Use noesis GL context for other rendering
Posted: 07 May 2018, 16:59
I am writing a noesis app framework application which needs to have an image who's source is an openGL buffer, to which open scene graph renders it's data. As far as I can tell, this would require OSG to render in the same GL context as noesis. What is the proper way this is supposed to be done? Currently I am trying to inherit from DisplayLauncher and use OnTick method to render and OnStartUp to intiialize, but that doesn't seem to work.