jswigart
Topic Author
Posts: 12
Joined: 14 Mar 2019, 02:35

Question about scaling a large UI

16 Mar 2019, 17:22

I'm evaluating NoesisGUI for a game where we currently use NGUI, and I have a couple questions about scaling.

Suppose you have a scrollable list box with 10,000 or more rows in a table/grid with 3-4 columns of data. With our current UI(NGUI), this was obscenely expensive, as the UI system still builds the draw calls for that entire thing, even though you only see maybe 10 rows at a time. What we did in that case was make a custom UI that basically fakes the list size such that we only instantiate the elements that are within the viewable scroll area.

Are there any mechanisms in place in Noesis for doing similar optimizations to the UI so that a data set can't become so large as to kill the performance of the UI?

Thanks
 
nikobarli
Posts: 180
Joined: 26 Apr 2017, 06:23

Re: Question about scaling a large UI

18 Mar 2019, 02:16

Noesis supports "virtualization" for ListView/ListBox as in WPF that should take care your concern.

I was having trouble when showing ~100k rows before, but the Noesis team has already fixed it.

Ref: viewtopic.php?f=3&t=1090&p=6268&hilit=l ... tion#p6215
 
jswigart
Topic Author
Posts: 12
Joined: 14 Mar 2019, 02:35

Re: Question about scaling a large UI

18 Mar 2019, 13:45

Excellent, thanks
 
User avatar
jsantos
Site Admin
Posts: 3917
Joined: 20 Jan 2012, 17:18
Contact:

Re: Question about scaling a large UI

18 Mar 2019, 20:48

Even without virtualization, we never draw things that are not visible. But yes, virtualization allow us to have in memory only a small subset of elements in the visual tree getting huge memory savings.
 
jswigart
Topic Author
Posts: 12
Joined: 14 Mar 2019, 02:35

Re: Question about scaling a large UI

19 Mar 2019, 13:43

How does noesis generate the geometry to draw in a scrollable view for example? In NGUI, it involves laying out all those elements and generating a giant mesh buffer of all that geometry, even though only some small slice of it would ever be seen at a given time.

Presumably you aren't batching controls geometry in a similar way if you have the ability to very selectively draw the UI elements on a giant list like that to only do the work for what is seen.
 
User avatar
jsantos
Site Admin
Posts: 3917
Joined: 20 Jan 2012, 17:18
Contact:

Re: Question about scaling a large UI

20 Mar 2019, 02:57

This is totally different in Noesis. Our algorithm is extremely optimized for dynamic content, we batch and upload the needed geometry per frame.

Who is online

Users browsing this forum: Ahrefs [Bot], Bing [Bot], Semrush [Bot] and 7 guests