoid the restart but I am sure we can give a warning.
Sorry for the inconvenience.
Sorry for the inconvenience.
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