shiaro007
Topic Author
Posts: 14
Joined: 08 Dec 2018, 07:50

Unable to package Unreal project with Noesis plugin for Android

27 Jan 2019, 16:47

Hi, I'm trying to package my Unreal blueprint project that has Noesis plugin, for Android but getting an error "Unknown processor".
I'm choosing Android(Multi....) configuration when packaging.
Can you please tell what I'm doing wrong?
Following are the packaging logs:

LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 23 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.464770
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +5:30, Platform Override: ''
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MeshEditor
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleVision
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin NoesisGUI
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin Firebase
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogStreaming: Display: Took 0.112s to configure plugins.
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2h
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Build: ++UE4+Release-4.21-CL-4541578
LogInit: Engine Version: 4.21.0-4541578+++UE4+Release-4.21
LogInit: Compatible Engine Version: 4.21.0-4541578+++UE4+Release-4.21
LogInit: Net CL: 4541578
LogInit: OS: Windows 10 (), CPU: Intel(R) Core(TM) i7-3610QM CPU @ 2.30GHz, GPU: Intel(R) HD Graphics 4000
LogInit: Compiled (64-bit): Nov 6 2018 02:04:24
LogInit: Compiled with Visual C++: 19.13.26129.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.21
LogInit: Command Line:
LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.21/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 22
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 26
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 27
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 17
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 4
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogStreaming: Display: Took 0.000s to delete old logs.
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
LogConfig: Setting CVar [[r.VSync:0]]
LogConfig: Setting CVar [[r.RHICmdBypass:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/test_proeject/test_proeject/test_proeject-feature_2/MBCharProjFemale/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/test_proeject/test_proeject/test_proeject-feature_2/MBCharProjFemale/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/test_proeject/test_proeject/test_proeject-feature_2/MBCharProjFemale/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/test_proeject/test_proeject/test_proeject-feature_2/MBCharProjFemale/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
LogConfig: Setting CVar [[gc.MaxObjectsInEditor:8388607]]
LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
LogConfig: Setting CVar [[gc.MergeGCClusters:0]]
LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/test_proeject/test_proeject/test_proeject-feature_2/MBCharProjFemale/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/test_proeject/test_proeject/test_proeject-feature_2/MBCharProjFemale/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/test_proeject/test_proeject/test_proeject-feature_2/MBCharProjFemale/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/test_proeject/test_proeject/test_proeject-feature_2/MBCharProjFemale/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/test_proeject/test_proeject/test_proeject-feature_2/MBCharProjFemale/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
LogConfig: Setting CVar [[r.ShadowQuality:5]]
LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
LogConfig: Setting CVar [[r.AOQuality:2]]
LogConfig: Setting CVar [[r.VolumetricFog:1]]
LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
LogConfig: Setting CVar [[r.CapsuleShadows:1]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/test_proeject/test_proeject/test_proeject-feature_2/MBCharProjFemale/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
LogConfig: Setting CVar [[r.LensFlareQuality:2]]
LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
LogConfig: Setting CVar [[r.BloomQuality:5]]
LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
LogConfig: Setting CVar [[r.Upscale.Quality:3]]
LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
LogConfig: Setting CVar [[r.LightShaftQuality:1]]
LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/test_proeject/test_proeject/test_proeject-feature_2/MBCharProjFemale/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Setting CVar [[r.Streaming.Boost:1]]
LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/test_proeject/test_proeject/test_proeject-feature_2/MBCharProjFemale/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
LogConfig: Setting CVar [[r.RefractionQuality:2]]
LogConfig: Setting CVar [[r.SSR.Quality:3]]
LogConfig: Setting CVar [[r.SceneColorFormat:4]]
LogConfig: Setting CVar [[r.DetailMode:2]]
LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Setting CVar [[r.SSS.Scale:1]]
LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
LogConfig: Setting CVar [[r.SSS.Quality:1]]
LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/test_proeject/test_proeject/test_proeject-feature_2/MBCharProjFemale/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
LogConfig: Setting CVar [[grass.DensityScale:1.0]]
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogHAL: Display: Platform has ~ 8 GB [8480690176 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:1]]
LogInit: Going up to parent DeviceProfile []
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/test_proeject/test_proeject/test_proeject-feature_2/MBCharProjFemale/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/test_proeject/test_proeject/test_proeject-feature_2/MBCharProjFemale/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/test_proeject/test_proeject/test_proeject-feature_2/MBCharProjFemale/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
LogConfig: Setting CVar [[r.ShadowQuality:5]]
LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
LogConfig: Setting CVar [[r.AOQuality:2]]
LogConfig: Setting CVar [[r.VolumetricFog:1]]
LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
LogConfig: Setting CVar [[r.CapsuleShadows:1]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/test_proeject/test_proeject/test_proeject-feature_2/MBCharProjFemale/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
LogConfig: Setting CVar [[r.LensFlareQuality:2]]
LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
LogConfig: Setting CVar [[r.BloomQuality:5]]
LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
LogConfig: Setting CVar [[r.Upscale.Quality:3]]
LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
LogConfig: Setting CVar [[r.LightShaftQuality:1]]
LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/test_proeject/test_proeject/test_proeject-feature_2/MBCharProjFemale/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Setting CVar [[r.Streaming.Boost:1]]
LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/test_proeject/test_proeject/test_proeject-feature_2/MBCharProjFemale/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
LogConfig: Setting CVar [[r.RefractionQuality:2]]
LogConfig: Setting CVar [[r.SSR.Quality:3]]
LogConfig: Setting CVar [[r.SceneColorFormat:4]]
LogConfig: Setting CVar [[r.DetailMode:2]]
LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Setting CVar [[r.SSS.Scale:1]]
LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
LogConfig: Setting CVar [[r.SSS.Quality:1]]
LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/test_proeject/test_proeject/test_proeject-feature_2/MBCharProjFemale/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
LogConfig: Setting CVar [[grass.DensityScale:1.0]]
LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/test_proeject/test_proeject/test_proeject-feature_2/MBCharProjFemale/Saved/Config/Windows/Engine.ini]
LogInit: Computer: DESKTOP-UPERDPH
LogInit: User: jthre
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =2.241011 MHz
LogMemory: Memory total: Physical=7.9GB (8GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 108.77 MB used, 108.77 MB peak
LogMemory: Process Virtual Memory: 90.21 MB used, 90.21 MB peak
LogMemory: Physical Memory: 5044.16 MB used, 3043.66 MB free, 8087.82 MB total
LogMemory: Virtual Memory: 4652.05 MB used, 134213072.00 MB free, 134217728.00 MB total
LogInit: Using OS detected language (en-US).
LogInit: Using OS detected locale (en-IN).
LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
LogStreaming: Display: Took 0.581s to InitEngineTextLocalization.
LogInit: Setting process to per monitor DPI aware
LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
LogHMD: Failed to initialize OpenVR with code 110
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. 'NVIDIA GeForce GT 650M' (Feature Level 11_0)
LogD3D11RHI: 2017/0/4043 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
LogD3D11RHI: 1. 'Intel(R) HD Graphics 4000' (Feature Level 11_0)
LogD3D11RHI: 32/0/1760 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
LogD3D11RHI: 0/0/4043 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0xfd1 (for the marketing name, search the web for "GPU Device Id")
LogWindows: EnumDisplayDevices:
LogWindows: 0. 'Intel(R) HD Graphics 4000' (P:1 D:1)
LogWindows: 1. 'Intel(R) HD Graphics 4000' (P:0 D:0)
LogWindows: 2. 'Intel(R) HD Graphics 4000' (P:0 D:0)
LogWindows: 3. 'NVIDIA GeForce GT 650M' (P:0 D:0)
LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter
LogD3D11RHI: Adapter Name: NVIDIA GeForce GT 650M
LogD3D11RHI: Driver Version: 376.54 (internal:21.21.13.7654, unified:376.54)
LogD3D11RHI: Driver Date: 12-29-2016
LogRHI: Texture pool is 1412 MB (70% of 2017 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
LogTemp: Display: Loaded TP AllDesktopTargetPlatform
LogTemp: Display: Loaded TP MacClientTargetPlatform
LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
LogTemp: Display: Loaded TP MacServerTargetPlatform
LogTemp: Display: Loaded TP MacTargetPlatform
LogTemp: Display: Loaded TP WindowsClientTargetPlatform
LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp: Display: Loaded TP WindowsServerTargetPlatform
LogTemp: Display: Loaded TP WindowsTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP HTML5TargetPlatform
LogTemp: Display: Loaded TP IOSTargetPlatform
LogTemp: Display: Loaded TP IOSTargetPlatform
LogTemp: Display: Loaded TP TVOSTargetPlatform
LogTemp: Display: Loaded TP TVOSTargetPlatform
LogTemp: Display: Loaded TP LinuxClientTargetPlatform
LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp: Display: Loaded TP LinuxServerTargetPlatform
LogTemp: Display: Loaded TP LinuxTargetPlatform
LogTemp: Display: Loaded TP LuminTargetPlatform
LogTemp: Display: Loaded TP LuminTargetPlatform
LogTargetPlatformManager: Display: Building Assets For Windows
LogShaderCompilers: Guid format shader working directory is -22 characters bigger than the processId version (D:/test_proeject/test_proeject/test_proeject-feature_2/MBCharProjFemale/Intermediate/Shaders/WorkingDirectory/8964/).
LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/jthre/AppData/Local/Temp/UnrealShaderWorkingDir/233309064937F26372920796F181FF7A/'.
LogXGEController: Cleaning working directory: C:/Users/jthre/AppData/Local/Temp/UnrealXGEWorkingDir/
LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
LogShaderCompilers: Display: Using Local Shader Compiler.
LogDerivedDataCache: Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.09s 71MB C:/Users/jthre/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc.
LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/jthre/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/test_proeject/test_proeject/test_proeject-feature_2/MBCharProjFemale/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/test_proeject/test_proeject/test_proeject-feature_2/MBCharProjFemale/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
LogDerivedDataCache: Using Local data cache path C:/Users/jthre/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
LogMaterial: Verifying Global Shaders for PCD3D_SM5
LogSlate: Using FreeType 2.6.0
LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogAssetRegistry: FAssetRegistry took 0.0383 seconds to start up
LogInit: Selected Device Profile: [Windows]
LogSimplygon: Simplygon DLL not present - disabling.
LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: No automatic skeletal mesh reduction module available
LogNetVersion: MBCharProjFemale 1.0.0, NetCL: 4541578, EngineNetVer: 5, GameNetVer: 0 (Checksum: 3216901675)
LogPackageLocalizationCache: Processed 12 localized package path(s) for 2 prioritized culture(s) in 0.106255 seconds
LogUObjectArray: 40037 objects as part of root set at end of initial load.
LogUObjectAllocator: 6958992 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogOcInput: OculusInput pre-init called
LogEngine: Initializing Engine...
LogHMD: Failed to initialize OpenVR with code 110
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogInit: Initializing FReadOnlyCVARCache
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using 'Headset Earphone (DELL PRO STEREO HEADSET UC350)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
LogDerivedDataCache: Saved boot cache 0.13s 71MB C:/Users/jthre/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Localization service is disabled
LogFileCache: Scanning file cache for directory 'D:/test_proeject/test_proeject/test_proeject-feature_2/MBCharProjFemale/Content/' took 0.02s
LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook: Display: Mobile HDR setting 1
LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
SourceControl: Source control is disabled
Cmd: MAP LOAD FILE="D:/test_proeject/test_proeject/test_proeject-feature_2/MBCharProjFemale/Content/MobileStarterContent/Maps/Minimal_Default.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAIModule: Creating AISystem for world Minimal_Default
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.156ms to complete.
LogFileHelpers: Loading map 'Minimal_Default' took 1.301
LogCollectionManager: Loaded 0 collections in 0.004133 seconds
LogFileCache: Scanning file cache for directory 'D:/test_proeject/test_proeject/test_proeject-feature_2/MBCharProjFemale/Saved/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'D:/test_proeject/test_proeject/test_proeject-feature_2/MBCharProjFemale/Content/Developers/jthre/Collections/' took 0.00s
LogFileCache: Scanning file cache for directory 'D:/test_proeject/test_proeject/test_proeject-feature_2/MBCharProjFemale/Content/Collections/' took 0.00s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds
LogContentBrowser: Native class hierarchy populated in 0.0191 seconds. Added 2665 classes and 625 folders.
LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 1 classes and 2 folders.
LogSlate: Took 0.000260 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
LogSlate: Took 0.000235 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
LogRenderer: Reallocating scene render targets to support 968x744 Format 10 NumSamples 1 (Frame:1).
LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders.
LogLoad: (Engine Initialization) Total time: 15.42 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LoadErrors: Error: /Game/MobileStarterContent/Maps/Minimal_Default : Failed import for Function /Game/NoesisView1.NoesisView1_C:ScaleValueDispatcher__DelegateSignature Referenced by export DelegateProperty /Game/MobileStarterContent/Maps/Minimal_Default.Minimal_Default_C:ExecuteUbergraph_Minimal_Default.K2Node_CreateDelegate_OutputDelegate
LoadErrors: Error: /Game/MobileStarterContent/Maps/Minimal_Default : Failed import for MulticastDelegateProperty /Game/NoesisView1.NoesisView1_C:ScaleValueDispatcher Referenced by export Function /Game/MobileStarterContent/Maps/Minimal_Default.Minimal_Default_C:ExecuteUbergraph_Minimal_Default
LogContentStreaming: Texture pool size now 1000 MB
LogSlate: FSceneViewport::OnFocusLost() reason 2
LogFileCache: Retrieving MD5 hashes for directory 'D:/test_proeject/test_proeject/test_proeject-feature_2/MBCharProjFemale/Content/' took 0.09s
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
LogAssetRegistry: Asset discovery search completed in 9.1208 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000069 seconds (updated 0 objects)
LogSlate: Window 'Message Log' being destroyed
LogSlate: Window 'Message Log' being destroyed
LogSlate: FSceneViewport::OnFocusLost() reason 0
LogTemp: Repeating last play command: Selected Viewport
LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/MobileStarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/MobileStarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/MobileStarterContent/Maps/Minimal_Default.Minimal_Default_C' with
ClassGeneratedBy '/Game/MobileStarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default'
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Minimal_Default (28-Jan-2019 2:25:52 am)
LogPlayLevel: Creating play world package: /Game/MobileStarterContent/Maps/UEDPIE_0_Minimal_Default
LogPlayLevel: PIE: StaticDuplicateObject took: (0.008786s)
LogAIModule: Creating AISystem for world Minimal_Default
LogPlayLevel: PIE: World Init took: (0.001276s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MobileStarterContent/Maps/Minimal_Default.Minimal_Default to /Game/MobileStarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default (0.010937s)
LogInit: XAudio2 using 'Headset Earphone (DELL PRO STEREO HEADSET UC350)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is 'GameModeBase'
LogWorld: Bringing World /Game/MobileStarterContent/Maps/UEDPIE_0_Minimal_Default.Minimal_Default up for play (max tick rate 60) at 2019.01.27-20.55.52
LogWorld: Bringing up level for play took: 0.003738
LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0008 seconds. Added 20 classes and 0 folders.
LogNoesis: Warning: /Game/MainWindow.MainWindow(1): Unknown x:Class type 'WpfApplication3.HairNew'.
PIE: Play in editor start time for /Game/MobileStarterContent/Maps/UEDPIE_0_Minimal_Default -0.536
LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/MobileStarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/MobileStarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/MobileStarterContent/Maps/Minimal_Default.Minimal_Default_C' with C
lassGeneratedBy '/Game/MobileStarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default'
LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/MobileStarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/MobileStarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/MobileStarterContent/Maps/Minimal_Default.Minimal_Default_C' with Cl
assGeneratedBy '/Game/MobileStarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default'
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogPlayLevel: Display: Shutting down PIE online subsystems
LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/MobileStarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel' has LevelScriptBlueprint '/Game/MobileStarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default' with GeneratedClass '/Game/MobileStarterContent/Maps/Minimal_Default.Minimal_Default_C' with Cla
ssGeneratedBy '/Game/MobileStarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default'
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogPlayLevel: Display: Destroying online subsystem :Context_1
UATHelper: Packaging (Android (ATC)): Running AutomationTool...
UATHelper: Packaging (Android (ATC)): Parsing command line: -ScriptsForProject=D:/test_proeject/test_proeject/test_proeject-feature_2/MBCharProjFemale/MBCharProjFemale.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/test_proeject/test_proeject/test_proeject-feature_2/MBCharProjFemale/MBCharProjFemale.uproject -cook -stage -archive -a
rchivedirectory=D:/test_proeject/AndroidPackage -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ATC -build -utf8output
UATHelper: Packaging (Android (ATC)): Setting up ProjectParams for D:\test_proeject\test_proeject\test_proeject-feature_2\MBCharProjFemale\MBCharProjFemale.uproject
UATHelper: Packaging (Android (ATC)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Android (ATC)): Running: C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe MBCharProjFemale Android Development -Project=D:\test_proeject\test_proeject\test_proeject-feature_2\MBCharProjFemale\MBCharProjFemale.uproject D:\test_proeject\test_proeject\test_proeject-feature_2\MBCharProjFemale\MBCharProjFemale.uproje
ct -NoUBTMakefiles -remoteini="D:\test_proeject\test_proeject\test_proeject-feature_2\MBCharProjFemale" -skipdeploy -Manifest=D:\test_proeject\test_proeject\test_proeject-feature_2\MBCharProjFemale\Intermediate\Build\Manifest.xml -NoHotReload -log="C:\Users\jthre\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-MBCharProjFe
male-Android-Development.txt"
LogSlate: Took 0.000308 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
LogSlate: Took 0.016985 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
UATHelper: Packaging (Android (ATC)): PLATFORM_ANDROID_NDK_VERSION = 150300
UATHelper: Packaging (Android (ATC)): NDK toolchain: r15c, NDK version: 21, GccVersion: 4.9, ClangVersion: 5.0.300080
UATHelper: Packaging (Android (ATC)): Parsing headers for MBCharProjFemale
UATHelper: Packaging (Android (ATC)): Running UnrealHeaderTool "D:\test_proeject\test_proeject\test_proeject-feature_2\MBCharProjFemale\MBCharProjFemale.uproject" "D:\test_proeject\test_proeject\test_proeject-feature_2\MBCharProjFemale\Intermediate\Build\Android\MBCharProjFemale\Development\MBCharProjFemale.uhtmanifest" -LogCmds="loginit warning, logexit warni
ng, logdatabase error" -Unattended -WarningsAsErrors -installed
UATHelper: Packaging (Android (ATC)): Reflection code generated for MBCharProjFemale in 18.3465467 seconds
UATHelper: Packaging (Android (ATC)): Compiling Native code with NDK API 'android-21'
UATHelper: Packaging (Android (ATC)): Writing manifest to D:\test_proeject\test_proeject\test_proeject-feature_2\MBCharProjFemale\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Android (ATC)): Building 5 actions with 8 processes...
UATHelper: Packaging (Android (ATC)): [1/5] MBCharProjFemale.cpp [arm64-es2]
UATHelper: Packaging (Android (ATC)): [2/5] PCH.NoesisRuntime.h [arm64-es2]
UATHelper: Packaging (Android (ATC)): In file included from D:/test_proeject/test_proeject/test_proeject-feature_2/MBCharProjFemale/Plugins/NoesisGUI/Intermediate/Build/Android/UE4/Development/NoesisRuntime/PCH.NoesisRuntime.h:128:
UATHelper: Packaging (Android (ATC)): In file included from D:\test_proeject\test_proeject\test_proeject-feature_2\MBCharProjFemale\Plugins\NoesisGUI\Source\NoesisRuntime\Private\NoesisRuntimePrivatePCH.h:60:
UATHelper: Packaging (Android (ATC)): In file included from D:/test_proeject/test_proeject/test_proeject-feature_2/MBCharProjFemale/Plugins/NoesisGUI/Source/Noesis\NoesisSDK.h:14:
UATHelper: Packaging (Android (ATC)): In file included from D:/test_proeject/test_proeject/test_proeject-feature_2/MBCharProjFemale/Plugins/NoesisGUI/Source/Noesis/NoesisSDK/Include\Noesis_pch.h:6:
UATHelper: Packaging (Android (ATC)): In file included from D:/test_proeject/test_proeject/test_proeject-feature_2/MBCharProjFemale/Plugins/NoesisGUI/Source/Noesis/NoesisSDK/Include\NsCore/AssignableFromType.h:11:
UATHelper: Packaging (Android (ATC)): In file included from D:/test_proeject/test_proeject/test_proeject-feature_2/MBCharProjFemale/Plugins/NoesisGUI/Source/Noesis/NoesisSDK/Include\NsCore/Noesis.h:14:
UATHelper: Packaging (Android (ATC)): D:/test_proeject/test_proeject/test_proeject-feature_2/MBCharProjFemale/Plugins/NoesisGUI/Source/Noesis/NoesisSDK/Include\NsCore/PlatformSettings.h(78,10): error: Unknown processor
UATHelper: Packaging (Android (ATC)): #error Unknown processor
UATHelper: Packaging (Android (ATC)): ^
PackagingResults: Error: Unknown processor
UATHelper: Packaging (Android (ATC)): In file included from D:/test_proeject/test_proeject/test_proeject-feature_2/MBCharProjFemale/Plugins/NoesisGUI/Intermediate/Build/Android/UE4/Development/NoesisRuntime/PCH.NoesisRuntime.h:128:
UATHelper: Packaging (Android (ATC)): In file included from D:\test_proeject\test_proeject\test_proeject-feature_2\MBCharProjFemale\Plugins\NoesisGUI\Source\NoesisRuntime\Private\NoesisRuntimePrivatePCH.h:60:
UATHelper: Packaging (Android (ATC)): In file included from D:/test_proeject/test_proeject/test_proeject-feature_2/MBCharProjFemale/Plugins/NoesisGUI/Source/Noesis\NoesisSDK.h:14:
UATHelper: Packaging (Android (ATC)): In file included from D:/test_proeject/test_proeject/test_proeject-feature_2/MBCharProjFemale/Plugins/NoesisGUI/Source/Noesis/NoesisSDK/Include\Noesis_pch.h:11:
UATHelper: Packaging (Android (ATC)): In file included from D:/test_proeject/test_proeject/test_proeject-feature_2/MBCharProjFemale/Plugins/NoesisGUI/Source/Noesis/NoesisSDK/Include\NsCore/Boxing.h:61:
UATHelper: Packaging (Android (ATC)): In file included from D:/test_proeject/test_proeject/test_proeject-feature_2/MBCharProjFemale/Plugins/NoesisGUI/Source/Noesis/NoesisSDK/Include\NsCore/Boxing.inl:8:
UATHelper: Packaging (Android (ATC)): In file included from D:/test_proeject/test_proeject/test_proeject-feature_2/MBCharProjFemale/Plugins/NoesisGUI/Source/Noesis/NoesisSDK/Include\NsCore/String.h:13:
UATHelper: Packaging (Android (ATC)): In file included from D:/test_proeject/test_proeject/test_proeject-feature_2/MBCharProjFemale/Plugins/NoesisGUI/Source/Noesis/NoesisSDK/Include\EASTL/string.h:121:
UATHelper: Packaging (Android (ATC)): In file included from D:/test_proeject/test_proeject/test_proeject-feature_2/MBCharProjFemale/Plugins/NoesisGUI/Source/Noesis/NoesisSDK/Include\EASTL/internal/config.h:92:
UATHelper: Packaging (Android (ATC)): In file included from D:/test_proeject/test_proeject/test_proeject-feature_2/MBCharProjFemale/Plugins/NoesisGUI/Source/Noesis/NoesisSDK/Include\EABase/eabase.h:43:
UATHelper: Packaging (Android (ATC)): In file included from D:/test_proeject/test_proeject/test_proeject-feature_2/MBCharProjFemale/Plugins/NoesisGUI/Source/Noesis/NoesisSDK/Include\EABase/config/eacompiler.h:158:
UATHelper: Packaging (Android (ATC)): D:/test_proeject/test_proeject/test_proeject-feature_2/MBCharProjFemale/Plugins/NoesisGUI/Source/Noesis/NoesisSDK/Include\EABase/config/eaplatform.h(194,10): error: Unknown processor
UATHelper: Packaging (Android (ATC)): #error Unknown processor
UATHelper: Packaging (Android (ATC)): ^
UATHelper: Packaging (Android (ATC)): 2 errors generated.
UATHelper: Packaging (Android (ATC)): ERROR: UBT ERROR: Failed to produce item: D:\test_proeject\test_proeject\test_proeject-feature_2\MBCharProjFemale\Binaries\Android\MBCharProjFemale-arm64-es2.so
PackagingResults: Error: Unknown processor
UATHelper: Packaging (Android (ATC)): (see C:\Users\jthre\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-MBCharProjFemale-Android-Development.txt for full exception trace)
PackagingResults: Error: UBT ERROR: Failed to produce item: D:\test_proeject\test_proeject\test_proeject-feature_2\MBCharProjFemale\Binaries\Android\MBCharProjFemale-arm64-es2.so
UATHelper: Packaging (Android (ATC)): Total build time: 55.34 seconds (Parallel executor: 0.00 seconds)
UATHelper: Packaging (Android (ATC)): Took 55.9197541s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Android (ATC)): ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\jthre\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-MBCharProjFemale-Android-Development.txt)
UATHelper: Packaging (Android (ATC)): (see C:\Users\jthre\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\Log.txt for full exception trace)
PackagingResults: Error: UnrealBuildTool failed. See log for more details. (C:\Users\jthre\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-MBCharProjFemale-Android-Development.txt)
UATHelper: Packaging (Android (ATC)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Android (ATC)): BUILD FAILED
PackagingResults: Error: Unknown Error
 
User avatar
hcpizzi
Site Admin
Posts: 316
Joined: 09 Feb 2012, 12:40

Re: Unable to package Unreal project with Noesis plugin for Android

01 Feb 2019, 14:53

Hi shiaro007,

Unfortunately the version of the Noesis SDK that Unreal uses does not support android on ARM64 processors. However, that is supported in the SDK 2.2 beta. We are releasing a new 2.2 beta this week, and we plan to update the Unreal plugin to support it.

I'll let you know once the code is on GitHub, so you can update.

Sorry for the inconvenience.
 
shiaro007
Topic Author
Posts: 14
Joined: 08 Dec 2018, 07:50

Re: Unable to package Unreal project with Noesis plugin for Android

09 Feb 2019, 05:45

Hi hcpizzi,

Thanks for the update. I'll wait for the new beta.
I'm not a chipset geek but if i uncheck the arm-64 option and package it, will it still work on my arm-64 phone? There must be some "backwards compatibilty" right?
 
User avatar
hcpizzi
Site Admin
Posts: 316
Joined: 09 Feb 2012, 12:40

Re: Unable to package Unreal project with Noesis plugin for Android

15 Feb 2019, 00:17

Hi shiaro007,

I'm not sure about Android. I think it should work, but on the Apple front, they removed the ability to run 32 bit apps a few years ago.

In any case, I've committed the code to support the current Noesis SDK 2.2.0b5. The plugin is here https://github.com/Noesis/UE4Plugin/tree/4.21-2.2 and you can download the SDK beta from here viewtopic.php?f=14&t=1491. If you're getting the plugin code using git, notice that, until the final version of the SDK is released, I've put the code in a branch named "4.21-2.2".

Please, let us know if you run into any more problems.

Thank you for your patience.
 
shiaro007
Topic Author
Posts: 14
Joined: 08 Dec 2018, 07:50

Re: Unable to package Unreal project with Noesis plugin for Android

17 Feb 2019, 10:43

Hi hcpizzi,

I was able to run a non-arm64 targeted package on my android phone. Though the XAML worked, no meshes were coming up on the viewport. But that I think is a completely different issue.
Anyways I'll take the latest code from your mentioned branch and will try to package again.
Thank you for the support !!

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