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[Unity][DX11] Linear Color Space

Posted: 21 Apr 2018, 15:32
by Heia Samahi
As mentioned in this thread, there was a bug with Linear Color Space DX11.
viewtopic.php?t=842
But this was with 1.2.5f8

Now with NoesisGUI 2.1.0f1...
I have the same problems with the washed-out colors as Faerdan.
So, after the versions jump .... still, no support for linear color space or is this a bug?

Unity Version 2017.4.0f1 (b5bd171ee9ba)

Regards,

Heia Samahi

Re: [Unity][DX11] Linear Color Space

Posted: 22 Apr 2018, 15:25
by Heia Samahi
I don't know why. Today is all fine. Looks like a restart fix this issue.
I hope the issue will stay away ;)

Re: [Unity][DX11] Linear Color Space

Posted: 23 Apr 2018, 18:20
by jsantos
This property (and a few more in NoesisSettings) needs a restart of Unity to really make it effective. I will investigate a bit more about it, I am not sure we can avoid the restart but I am sure we can give a warning.

Sorry for the inconvenience.